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Official PLAYERUNKNOWN'S Battlegrounds Thread
01-09-2019, 04:27 PM
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#2581
- omnip0tent
- Don't try. Do.
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- omnip0tent
- Don't try. Do.
- Join Date: Mar 2007
- Location: Florida, United States
- Age: 36
- Posts: 12,680
- Rep Power: 70129
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Originally Posted By mgftp⏩
Brah, console is Master Race

Are you not entertained?
MFC #32
It's All About the U
01-11-2019, 07:35 AM
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#2582
- Aesthetical
- Truth Teller
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- Aesthetical
- Truth Teller
- Join Date: Jan 2011
- Location: United States
- Posts: 20,985
- Rep Power: 53117
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Originally Posted By mgftp⏩
technically it is for this game, no point and click, no mods, no aim bots, no map markers, etc.Brah, console is Master Race
I actually just found out that higher end gaming monitors have built in red dots you can activate on your screen. To combat this I took a piece of tape, zoomed in with my red dot, placed the tape on the screen and made a red dot with a marker on the tape.
Did this back in the day playing gears of war. Cheesy but Im leveling my playing field to those expensive monitor peeps.
PUBG - X1
xX nRAG3D Xx
MCC Crew: WTC crew
01-11-2019, 05:33 PM
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#2583
Just got my first Duo win and it felt amazing. Had a squad win and numerous solos prior to now but me and this guy who I have been playing Duos with pretty regularly have gotten top 5 probably a dozen times, to finally seal a victory was amazing. We even had chit loot RNG and each of us had 4 kills too, was well played to the top for sure.
Not sure any MP video game has captured my emotions like this. PUBG > all.
Not sure any MP video game has captured my emotions like this. PUBG > all.
01-13-2019, 09:34 PM
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#2584
- SwaggerMcdaniel
- Registered User
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- SwaggerMcdaniel
- Registered User
- Join Date: Jul 2013
- Age: 36
- Posts: 1,426
- Rep Power: 3590
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had a nice lil solo victory on PC
PC is def way sweatier than console lol
PC is def way sweatier than console lol
destiny xbone misc crew
it piss
01-16-2019, 06:49 AM
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#2585
- Aesthetical
- Truth Teller
-
- Aesthetical
- Truth Teller
- Join Date: Jan 2011
- Location: United States
- Posts: 20,985
- Rep Power: 53117
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Originally Posted By SwaggerMcdaniel⏩
Bro cut that clip down to action shots, nobody got time for dat.had a nice lil solo victory on PC
PC is def way sweatier than console lol
PC is def way sweatier than console lol
PUBG - X1
xX nRAG3D Xx
MCC Crew: WTC crew
01-16-2019, 06:57 AM
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#2586
- Aesthetical
- Truth Teller
-
- Aesthetical
- Truth Teller
- Join Date: Jan 2011
- Location: United States
- Posts: 20,985
- Rep Power: 53117
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x3 Kar98 headshots
no point and click
console master race
PUBG - X1
xX nRAG3D Xx
MCC Crew: WTC crew
01-16-2019, 07:03 AM
-
#2587
01-16-2019, 07:25 AM
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#2588
- SwaggerMcdaniel
- Registered User
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- SwaggerMcdaniel
- Registered User
- Join Date: Jul 2013
- Age: 36
- Posts: 1,426
- Rep Power: 3590
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Originally Posted By Aesthetical⏩
Tru need to learn how to edit lolBro cut that clip down to action shots, nobody got time for dat.
destiny xbone misc crew
it piss
01-16-2019, 05:49 PM
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#2589
You guys know about pubglookup.com? Sick collection of data there. Really cool PUBG Corp has a public API that can pull all of that.
Originally Posted By Aesthetical⏩
x3 Kar98 headshots
no point and click
console master race
Nice shot on the guy running for sure but FFS the two guys just saying stationary staring at you and giving you a full 2 seconds to perfectly line up the shot, I wanna play against more people like that, lol.x3 Kar98 headshots
no point and click
console master race
01-19-2019, 04:39 AM
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#2590
This console update though.... hnnnnnng
[QUOTE][b]PS4 - Update #1 Patch Notes[/b]
By PUBG_Lumos, 13 hours ago in News & Announcements
PUBG_Lumos
Community Manager
PUBG_Lumos
Developer
Hey everyone,
On January 22, we will be updating live servers to Update #1! This update will include the new snow-themed map, Vikendi, the Survivor Pass: Vikendi, a new vehicle and new weapons, along with many quality of life and bug fixes.
Check out the full patch notes below before jumping into the new update!
Maintenance Schedule
PST: January 22 12:00-2:00AM
CET: January 22 9:00-11:00AM
QoL
Minimap: Players can now further magnify the minimap
Player order consistency: Player order between the lobby and in-game is now consistent so that players will have fixed numbers and colors based on lobby order when they enter a game.
Added field of view slider in First Person Perspective mode (FPP) settings
New Map: Vikendi
Map.png.28b8a4101fdd56957da4507185c1d7bf.png
Vikendi Gameplay
Vikendi is 6x6km map. The gameplay of Vikendi is quicker than Erangel and Miramar, but offers an arguably more tactical experience than Sanhok.
Players can throw snowballs while waiting to board the plane in the starting area
Vehicles will be more slippery in snow or icy areas. Acceleration on icy terrain is slow and you lose more general vehicle control as you speed up
Footprints and vehicle tracks will appear as players travel in snow-covered areas. Keep an eye out! These are great to help identify if enemies have passed by recently
Keep in mind that footprints and tracks in the snow don’t stay around forever!
Redzone
The center of the red zone spawns outside of the play zone
The smaller the play zone, the smaller the red zone
Bluezone
The first circle of every game is much smaller than other maps, but subsequent circle sizes change less drastically.
This facilitates more blue zone variety and unique experiences.
Similar strategies work on Vikendi to Erangel and Miramar for the first three phases, but the zones will close slower starting from phase 4, similar to Sahnok. We feel this leads to a good balance between strategy and gunplay throughout the duration of each match
Item Spawn Balance
The overall item spawn rate is at a midpoint between our maps - offering a unique place between the spawn rates of Erangel and Sahnok.
Level 3 helmets spawn in the world
Level 3 vests spawn more often than other maps
Smoke Grenades are spawned at a higher rate compared to other throwables
SURVIVOR PASS: VIKENDI
1.png.93a07933aa90568359f6bf6e26d82a73.png
Added Survivor Pass: Vikendi
The duration of the pass is 10 weeks.
Players have the opportunity to complete missions and receive rewards throughout the duration of the pass.
Two types of passes are available:
Survivor Pass: Vikendi - Provides missions and rewards to unlock for all players, as they level-up the pass.
Premium Pass - Provides special missions and exclusive rewards to players who’ve purchased the premium pass, as they level-up the pass.
Each level you can claim rewards from Survivor Pass: Vikendi in the Rewards tab and also claim Coupons by clicking on the ‘Drop In Supply’ button.
Coupons can be used to unlock exclusive rewards, read on for more details.
There are 5 mission types available to complete:
Daily Missions: 3 missions will be provided every day. You swap out up to 1 mission per day.
Weekly Missions: 10 missions will be available every week, and you can view the missions for specific weeks.
Premium Pass holders can complete up to 10 missions per week and all players with Survivor Pass: Vikendi can complete up to 4 missions.
Beginner Missions: Easy missions which are provided for beginner players.
Premium Missions: All players can complete these missions, but only players who have the Premium Pass can claim rewards after completion.
Challenge Missions: Theses are special missions provided for players who’ve completed all their weekly missions in a specific week. It contains more challenging and advanced missions.
All players can complete Challenge Missions, but only players who have the Premium Pass can claim rewards after completion.
2.png.d06da09ec45d1a3d9c28a4258cc4dfee.png
You can view your current mission lists in-game by pressing "L1"
You can also check the mission lists prior to jumping out of the plane (Not available after jumping out of the plane)
3.png.a8da2a3d06251c4d53981db45b3d45bb.png
Added ‘Coupon’ system in Survivor Pass: Vikendi
You can claim Coupons (Blue, Yellow and White) each level, which you can then use to unlock exclusive items in the Coupon Shop.
Coupons are only available during Survivor Pass period.
The existing Supply system will be integrated with Survivor Pass: Vikendi on January 22.
We have integrated the existing Survival Rewards system into Survivor Pass: Vikendi.
Supply System will be available in the Survival Pss menu.
Existing Survival Rewards system will be closed on January 22, 2019 and all existing supply missions and levels will reset.
Make sure to click ‘Claim’ and ‘Drop In Supply’ to redeem rewards before the system is closed.
NEW WEAPON: SKORPION
Skorpion.jpg.d29e5d8d5b1468bfcb4bb77631114a82.jpg
Added a new handgun, the Skorpion
The Skorpion spawns on all maps
Single fire and full auto fire mode
Uses 9mm ammo, it can load up to 20 bullets and 40 with an Extended Magazine
Attachments:
Sight: Red dot sight
Muzzle: Suppressor
Lower Rail: Vertical Foregrip, Half Grip, Light Grip, Laser Sight
Stock: Stock for Micro UZI
Magazine: Extended Magazine only
NEW WEAPON: G36C
G36C.png.5bdf805785f1367d1251e083283985f9.png
G36C spawns only in Vikendi
Chambered for 5.56mm ammo, it can load 30 bullets and 40 with an Extended Magazine
G36C has a lower and upper rail for attachments, but cannot attach a stock
NEW VEHICLE: SNOWMOBILE
Snowmobile.png.31498defe26f8c34ca78dc05428a5378.pn g
Added a new vehicle - Snowmobile
The Snowmobile only spawns in Vikendi
It seats 2 players and performs much better than other vehicles on snow and ice, but is more difficult to drive on other terrain.
Region Renewal, Season & Rank, Leaderboard
Server/region will now be decided automatically depending on the player’s local region
If you group with a player from another region, matchmaking will automatically decide the best region to play on
1.png.b97771a9a6ed06c09af07d63f39f47fd.png
Region select button at the right bottom side of the screen will disappear.
Survival Title System (Beta Season 1) has been added
Survival_system_2.png.25974d4a84edee3a83b9192cd017 7c03.png
For more information, please see our post on Survival Title System here.
Map Selection
4.png.5a9b5ac9b52d04f99b113b9e64391735.png
Map selection has changed with the addition of Vikendi
You can select Vikendi or select Others (Erangel, Miramar, Sanhok) to play
Quick Join function puts you in the first available game, regardless of map
Play Menu UI Renewal
image2019-1-18_12-57-4.png.3cf175ead1ded744e6d2c342bec14535.png
Improved the map and game-mode selection interface
Additional queuing information is now displayed for the selected match type.
If the matching pool in your region has sufficient players for healthy matchmaking, the expected wait time will be displayed for the selected match type.
When the matching pool in your region doesn't have enough players for healthy matchmaking, an accurate estimated waiting time cannot be provided and the number of players currently queuing will be displayed instead.
When the concurrent player count for a region is too low to start games consistently in a particular mode, those players will be redirected to their next closest region instead. A message will alert players when this is happening and to expect higher ping than local servers.
Gameplay
Decreased recoil of the P18C
Added auto-reload option
When enabled, you will reload weapons automatically when you try to fire while your magazine is empty
By default, this is set to “Off” but can be changed in the Gameplay menu
Maximum number of Forward Running Sensitivity has changed from 50 to 100
The maximum value would stay the same, so if your Forward Running Sensitivity was 10, it will change to 20
This is to have a more specific value
Improved the sound settings in option
The sound settings are now separated into Master Volume, FX Volume, UI Volume and Music Volume
Parachute System Overhaul
Freefalling
Tapping L-Stick now puts you into a dive at full speed straight down towards the ground
Turning speed is now much faster and has increased control, responsiveness, and precision
Parachuting
Added new freefall animations and increased overall control and responsiveness
Tapping L-Stick helps you drop faster and land quicker
Pulling L-Stick backwards lets you glide, when you want to travel a longer distance
You can now cut the parachute while relatively close to the ground by pressing O, while still moving through the air.
This can be used to strategically to get to your drop point faster, but be careful, as you can take damage if you drop too far
Added new landing animations
The speed in which you land matters, as landing too fast may force your character to roll, or roll for longer, before you can gain full control of your movement
Colliding with buildings or objects while parachuting will now automatically cut your parachute. Be careful!
The parachute no longer disappears instantly after landing
Improved the character animations used in the air.
Character movements are much more fluid and have been improved to be more realistic.
Improved blood hit effects
Improved the visuals of blood particles when players are shot.
Improved the visuals of blood effects that appear on screen when shot by other players.
Slightly decreased the maximum number of shots possible to fire per second with the M16A4
The reason for this change was due to the fire-rate of burst mode for the M16A4 being unintentionally slower than single fire shot rapidly
We are planning to have a weapon balance patch in the first half of 2019. Please continue to share your feedback with us regarding weapon balance
Adjusted the sight position to be closer to the muzzle for some weapons
In a future update, we will be adding a new attachment which will require this new sight position, so we've made the change in advance to help players adjust to the change
There is no change to weapon recoil, but weapon control may be perceived differently due to the sight location change
Players now receive damage from Molotovs that hit their vehicle
Molotovs that hit around the vehicle, or when driven through an already-exploded molotov will not damage those inside
UI/UX
Player order consistency: Player order between the lobby and in-game is now consistent so that players will have fixed numbers and colors based on lobby order when they enter a game.
Controller Guide can now be seen from the lobby from settings
The name of the player being watched while spectating teammates, in observer view, or killer spectating will now appear in the top left corner of the screen.
Changed the overall lobby theme in celebration of our latest map - Vikendi
Applied the snowfield environment theme
Applied a snowing effect
Changed the background music
Combined the 'Career' and 'Leaderboard' menu in Statistics into a 'Season' menu
...[/QUOTE]
[QUOTE][b]PS4 - Update #1 Patch Notes[/b]
By PUBG_Lumos, 13 hours ago in News & Announcements
PUBG_Lumos
Community Manager
PUBG_Lumos
Developer
Hey everyone,
On January 22, we will be updating live servers to Update #1! This update will include the new snow-themed map, Vikendi, the Survivor Pass: Vikendi, a new vehicle and new weapons, along with many quality of life and bug fixes.
Check out the full patch notes below before jumping into the new update!
Maintenance Schedule
PST: January 22 12:00-2:00AM
CET: January 22 9:00-11:00AM
QoL
Minimap: Players can now further magnify the minimap
Player order consistency: Player order between the lobby and in-game is now consistent so that players will have fixed numbers and colors based on lobby order when they enter a game.
Added field of view slider in First Person Perspective mode (FPP) settings
New Map: Vikendi
Map.png.28b8a4101fdd56957da4507185c1d7bf.png
Vikendi Gameplay
Vikendi is 6x6km map. The gameplay of Vikendi is quicker than Erangel and Miramar, but offers an arguably more tactical experience than Sanhok.
Players can throw snowballs while waiting to board the plane in the starting area
Vehicles will be more slippery in snow or icy areas. Acceleration on icy terrain is slow and you lose more general vehicle control as you speed up
Footprints and vehicle tracks will appear as players travel in snow-covered areas. Keep an eye out! These are great to help identify if enemies have passed by recently
Keep in mind that footprints and tracks in the snow don’t stay around forever!
Redzone
The center of the red zone spawns outside of the play zone
The smaller the play zone, the smaller the red zone
Bluezone
The first circle of every game is much smaller than other maps, but subsequent circle sizes change less drastically.
This facilitates more blue zone variety and unique experiences.
Similar strategies work on Vikendi to Erangel and Miramar for the first three phases, but the zones will close slower starting from phase 4, similar to Sahnok. We feel this leads to a good balance between strategy and gunplay throughout the duration of each match
Item Spawn Balance
The overall item spawn rate is at a midpoint between our maps - offering a unique place between the spawn rates of Erangel and Sahnok.
Level 3 helmets spawn in the world
Level 3 vests spawn more often than other maps
Smoke Grenades are spawned at a higher rate compared to other throwables
SURVIVOR PASS: VIKENDI
1.png.93a07933aa90568359f6bf6e26d82a73.png
Added Survivor Pass: Vikendi
The duration of the pass is 10 weeks.
Players have the opportunity to complete missions and receive rewards throughout the duration of the pass.
Two types of passes are available:
Survivor Pass: Vikendi - Provides missions and rewards to unlock for all players, as they level-up the pass.
Premium Pass - Provides special missions and exclusive rewards to players who’ve purchased the premium pass, as they level-up the pass.
Each level you can claim rewards from Survivor Pass: Vikendi in the Rewards tab and also claim Coupons by clicking on the ‘Drop In Supply’ button.
Coupons can be used to unlock exclusive rewards, read on for more details.
There are 5 mission types available to complete:
Daily Missions: 3 missions will be provided every day. You swap out up to 1 mission per day.
Weekly Missions: 10 missions will be available every week, and you can view the missions for specific weeks.
Premium Pass holders can complete up to 10 missions per week and all players with Survivor Pass: Vikendi can complete up to 4 missions.
Beginner Missions: Easy missions which are provided for beginner players.
Premium Missions: All players can complete these missions, but only players who have the Premium Pass can claim rewards after completion.
Challenge Missions: Theses are special missions provided for players who’ve completed all their weekly missions in a specific week. It contains more challenging and advanced missions.
All players can complete Challenge Missions, but only players who have the Premium Pass can claim rewards after completion.
2.png.d06da09ec45d1a3d9c28a4258cc4dfee.png
You can view your current mission lists in-game by pressing "L1"
You can also check the mission lists prior to jumping out of the plane (Not available after jumping out of the plane)
3.png.a8da2a3d06251c4d53981db45b3d45bb.png
Added ‘Coupon’ system in Survivor Pass: Vikendi
You can claim Coupons (Blue, Yellow and White) each level, which you can then use to unlock exclusive items in the Coupon Shop.
Coupons are only available during Survivor Pass period.
The existing Supply system will be integrated with Survivor Pass: Vikendi on January 22.
We have integrated the existing Survival Rewards system into Survivor Pass: Vikendi.
Supply System will be available in the Survival Pss menu.
Existing Survival Rewards system will be closed on January 22, 2019 and all existing supply missions and levels will reset.
Make sure to click ‘Claim’ and ‘Drop In Supply’ to redeem rewards before the system is closed.
NEW WEAPON: SKORPION
Skorpion.jpg.d29e5d8d5b1468bfcb4bb77631114a82.jpg
Added a new handgun, the Skorpion
The Skorpion spawns on all maps
Single fire and full auto fire mode
Uses 9mm ammo, it can load up to 20 bullets and 40 with an Extended Magazine
Attachments:
Sight: Red dot sight
Muzzle: Suppressor
Lower Rail: Vertical Foregrip, Half Grip, Light Grip, Laser Sight
Stock: Stock for Micro UZI
Magazine: Extended Magazine only
NEW WEAPON: G36C
G36C.png.5bdf805785f1367d1251e083283985f9.png
G36C spawns only in Vikendi
Chambered for 5.56mm ammo, it can load 30 bullets and 40 with an Extended Magazine
G36C has a lower and upper rail for attachments, but cannot attach a stock
NEW VEHICLE: SNOWMOBILE
Snowmobile.png.31498defe26f8c34ca78dc05428a5378.pn g
Added a new vehicle - Snowmobile
The Snowmobile only spawns in Vikendi
It seats 2 players and performs much better than other vehicles on snow and ice, but is more difficult to drive on other terrain.
Region Renewal, Season & Rank, Leaderboard
Server/region will now be decided automatically depending on the player’s local region
If you group with a player from another region, matchmaking will automatically decide the best region to play on
1.png.b97771a9a6ed06c09af07d63f39f47fd.png
Region select button at the right bottom side of the screen will disappear.
Survival Title System (Beta Season 1) has been added
Survival_system_2.png.25974d4a84edee3a83b9192cd017 7c03.png
For more information, please see our post on Survival Title System here.
Map Selection
4.png.5a9b5ac9b52d04f99b113b9e64391735.png
Map selection has changed with the addition of Vikendi
You can select Vikendi or select Others (Erangel, Miramar, Sanhok) to play
Quick Join function puts you in the first available game, regardless of map
Play Menu UI Renewal
image2019-1-18_12-57-4.png.3cf175ead1ded744e6d2c342bec14535.png
Improved the map and game-mode selection interface
Additional queuing information is now displayed for the selected match type.
If the matching pool in your region has sufficient players for healthy matchmaking, the expected wait time will be displayed for the selected match type.
When the matching pool in your region doesn't have enough players for healthy matchmaking, an accurate estimated waiting time cannot be provided and the number of players currently queuing will be displayed instead.
When the concurrent player count for a region is too low to start games consistently in a particular mode, those players will be redirected to their next closest region instead. A message will alert players when this is happening and to expect higher ping than local servers.
Gameplay
Decreased recoil of the P18C
Added auto-reload option
When enabled, you will reload weapons automatically when you try to fire while your magazine is empty
By default, this is set to “Off” but can be changed in the Gameplay menu
Maximum number of Forward Running Sensitivity has changed from 50 to 100
The maximum value would stay the same, so if your Forward Running Sensitivity was 10, it will change to 20
This is to have a more specific value
Improved the sound settings in option
The sound settings are now separated into Master Volume, FX Volume, UI Volume and Music Volume
Parachute System Overhaul
Freefalling
Tapping L-Stick now puts you into a dive at full speed straight down towards the ground
Turning speed is now much faster and has increased control, responsiveness, and precision
Parachuting
Added new freefall animations and increased overall control and responsiveness
Tapping L-Stick helps you drop faster and land quicker
Pulling L-Stick backwards lets you glide, when you want to travel a longer distance
You can now cut the parachute while relatively close to the ground by pressing O, while still moving through the air.
This can be used to strategically to get to your drop point faster, but be careful, as you can take damage if you drop too far
Added new landing animations
The speed in which you land matters, as landing too fast may force your character to roll, or roll for longer, before you can gain full control of your movement
Colliding with buildings or objects while parachuting will now automatically cut your parachute. Be careful!
The parachute no longer disappears instantly after landing
Improved the character animations used in the air.
Character movements are much more fluid and have been improved to be more realistic.
Improved blood hit effects
Improved the visuals of blood particles when players are shot.
Improved the visuals of blood effects that appear on screen when shot by other players.
Slightly decreased the maximum number of shots possible to fire per second with the M16A4
The reason for this change was due to the fire-rate of burst mode for the M16A4 being unintentionally slower than single fire shot rapidly
We are planning to have a weapon balance patch in the first half of 2019. Please continue to share your feedback with us regarding weapon balance
Adjusted the sight position to be closer to the muzzle for some weapons
In a future update, we will be adding a new attachment which will require this new sight position, so we've made the change in advance to help players adjust to the change
There is no change to weapon recoil, but weapon control may be perceived differently due to the sight location change
Players now receive damage from Molotovs that hit their vehicle
Molotovs that hit around the vehicle, or when driven through an already-exploded molotov will not damage those inside
UI/UX
Player order consistency: Player order between the lobby and in-game is now consistent so that players will have fixed numbers and colors based on lobby order when they enter a game.
Controller Guide can now be seen from the lobby from settings
The name of the player being watched while spectating teammates, in observer view, or killer spectating will now appear in the top left corner of the screen.
Changed the overall lobby theme in celebration of our latest map - Vikendi
Applied the snowfield environment theme
Applied a snowing effect
Changed the background music
Combined the 'Career' and 'Leaderboard' menu in Statistics into a 'Season' menu
...[/QUOTE]
01-19-2019, 04:41 AM
-
#2591
[QUOTE]...
Performance
Improved the client performance by optimizing the creation of character materials
Improved performance by mitigating an issue causing thin objects to flicker.
Optimized particles in rainy weather.
Adjusted the parachute and character sync rate depending on the distance to improve server performance
Improved the items and skins to look smoother on preview
Added characters, weapon skins and parachute preview
Optimized rendering method on vegetation to improve performance
Optimized object creation to improve CPU performance
Bug Fixes
Fixed the issue where players could sometimes climb stairs much faster while moving diagonally next to the wall.
Fixed the issue where a downed players' character model would sometimes penetrate walls.
Fixed the issue where characters would look like they were sliding while standing up if they took out a weapon and stood up at the same time.
Fixed the issue where characters would look headless when using heal/boost while in prone or when in a vehicle in FPP.
Fixed the issue where a player appeared to slide when standing up or moving while going prone before landing from a certain height.
Fixed the issue where some animations were cancelled when moving with certain steps
Fixed the issue where sometimes an enemy player was seen shooting with the weapon at the back of the character
Fixed the issue where you can sometimes see through walls and rock surfaces while riding the motorcycle.
Fixed the issue where your camera sometimes goes through the vehicle when the vehicle is leaning on an object.
Fixed the issue where ADS worked unreliably when ADSing right after equipping a weapon.
Fixed the issue where a player sometimes received collision damage from a motorcycle when another player picked up the motorcycle.
Fixed an issue where a character would sometimes rotate even though its feet are fixed when the screen is rotated more than 180 degrees left or right.
Fixed the issue where a player's motion was sometimes shown as scoping when taking steps next to a wall.
Fixed the issue where characters could vault over other characters when positioned at certain heights.
Fixed the issue where a player would sometimes clip through the floor of a building when disembarking a motorcycle.
Fixed the issue where a character's animation would pop upward when getting close to the wheels of a buggy.
Fixed the issue of where a character's animation would pop upward when crouching and standing up near a vehicle.
Fixed an issue where player couldn’t see his/her teammate’s character in lobby after a match intermittently
Fixed an issue where player couldn’t loot some items such as weapon or ammo on the ground
Fixed an issue causing a character to be headless when wearing certain skins
Fixed an issue where players could shoot in an abnormal direction in free-look
Fixed an issue where characters' hands would spin while looking up when looting or preparing to throw a throwable in FPP.
Fixed an issue where players could get into certain terrain of Miramar which should be impossible
Fixed an issue where player can stand up from a prone position faster than usual in certain conditions.
Fixed the issue where players could use weapons while swimming if they kept pushing the weapon equip button near rocks.
Fixed an issue which caused the screen to shake excessively when spectating an opponent who was firing a weapon.
Fixed the issue where when freefalling out of the plane and pressing particular movement keys, certain animations didn’t play correctly.
Fixed the issue where the footstep sounds of players moving at low speed (walking when crouching) was not played to other players.
Fixed an issue where the character's footsteps couldn't be heard when on carpet
Fixed the issue where when click the “Play” button, game was frozen in the lobby.
Fixed the issue where world map and wheel menu could be opened at the same time.
Fixed the issue where a spot at the back of the truck and buggy would block bullets.
Fixed the issue where when plane flew around you, the sound of plane was not played.
Fixed a rare bug where teammates would receive friendly-fire damage, even if you weren’t aiming at them while shooting
Fixed the issue when the character passed through the barbed wire, it penetrates the character’s body or cause unexpected termination.
Fixed the issue where the hair when wearing certain beanies
Fixed the issue where the effect sound of the Adrenaline Syringe continuously play even after canceling
Fixed an issue where vehicle horns continued to sound after exiting a vehicle while horning
Fixed the issue where the team list does not correspond when observing his/her teammate and changing camera.
Fixed an issue where the casting gauge for health/boosting items and reviving was not shown while observing
Fixed an issue where the number of available throwables would not update when picking up a throwable while holding a throwable as well
Fixed an issue the bolt action of the observee was shown incorrectly while observing
Fixed an issue where the quick marker was unable to remove while observing
Fixed an issue where the animation for equipping/unequipping the weapon was shown incorrectly after the observee stands up from prone while observing
Fixed an issue where the motorcycle was not mountable on certain angle
Fixed an issue where the sound of emote played just before the round begins at the in-game lobby continued to play even after riding the plane
Fixed an issue where the camera passed through the door on certain angle when ADSing close to the door while holding a handgun
Fixed an issue where helmet skins applied in the lobby are sometimes delayed from appearing on looted in-game helmets.
Fixed an issue where characters can’t pick up a dropped melee weapon again after dropping it on specific stairs in Erangel.
Fixed an issue where grenades would sometimes damage an incorrect area.
Fixed an issue where the grenade arc would stay displayed when knocked down while preparing to throw a grenade.
Fixed an issue where sometimes a character would be shown as under the ground with only their face showing while waiting in specific areas before the game starts.
Fixed an issue that the camera angle would move into the character’s body when walking into destroyed wired-fence.
Fixed an issue that causes the camera to pass through doors when moving the camera in certain situations.
Fixed an issue where an enemy player would appear to prone/stand up multiple times in specific situations, after proning and standing up once.
Fixed an issue where in certain situations the door opening/closing animations did not play when another player interacted with the door.
Fixed an issue where green blood was more visible than red blood.
Fixed an issue with reconnecting while in a vehicle, which would remove the player from the vehicle and upon reconnect the player model would sometimes be clipped inside the vehicle.
Fixed an issue where care packages would sometimes drop outside the playable area, in the water.
Fixed an issue which sometimes caused care packages to drop from the plane tilted, or flipped upside down.
Fixed an issue where each weapon had a different delay between reloading and being able to fire
Fixed an issue that caused the region indicator in-game beneath the health bar to display as “UNKNOWN”
Fixed an issue which caused vehicles to sometimes pass through players, when rolling down a hill
Fixed an issue when laying prone right next to a wall, your weapon could move through the wall in FPP
Fixed an issue which caused character animations to look unnatural when players were pushed by a vehicle moving down a hill
Fixed an issue which cause the camera to shake while ADS and moving in a prone position on sloped terrain
Fixed an issue which caused ammo capacity to display up to 6 decimal places
Fixed an issue which while spectating could cause the spectated player's weapon to display in a misaligned position[/QUOTE]-
-
-
[QUOTE]BETA Season 1 Survival Title System
By PUBG_Lumos, 13 hours ago in News & Announcements
PUBG_Lumos
Community Manager
PUBG_Lumos
Developer
Posted 13 hours ago
Hello everyone,
We are excited to introduce a new way to progress through PUBG - welcome to the Survival Title System! The Survival Title System will be implemented into the game with the update on January 22.
We designed the new Survival Title System so you can see how you progress, going from zero to obtaining honorable Titles through continued play while improving your skills. And while this is also a beta and can change with your feedback, here’s some more information on our thoughts and goals for the new Survival Title System in Beta Season 1.
Beta Season 1 Survival Title System
The Survival Title System is based on personal growth, instead of having your placement being decided based on competition with others.
Survival_system_2.png.99bbf38e2984881247313dc7f004 c196.png
With the Survival Title System, you can obtain Titles through consistently playing the game. Once you reach Expert, there are no longer any divisions, but progression will be more difficult and influenced more by a higher ranking and kill count in every session.
There is no demotion aspect in the Survival Title System, meaning once you achieve a Title, the only place to go is up (with exception to the Lone Survivor Title, detailed below)!
Players will begin with 1 Survival Point (SP). SP gain efficiency will be tweaked slightly between different game modes (Solo, Duo, Squad) in an effort to keep each mode fair and balanced to prevent any as being seen as the only viable way to grind SP.
The Lone Survivor
As the top end of this system, only the top 100 players are able to acquire the Lone Survivor Title. Once you reach the required amount of SP for Lone Survivor, you will have to continue earning SP or risk being bumped by a competitor. You will retain the Lone Survivor Title as long as you remain in the top 100, so play well and play often to show off your prestigious title!
Leaderboard Improvements
The Leaderboard has been improved to highlight players who have made it to Lone Survivor. This leaderboard will be updated every 2 hours.
Lone Survivor players who do not play a match for one week will be removed from the Leaderboard.
Title Icon In Lobby
mainlobby_id_hud_crop.png.4733ca0b3565221182ffb2d5 e0a3d50b.png
Title emblems will be displayed in the lobby for you and your team. The emblem will be changed and displayed to reflect each mode.
Rewards (system) per Survival Title
453414996_pastedimage0.png.3d9f62721b7148871c0ac13 1227a1d5d.png
We’ve added a reward system for those working their way up through the new Title System. For Beta Season 1, you will receive rewards based on the highest Title achieved during the season regardless of Mode(Solo/Duo/Squad) or Perspective (TPP/FPP). Those rewards will be given out at the start of the following Season.
1725375046_pastedimage0(1).png.1e598487cb8769e70bc b694a2fe01271.png
Novice through Survivor Titles will receive rewards as their milestones are achieved. You can check your status, which can be checked in the Title information on the “SEASON - OVERVIEW” page of the game lobby. Lone Survivors will receive the same rewards as Survivors and will only retain the Lone Survivor Title while within the top 100.
Remember that the Title System is still in Beta. Your continued and valuable feedback will help us choose the direction of this and future systems, so let us know your thoughts on what we’re doing right or more importantly, what you’d like to see from us in the future.
Thank you,
PUBG Console Dev Team[/QUOTE]
Performance
Improved the client performance by optimizing the creation of character materials
Improved performance by mitigating an issue causing thin objects to flicker.
Optimized particles in rainy weather.
Adjusted the parachute and character sync rate depending on the distance to improve server performance
Improved the items and skins to look smoother on preview
Added characters, weapon skins and parachute preview
Optimized rendering method on vegetation to improve performance
Optimized object creation to improve CPU performance
Bug Fixes
Fixed the issue where players could sometimes climb stairs much faster while moving diagonally next to the wall.
Fixed the issue where a downed players' character model would sometimes penetrate walls.
Fixed the issue where characters would look like they were sliding while standing up if they took out a weapon and stood up at the same time.
Fixed the issue where characters would look headless when using heal/boost while in prone or when in a vehicle in FPP.
Fixed the issue where a player appeared to slide when standing up or moving while going prone before landing from a certain height.
Fixed the issue where some animations were cancelled when moving with certain steps
Fixed the issue where sometimes an enemy player was seen shooting with the weapon at the back of the character
Fixed the issue where you can sometimes see through walls and rock surfaces while riding the motorcycle.
Fixed the issue where your camera sometimes goes through the vehicle when the vehicle is leaning on an object.
Fixed the issue where ADS worked unreliably when ADSing right after equipping a weapon.
Fixed the issue where a player sometimes received collision damage from a motorcycle when another player picked up the motorcycle.
Fixed an issue where a character would sometimes rotate even though its feet are fixed when the screen is rotated more than 180 degrees left or right.
Fixed the issue where a player's motion was sometimes shown as scoping when taking steps next to a wall.
Fixed the issue where characters could vault over other characters when positioned at certain heights.
Fixed the issue where a player would sometimes clip through the floor of a building when disembarking a motorcycle.
Fixed the issue where a character's animation would pop upward when getting close to the wheels of a buggy.
Fixed the issue of where a character's animation would pop upward when crouching and standing up near a vehicle.
Fixed an issue where player couldn’t see his/her teammate’s character in lobby after a match intermittently
Fixed an issue where player couldn’t loot some items such as weapon or ammo on the ground
Fixed an issue causing a character to be headless when wearing certain skins
Fixed an issue where players could shoot in an abnormal direction in free-look
Fixed an issue where characters' hands would spin while looking up when looting or preparing to throw a throwable in FPP.
Fixed an issue where players could get into certain terrain of Miramar which should be impossible
Fixed an issue where player can stand up from a prone position faster than usual in certain conditions.
Fixed the issue where players could use weapons while swimming if they kept pushing the weapon equip button near rocks.
Fixed an issue which caused the screen to shake excessively when spectating an opponent who was firing a weapon.
Fixed the issue where when freefalling out of the plane and pressing particular movement keys, certain animations didn’t play correctly.
Fixed the issue where the footstep sounds of players moving at low speed (walking when crouching) was not played to other players.
Fixed an issue where the character's footsteps couldn't be heard when on carpet
Fixed the issue where when click the “Play” button, game was frozen in the lobby.
Fixed the issue where world map and wheel menu could be opened at the same time.
Fixed the issue where a spot at the back of the truck and buggy would block bullets.
Fixed the issue where when plane flew around you, the sound of plane was not played.
Fixed a rare bug where teammates would receive friendly-fire damage, even if you weren’t aiming at them while shooting
Fixed the issue when the character passed through the barbed wire, it penetrates the character’s body or cause unexpected termination.
Fixed the issue where the hair when wearing certain beanies
Fixed the issue where the effect sound of the Adrenaline Syringe continuously play even after canceling
Fixed an issue where vehicle horns continued to sound after exiting a vehicle while horning
Fixed the issue where the team list does not correspond when observing his/her teammate and changing camera.
Fixed an issue where the casting gauge for health/boosting items and reviving was not shown while observing
Fixed an issue where the number of available throwables would not update when picking up a throwable while holding a throwable as well
Fixed an issue the bolt action of the observee was shown incorrectly while observing
Fixed an issue where the quick marker was unable to remove while observing
Fixed an issue where the animation for equipping/unequipping the weapon was shown incorrectly after the observee stands up from prone while observing
Fixed an issue where the motorcycle was not mountable on certain angle
Fixed an issue where the sound of emote played just before the round begins at the in-game lobby continued to play even after riding the plane
Fixed an issue where the camera passed through the door on certain angle when ADSing close to the door while holding a handgun
Fixed an issue where helmet skins applied in the lobby are sometimes delayed from appearing on looted in-game helmets.
Fixed an issue where characters can’t pick up a dropped melee weapon again after dropping it on specific stairs in Erangel.
Fixed an issue where grenades would sometimes damage an incorrect area.
Fixed an issue where the grenade arc would stay displayed when knocked down while preparing to throw a grenade.
Fixed an issue where sometimes a character would be shown as under the ground with only their face showing while waiting in specific areas before the game starts.
Fixed an issue that the camera angle would move into the character’s body when walking into destroyed wired-fence.
Fixed an issue that causes the camera to pass through doors when moving the camera in certain situations.
Fixed an issue where an enemy player would appear to prone/stand up multiple times in specific situations, after proning and standing up once.
Fixed an issue where in certain situations the door opening/closing animations did not play when another player interacted with the door.
Fixed an issue where green blood was more visible than red blood.
Fixed an issue with reconnecting while in a vehicle, which would remove the player from the vehicle and upon reconnect the player model would sometimes be clipped inside the vehicle.
Fixed an issue where care packages would sometimes drop outside the playable area, in the water.
Fixed an issue which sometimes caused care packages to drop from the plane tilted, or flipped upside down.
Fixed an issue where each weapon had a different delay between reloading and being able to fire
Fixed an issue that caused the region indicator in-game beneath the health bar to display as “UNKNOWN”
Fixed an issue which caused vehicles to sometimes pass through players, when rolling down a hill
Fixed an issue when laying prone right next to a wall, your weapon could move through the wall in FPP
Fixed an issue which caused character animations to look unnatural when players were pushed by a vehicle moving down a hill
Fixed an issue which cause the camera to shake while ADS and moving in a prone position on sloped terrain
Fixed an issue which caused ammo capacity to display up to 6 decimal places
Fixed an issue which while spectating could cause the spectated player's weapon to display in a misaligned position[/QUOTE]-
-
-
[QUOTE]BETA Season 1 Survival Title System
By PUBG_Lumos, 13 hours ago in News & Announcements
PUBG_Lumos
Community Manager
PUBG_Lumos
Developer
Posted 13 hours ago
Hello everyone,
We are excited to introduce a new way to progress through PUBG - welcome to the Survival Title System! The Survival Title System will be implemented into the game with the update on January 22.
We designed the new Survival Title System so you can see how you progress, going from zero to obtaining honorable Titles through continued play while improving your skills. And while this is also a beta and can change with your feedback, here’s some more information on our thoughts and goals for the new Survival Title System in Beta Season 1.
Beta Season 1 Survival Title System
The Survival Title System is based on personal growth, instead of having your placement being decided based on competition with others.
Survival_system_2.png.99bbf38e2984881247313dc7f004 c196.png
With the Survival Title System, you can obtain Titles through consistently playing the game. Once you reach Expert, there are no longer any divisions, but progression will be more difficult and influenced more by a higher ranking and kill count in every session.
There is no demotion aspect in the Survival Title System, meaning once you achieve a Title, the only place to go is up (with exception to the Lone Survivor Title, detailed below)!
Players will begin with 1 Survival Point (SP). SP gain efficiency will be tweaked slightly between different game modes (Solo, Duo, Squad) in an effort to keep each mode fair and balanced to prevent any as being seen as the only viable way to grind SP.
The Lone Survivor
As the top end of this system, only the top 100 players are able to acquire the Lone Survivor Title. Once you reach the required amount of SP for Lone Survivor, you will have to continue earning SP or risk being bumped by a competitor. You will retain the Lone Survivor Title as long as you remain in the top 100, so play well and play often to show off your prestigious title!
Leaderboard Improvements
The Leaderboard has been improved to highlight players who have made it to Lone Survivor. This leaderboard will be updated every 2 hours.
Lone Survivor players who do not play a match for one week will be removed from the Leaderboard.
Title Icon In Lobby
mainlobby_id_hud_crop.png.4733ca0b3565221182ffb2d5 e0a3d50b.png
Title emblems will be displayed in the lobby for you and your team. The emblem will be changed and displayed to reflect each mode.
Rewards (system) per Survival Title
453414996_pastedimage0.png.3d9f62721b7148871c0ac13 1227a1d5d.png
We’ve added a reward system for those working their way up through the new Title System. For Beta Season 1, you will receive rewards based on the highest Title achieved during the season regardless of Mode(Solo/Duo/Squad) or Perspective (TPP/FPP). Those rewards will be given out at the start of the following Season.
1725375046_pastedimage0(1).png.1e598487cb8769e70bc b694a2fe01271.png
Novice through Survivor Titles will receive rewards as their milestones are achieved. You can check your status, which can be checked in the Title information on the “SEASON - OVERVIEW” page of the game lobby. Lone Survivors will receive the same rewards as Survivors and will only retain the Lone Survivor Title while within the top 100.
Remember that the Title System is still in Beta. Your continued and valuable feedback will help us choose the direction of this and future systems, so let us know your thoughts on what we’re doing right or more importantly, what you’d like to see from us in the future.
Thank you,
PUBG Console Dev Team[/QUOTE]
01-21-2019, 07:09 AM
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#2592
- Aesthetical
- Truth Teller
-
- Aesthetical
- Truth Teller
- Join Date: Jan 2011
- Location: United States
- Posts: 20,985
- Rep Power: 53117
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-
Cant wait for the patch, hopefully they get it right and dont mess up something else.
PUBG - X1
xX nRAG3D Xx
MCC Crew: WTC crew
01-22-2019, 07:17 AM
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#2593
- Aesthetical
- Truth Teller
-
- Aesthetical
- Truth Teller
- Join Date: Jan 2011
- Location: United States
- Posts: 20,985
- Rep Power: 53117
-
-
Vikendi today boyos
Def getting the pass and the new gear
Def getting the pass and the new gear
PUBG - X1
xX nRAG3D Xx
MCC Crew: WTC crew
01-22-2019, 07:51 AM
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#2594
Excited AF to get home and play today
Originally Posted By Aesthetical⏩
The pass is garbage, love this game, have no problem giving them money to support the countless hours of enjoyment, but not to support this, or we'll just get more of the same BS missions next time.Vikendi today boyos
Def getting the pass and the new gear
Def getting the pass and the new gear
01-22-2019, 08:25 AM
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#2595
Originally Posted By Podunks⏩
Nothing wrong with a battle pass that is well designed, Sanhok one wasn't bad. Fornite's is good, the game just sucks, so of course it includes dancing.Lmao, I remember when PUBG fanbois chit on fartknight for having a battle pass and dances/emotes...
01-22-2019, 09:04 AM
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#2596
01-22-2019, 09:27 AM
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#2597
- SkinnyBeast24
- From Bones to Brawn
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- SkinnyBeast24
- From Bones to Brawn
- Join Date: Jun 2011
- Location: United States
- Age: 36
- Posts: 33,318
- Rep Power: 77102
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-
Pumped for new season.
Hit top 10 in solo on xbox. Hnnggg.

Hit top 10 in solo on xbox. Hnnggg.

Bench 315x1 - Squat 415x1 - Deadlift 515x1 Total = 1,245
3/4/5 Club as of 8-23-2019. Feels good man.
M.S. Exercise Science (2018)
Certified by: NSCA C.S.C.S, NASM-CPT
6'5 Manmore, 230 pounds, 15% body-fat (Bod Pod tested)
COLTS (football) - Lakers (LeGOAT) - Indians (Baseball) - Uconn Huskies (college) - USA Soccer
01-22-2019, 06:04 PM
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#2598
Brahs, this chit is dope as fawk, by far their best map and I just love all the other changes they put into this console update, all the little things, parachute overall, etc, all just makes for a better experience. GOAT game is GOAT. Surprisingly I think the new season ranking a survival rewards are very well done and really add a lot on top of the thrill of grinding out chicken dinners Solo or with homies. (didn't buy the paid one like a cuck so I am not talking about the rewards themselves, even free is a great addition to the game, just the concept of it, much more polished and engaging than the previous reward system)
Originally Posted By Podunks⏩
Nah. They know their target audience, PC gamers are dik guzzlers so they let them dance.It's in the pass on PC, so pepper your angus for them to eventually come to console.
01-22-2019, 06:43 PM
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#2599
01-22-2019, 09:50 PM
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#2600
Just reinstalled the game after a long hiatus from it.
Oh Lawd. I see why I got hooked on it the first time. Only now its better.
Do well lads.
Oh Lawd. I see why I got hooked on it the first time. Only now its better.
Do well lads.
Tight Head Prop Crew
Full Back Crew
ICU Nurse Crew
Photographer Crew
5'8 262lbs
▪█─────█▪ Ivanko Barbell Crew ▪█─────█▪
01-23-2019, 03:15 AM
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#2601
Had so much fawking fun yesterday, had to tear myself away from the game to do some work after dinner and I almost cried. Can't wait to be done with work today and play more. Vikendi is the best map yet and the whole update is so good.



Two trophies earned on 1/22/19
First Come, First Served (Ultra Rare 3.4%) Loot 50 items from the carepackage

Okay, Now I'm Ready (Ultra Rare 2.0%) Equip a Lv.3 Helmet, Military Vest, and Backpack in 10 matches

Beyond that nothing beats the realism of the physics and gun play for me. Could I get higher FPS or better graphics on other BR games now? Sure, but they don't provide nearly the same experience, the unforgiving nature, the rewarding feeling. Long live PUBG, the GOAT, hopefully they keep updating and improving.



Two trophies earned on 1/22/19
First Come, First Served (Ultra Rare 3.4%) Loot 50 items from the carepackage
Okay, Now I'm Ready (Ultra Rare 2.0%) Equip a Lv.3 Helmet, Military Vest, and Backpack in 10 matches
Originally Posted By Fapadrol⏩
The game is just flat out the fawking GOAT. I mean I didn't play it in early access so I guess to be fair I shouldn't have too strong of an opinion on how bad it was or how long things took to fix as I may have stopped playing because of the state of the game like many people did. But I think too many people are still chitting on a game that was bad in early access, and acting like it's still bad bad today. Which yes, it's not perfect when it comes to performance but it has improved to be more than playable. So obvious when someone chits on PUBG for being buggy that they haven't played much after full release, brb, judging a game based upon early access version. Just go into a recent thread hear something like Fortnite vs Blackout vs PUBG, so clear so many people haven't touched PUBG since early access. Their loss I guess, but pretty stupid.Just reinstalled the game after a long hiatus from it.
Oh Lawd. I see why I got hooked on it the first time. Only now its better.
Do well lads.
Oh Lawd. I see why I got hooked on it the first time. Only now its better.
Do well lads.
Beyond that nothing beats the realism of the physics and gun play for me. Could I get higher FPS or better graphics on other BR games now? Sure, but they don't provide nearly the same experience, the unforgiving nature, the rewarding feeling. Long live PUBG, the GOAT, hopefully they keep updating and improving.
01-23-2019, 06:40 AM
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#2602
- Aesthetical
- Truth Teller
-
- Aesthetical
- Truth Teller
- Join Date: Jan 2011
- Location: United States
- Posts: 20,985
- Rep Power: 53117
-
-
First game I played, got 10 kills and 3rd place in solo. The cucklord got a lucky headshot on me, level 3 helmet too, smh.
PUBG - X1
xX nRAG3D Xx
MCC Crew: WTC crew
01-23-2019, 07:24 AM
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#2603
- eXistenceLies
- Tiptoe Through the Tulips
-
- eXistenceLies
- Tiptoe Through the Tulips
- Join Date: Jun 2006
- Age: 40
- Posts: 17,506
- Rep Power: 46037
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-
New patch is out.
New gun - PP Bizon
New body armor adjustments
New canted site/attachment
New snow bike
New AK Battlestat gun (Tracks kills. CSGO lol)
Night mode
Less SMG drops on Vikendi and upped the AR spawns
Good patch.
New gun - PP Bizon
New body armor adjustments
New canted site/attachment
New snow bike
New AK Battlestat gun (Tracks kills. CSGO lol)
Night mode
Less SMG drops on Vikendi and upped the AR spawns
Good patch.
█ ٩(�̮̮̃�̃)۶ Random Crew ٩ █
█ 1K Club █
█ Official Melanotan 2 Thread (http://forum.obnoxiousbrutes.com/showthread.php?t=132097293) █
█ PC Master Race Crew http://imgur.com/a/G4uVM & https://pcpartpicker.com/b/qmd6Mp █
01-23-2019, 05:24 PM
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#2604
Two wins and a few other to 5 finishes today, on fire, feeling good.
Originally Posted By eXistenceLies⏩
Was just reading about this. Looks great. PUBG on a roll.New patch is out.
New gun - PP Bizon
New body armor adjustments
New canted site/attachment
New snow bike
New AK Battlestat gun (Tracks kills. CSGO lol)
Night mode
Less SMG drops on Vikendi and upped the AR spawns
Good patch.
New gun - PP Bizon
New body armor adjustments
New canted site/attachment
New snow bike
New AK Battlestat gun (Tracks kills. CSGO lol)
Night mode
Less SMG drops on Vikendi and upped the AR spawns
Good patch.
01-24-2019, 02:05 AM
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#2605
- straightflexing
- Registered User
-
- straightflexing
- Registered User
- Join Date: Mar 2013
- Location: United States
- Age: 40
- Posts: 7,246
- Rep Power: 10040
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-
First time player, my friend showed me H1Z1 a couple years back and this is that game but better...
01-24-2019, 08:52 AM
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#2606
Originally Posted By Fapadrol⏩
Did the same and holy hell im hooked too.Just reinstalled the game after a long hiatus from it.
Oh Lawd. I see why I got hooked on it the first time. Only now its better.
Do well lads.
Oh Lawd. I see why I got hooked on it the first time. Only now its better.
Do well lads.
Between this and my new ps4 i cant really see myself having time for much else.
Hopefully 2019 sees the rise of PUBG again. They still need to do something about the fking hackers though cuz I still run into them, albeit at way lesser frequency than before.
01-24-2019, 10:08 AM
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#2607
Originally Posted By Krabby⏩
You playing PC or PS4 version?Did the same and holy hell im hooked too.
Between this and my new ps4 i cant really see myself having time for much else.
Hopefully 2019 sees the rise of PUBG again. They still need to do something about the fking hackers though cuz I still run into them, albeit at way lesser frequency than before.
Between this and my new ps4 i cant really see myself having time for much else.
Hopefully 2019 sees the rise of PUBG again. They still need to do something about the fking hackers though cuz I still run into them, albeit at way lesser frequency than before.
01-25-2019, 09:20 AM
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#2608
01-25-2019, 09:35 AM
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#2609
01-25-2019, 11:42 AM
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#2610
- PSVita
- Registered User
-
- PSVita
- Registered User
- Join Date: Jun 2011
- Location: United Kingdom (Great Britain)
- Age: 35
- Posts: 4,361
- Rep Power: 4177
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I did it, first win. (duo's) feelsgoodman. I killed a dude AFK in a house and the last person alive, haha. My partner killed five players, he had kar and a 8x scope.
It was 2 vs 1 but my partner stormed in on his own? and got killed. I stayed outside the house and waited for him to come out the door. There was some barrels next to the door, I jumped on top of them as he was looking around the barrels and shot him from the top of the barrell.
It was 2 vs 1 but my partner stormed in on his own? and got killed. I stayed outside the house and waited for him to come out the door. There was some barrels next to the door, I jumped on top of them as he was looking around the barrels and shot him from the top of the barrell.
WRB :)
*VAG CREW*
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