DF: Sea of Thieves runs better on PS5 (Personal attack trigger warning)

The most interesting place to start is with a look at the brand-new PS5 version. To reiterate, we looked at beta code, and there may be changes when the game launches on April 30th, but it does seem quite polished at the moment. First impressions suggest a game that is very similar to its Series X counterpart - but when we look a bit closer, there are some differences. Shadows look quite a bit different on PS5, with a sharper outline and more visible detail. This holds true both up-close and at a distance, with far away shadows resolving more softly on the Series machine. This is definitely an odd change, and falls in line with a similar tweak found in the PS5 version of Hi-Fi Rush.

There are also some changes to foliage. Most differences in head-to-heads are derived from procedural placement, which actually change on the same console from one run to the next, but that's not to say there aren't some more substantial differences elsewhere. I noticed the PS5 had a consistent edge when it came to draw distances for distant foliage elements, which sometimes appeared on the PlayStation when absent from Series X. Once again, these were very minor differences that you'd need a side-by-side to spot, but there is a clear PlayStation advantage here for some reason, which I don't really understand at the moment. On PC, the PS5 corresponds with max settings, with Xbox falling somewhat behind.


https://www.eurogamer.net/digitalfou...rm-game-tested



Sonycels in shambles.


Apologies in advance if this thread is deemed a personal attack for our more sensitive members.
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