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» NCAA 25 Thread
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post 1704112561 07-24-2024, 08:02 PM
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#31
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Originally Posted By BigBallsMcgee
A 70 QB playing in Happy Valley should have a tough time. That makes sense. Thats realism.

its a video game thats trying to be realistic experience.
It’s a video game and it’s showing me the wrong play and won’t show me the buttons for my receivers. Stupid and not realistic. Make their attributes worse or something it’s taking the gameplay out of the hands of the player trying to play the game. Terrible mechanic.

Should at least show the buttons when you call the play.
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post 1704115921 07-24-2024, 09:26 PM
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#32
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Originally Posted By criminal_manne
It’s a video game and it’s showing me the wrong play and won’t show me the buttons for my receivers. Stupid and not realistic. Make their attributes worse or something it’s taking the gameplay out of the hands of the player trying to play the game. Terrible mechanic.

Should at least show the buttons when you call the play.
Making the attributes worse would be retarded. THAT would be taking the gameplay out of your hands because the QB would just be worse and there's nothing you can do.

You CAN operate with the fuked up play art its just harder. get gud incel
post 1704118061 07-24-2024, 11:07 PM
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#33
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After playing this for a min yall more hyped up for madden and see what they do this year? or sticking with this?
post 1704122701 07-25-2024, 04:57 AM
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#34
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Originally Posted By BigBallsMcgee
A 70 QB playing in Happy Valley should have a tough time. That makes sense. Thats realism.

its a video game thats trying to be realistic experience.
This.
post 1704123791 07-25-2024, 06:17 AM
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#35
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Originally Posted By DeputyDong5
This.
That’s not realistic at all. Artificial difficulty by making it so you don’t know the buttons is a joke.

Makes zero sense.

Moot point I’m gonna turn it off when I remember to do it anyways.

1v1 me on rust poosy
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post 1704123831 07-25-2024, 06:18 AM
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#36
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Originally Posted By BigBallsMcgee
Making the attributes worse would be retarded. THAT would be taking the gameplay out of your hands because the QB would just be worse and there's nothing you can do.

You CAN operate with the fuked up play art its just harder. get gud incel
1v1 me poosy
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post 1704126951 07-25-2024, 08:06 AM
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#37
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Originally Posted By criminal_manne
That’s not realistic at all. Artificial difficulty by making it so you don’t know the buttons is a joke.

Makes zero sense.

Moot point I’m gonna turn it off when I remember to do it anyways.

1v1 me on rust poosy
In a real time yes QB is gonna have difficult, the WR are gonna get confused maybe even run the wrong route if they can't hear an audible...but if the Quarterback want's to throw to a receiver you should be able to see the button to that receiver.
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post 1704127281 07-25-2024, 08:15 AM
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#38
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Originally Posted By Archaic2021
In a real time yes QB is gonna have difficult, the WR are gonna get confused maybe even run the wrong route if they can't hear an audible...but if the Quarterback want's to throw to a receiver you should be able to see the button to that receiver.
Agreed you should probably be able to see the button for the corresponding receiver because no matter how nervous a QB is he’ll be able to throw towards the intended target. But again there’s only so many ways to simulate that environment. Plus, just as in real life, as you get better and become more familiar with the playbook that aspect will have less of an impact. I haven’t gotten that deep into the game yet, but when calling audibles on the road does every player adjust correctly? That would be inaccurate. Hell, it’s even inaccurate to be on the road and have the center home the ball exactly when instructed during the game.








Lold at your first play of the game being a timeout.
post 1704134821 07-25-2024, 11:31 AM
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#39
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Originally Posted By jtaylor2010
Agreed you should probably be able to see the button for the corresponding receiver because no matter how nervous a QB is he’ll be able to throw towards the intended target. But again there’s only so many ways to simulate that environment. Plus, just as in real life, as you get better and become more familiar with the playbook that aspect will have less of an impact. I haven’t gotten that deep into the game yet, but when calling audibles on the road does every player adjust correctly? That would be inaccurate. Hell, it’s even inaccurate to be on the road and have the center home the ball exactly when instructed during the game.








Lold at your first play of the game being a timeout.
yup, the fact that you can't even hot route or audible as well for pretty much the entire game is stupid as well..

basically the way they made the stadium pulse/momentum from madden and now college is..

your players now forget they been playing football all their life, you have a clueless QB who is like "huh i have a WR somewhere over there but just don't know how to throw to him anymore"


instead it should be stat penalties.. more likely to jump offsides, -10 in awareness, something along those lines.

pre-snap screen shake ok, its just an effect that is "cool" looking and doesn't impact gameplay.
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post 1704136371 07-25-2024, 12:05 PM
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#40
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Originally Posted By rocketfish
yup, the fact that you can't even hot route or audible as well for pretty much the entire game is stupid as well..

basically the way they made the stadium pulse/momentum from madden and now college is..

your players now forget they been playing football all their life, you have a clueless QB who is like "huh i have a WR somewhere over there but just don't know how to throw to him anymore"


instead it should be stat penalties.. more likely to jump offsides, -10 in awareness, something along those lines.

pre-snap screen shake ok, its just an effect that is "cool" looking and doesn't impact gameplay.
Is there a way to turn it off in Dynasty or any mode for that matter?

Playing at GA as AU and most throws I only have 1 receive button I can see the rest is a gamble...stupid!
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post 1704137221 07-25-2024, 12:25 PM
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#41
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I’m happy to see some reasonable people showed up in here.

Terrible mechanic
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post 1704324781 07-29-2024, 07:52 PM
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#42
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Post deleted by user
post 1704334481 07-30-2024, 04:31 AM
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#43
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Agreed on madden ^^^

Shame you have to wait

That's what it's come to

Cyber Monday sale lol

Nov 5th is trade deadline anyhow
post 1704349571 07-30-2024, 11:52 AM
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#44
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Originally Posted By BigElephant
The buttons either need to be there on the field, or they need to be in the play selection screen. One or the other. As it is you could pick a play and in some situations have no idea what receiver is what button.

I got a refund on the college game. I'll end up buying it again if they patch in ratings/number editing for recruits in dynasty and fix the conference and schedule issues. I planned on getting Madden regardless because I haven't got it in a couple years, but I'm going to wait until it releases to make sure they don't do something retarded.
Originally Posted By wasp9166
Agreed on madden ^^^

Shame you have to wait

That's what it's come to

Cyber Monday sale lol

Nov 5th is trade deadline anyhow
the previews they showed of madden has everyone talking about how college football 25 is just a madden 25 dupe and madden 25 game play is similar to college football 25

the question is

will franchise mode ever come back to its glory.. EA has been promising year after year they would fix it.. I bought madden 22 they promised a patch to address franchise mode and it never came, 2 years later madden 24 is the same exact franchise mode from madden 22
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post 1704352201 07-30-2024, 01:03 PM
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#45
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Originally Posted By rocketfish
the previews they showed of madden has everyone talking about how college football 25 is just a madden 25 dupe and madden 25 game play is similar to college football 25

the question is

will franchise mode ever come back to its glory.. EA has been promising year after year they would fix it.. I bought madden 22 they promised a patch to address franchise mode and it never came, 2 years later madden 24 is the same exact franchise mode from madden 22
Franchise is the only reason I'd consider it
post 1704520591 08-02-2024, 09:46 PM
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#46
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post 1704521661 08-02-2024, 10:28 PM
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#47
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Originally Posted By BigElephant
They added more RPG elements BS it's basically the same as M24 Franchise but with different menus and expanded scenarios. At least according to the people playing it now.

I couldn't give less of a shiit about the RPG BS. If it's there, whatever, but I'd much rather they devote time and resources into a lot of other things.

- Make more face options available for any create a player and not just the My player mode. Let us pick a base face and then choose the hair style and facial hair for each face. This would be for create a player as well as editing players with generic faces and draft picks.
- Better (and instant) trade finder like it is in NBA 2k.
- Make Teambuilder available for offline franchise. Better yet, give us full uniform customization for any team in the game, as well as way more options for rebranding/logos/cities. If they don't want us to upload logos to rebrand any team, at least expand the in-game options. No reason they can't have 50+ AI generated or generic logos instead of the like 10 in M23.
- More stadium options for rebuild and relocation.
- Better weather effects, ability to choose the weather in franchise games, heavy snow that actually piles up through the game. Also more weather options like super cold without snow, heavy rain that piles up and the field gets torn up, stuff like that.
- More actual coordinators in the game. Plus have the option to transition retiring players into coordinator/coach roles.
- No more commentary that references that this is just a game. I don't know if it's still in there but in M23 if you're blowing a team out the commentator has a line like "well this is Madden so just run it up!"
- Wear and tear. I wouldn't use it but it's a very popular feature so if they don't bring it over from CFB along with the option to disable it then that's a miss.
- Week by week power rankings and show point spreads for the games.
- Allow us to assign a custom playbook to the team in franchise so that formation subs actually work for custom playbooks.

All of those things rank higher than RPG scenarios in terms of making Franchise more engaging and replayable IMO.
with AI able to just create millions of faces in probably 5 minutes and chit, we deserve so many face variations..

bro i've been playing season after season with the same exact like 6 faces all over my team. once all the regular NFL roster players are out of the league 32 players of my team have the same face as my QB.


to add to your list

-make AI create 29301293019230 faces

-put barbershop section where your player can enter similar to gta san andreas, different haircuts again AI generated (yes i know you can do in player edit but its not cool)

-bring back radio broadcaster from old madden where he can talk about your team, the stats, etc while you are browsing franchise menus and upgrading and chit.

-apartment/home... i remember back in the day my created player had his apartment or home and all his awards/trophys displayed
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