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» Brothers: A Tale of Two Sons remake drops as low as 454p on Xbox Series S
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post 1698903103 03-08-2024, 03:01 AM
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#1
  1. mgftp
  1. mgftp
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Brothers: A Tale of Two Sons remake drops as low as 454p on Xbox Series S

454p on a remake, wtf are they doing?
The recently released remake of Brothers: A Tale of Two Sons reportedly struggles with performance on consoles, especially on Xbox Series S.

A detailed analysis by Digital Foundry notes that the game’s dynamic resolution has the ability to drop much lower than each console is capable of, with no versions ever hitting their maximum resolution.

Like many games, the Brothers remake’s Quality mode – which locks the frame rate to 30 frames per second to increase visual detail – makes use of dynamic resolution, which allows the game to drop its resolution in particularly busy scenes to keep it running smoothly.

Digital Foundry’s analsysis finds that the Xbox Series X and PS5 versions have a dynamic resolution in Quality mode that ranges between highs of 1620p and lows of 1260p, notably lower than the native 4K resolution (2160p) both systems can achieve.

“4K may be the target here, but it’s rarely if ever in sight,” Digital Foundry’s Thomas Morgan says.

Meanwhile, the Xbox Series S version has a resolution that ranges between 454p and 720p, meaning at times it can render at lower than standard definition, though Morgan notes that “in Quality mode it does tend to rest at the upper end, at 720p”.

The game also has a Performance mode which, as in other games, attempts to increase frame rate (usually up to 60fps) at the expense of resolution.

In this mode, the Xbox Series X and PS5 versions typically render at 1080p, but despite their focus on framerate neither console hits 60fp, except for one section which takes place in a dungeon.

Morgan notes that in the game’s first town area, neither Xbox Series X nor PS5 come close to hitting 60fps, but that Series X “has a consistent frame rate lead at every point”.

The Series S version, meanwhile, maintains its same range of 454p to 720p, but this time it trends towards the lower end of the scale, and hits even lower frame rates than the other consoles (but does still hit 60fps in the dungeon).

Ultimately, Morgan recommends that players choose Quality mode for the higher resolutions, because the game’s slow pace means a drop to 30fps doesn’t make a huge difference to gameplay.

The original Brothers was released in 2013. It was written and directed by Swedish-Lebanese filmmaker Josef Fares – in what was his first game in collaboration with Starbreeze – who would later go on to found It Takes Two studio Hazelight.

The remake has been rebuilt in Unreal Engine 5, with every element “painstakingly rebuilt from the ground up for the most immersive story possible”, according to publisher 505 Games.
post 1698903353 03-08-2024, 03:12 AM
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#2
  1. bongowongo
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Oof. Seems like a huge cashgrab and doesn't seem like any of the old team+Josef Fares is working on this.


Also what's the deal with UE5. Every game seems to work like ass on the new consoles and on PC's .... Feels like the only game that seems to handle UE5 exceptionally well is just Fornite.
Sig line can't be a novel
post 1698903763 03-08-2024, 03:38 AM
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#3
  1. mgftp
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Originally Posted By bongowongo
Oof. Seems like a huge cashgrab and doesn't seem like any of the old team+Josef Fares is working on this.


Also what's the deal with UE5. Every game seems to work like ass on the new consoles and on PC's .... Feels like the only game that seems to handle UE5 exceptionally well is just Fornite.
When Fornite saw a quick and easy transition to UE5 benefiting the game I was really hoping we'd see many UE4 games follow. Must not be as easy for other devs as it is for Epic.
post 1698904243 03-08-2024, 04:18 AM
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  1. bongowongo
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Originally Posted By mgftp
When Fornite saw a quick and easy transition to UE5 benefiting the game I was really hoping we'd see many UE4 games follow. Must not be as easy for other devs as it is for Epic.
Yeah, but you'd think that years of working on UE and Epic making a huge deal of UE5, the tutorials/work flow pipelines in it's latest iteration would be done well to the point where dev's can easily make use of it and identify places where they can optimize and make sure that things are running properly.

Dont recall UE3 or UE4 giving dev's so much trouble. It's quite frustrating to see all these games being hyped for using UE5 and then end up releasing like wet farts.

I'll probably lose faith in UE5 if Coalition releases Gears 6 and it ends up being a chitshow in performance. Really hoping that Gears 6 will be the ultimate UE5 showcase and what the engine/games can do when it's utilized properly and efficiently.
Sig line can't be a novel
post 1698904353 03-08-2024, 04:28 AM
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#5
  1. JayJ350
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This came off as one of the most unnecessary and least demanded remakes of all time.
post 1698905133 03-08-2024, 05:28 AM
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  1. freeburn
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The series s is the potato console? Is this surprising a game runs like ass on it? What's going on here
post 1698906583 03-08-2024, 06:09 AM
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#7
  1. ScramFranklin
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Originally Posted By bongowongo
Yeah, but you'd think that years of working on UE and Epic making a huge deal of UE5, the tutorials/work flow pipelines in it's latest iteration would be done well to the point where dev's can easily make use of it and identify places where they can optimize and make sure that things are running properly.

Dont recall UE3 or UE4 giving dev's so much trouble. It's quite frustrating to see all these games being hyped for using UE5 and then end up releasing like wet farts.

I'll probably lose faith in UE5 if Coalition releases Gears 6 and it ends up being a chitshow in performance. Really hoping that Gears 6 will be the ultimate UE5 showcase and what the engine/games can do when it's utilized properly and efficiently.
Can’t wait for the next gears srs. Later this year will be 5 years since the last entry

Gears 4 and 5 only had 3 year dev times
-Engineering Crew
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post 1698909473 03-08-2024, 07:10 AM
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#8
  1. eod8989
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Yeah I gave up on unreal engine games. They are unplayable.
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