Thread: My problem with Starfield
06-13-2023, 04:46 AM
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#31
- BraneyGumble
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- BraneyGumble
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Originally Posted By Bodhy⏩
Quoting for future lolsBethseda aren't doing this; they're making story, factions, rich civilizations, plot arcs, character development and trying to strike the best balance between that and procedurally generated
06-13-2023, 05:07 AM
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#32
No man's sky was boring tho because all there was to do was explore, gather resources, build a base.
There was no real campaign, no enemies to fight, no conflicts or anything really that made you want to keep playing... Unless you just really like farming materials and building bases. You couldn't even dogfight and it was a flying game.
This game is so far beyond no man's sky literally the only comparison is being able to explore planets.
There was no real campaign, no enemies to fight, no conflicts or anything really that made you want to keep playing... Unless you just really like farming materials and building bases. You couldn't even dogfight and it was a flying game.
This game is so far beyond no man's sky literally the only comparison is being able to explore planets.
06-13-2023, 06:57 AM
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#33
Originally Posted By TokenV⏩
I imagine because many people now spend so much time invested in a virtual world. In my teens, guys who played for 8 hours a day were considered total losers, now that's just normie numbers. If you aren't playing at least 12 hours a day you aren't making it very far in the ranking system. So devs have to keep people invested in their games as long as possible. They want gamers to come back and pay for all the MTX and DLC content, etc.what put me off was the entire scope of it all with their "1,000 planets"
sounds like a gigantic timesink just for the sake of having "1,000 planets" while like 950+ of those are probably just to gather some resources and chit
like the probing planets in ME2, but in SF you'll probably be able to land on them lol
I'm seriously fed up with games that feel like they need to deliver 300+ hours of content, if you can tell a story in 50 hours that's fine no need to add stuff just for the sake of it
a game with 300+ hours of ACTUAL content is rare lol
so I decided it's not a game for me, still hope it turns out great for those that actually like that kind of stuff
sounds like a gigantic timesink just for the sake of having "1,000 planets" while like 950+ of those are probably just to gather some resources and chit
like the probing planets in ME2, but in SF you'll probably be able to land on them lol
I'm seriously fed up with games that feel like they need to deliver 300+ hours of content, if you can tell a story in 50 hours that's fine no need to add stuff just for the sake of it
a game with 300+ hours of ACTUAL content is rare lol
so I decided it's not a game for me, still hope it turns out great for those that actually like that kind of stuff
06-13-2023, 07:00 AM
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#34
06-13-2023, 07:18 AM
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#35
- phillipsanchez
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- phillipsanchez
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I’m on the other side of the fence.
Looking forward to going into this without knowing the plot or the world situation. Should be pretty fun watching it unfold over the next couple of years.
The Prey reboot proved you can make an amazing immersive space RPG totally different from the Mass Effect formula though. And if this game turns out to be as good as either, won’t have much to complain about.
Don’t really want to be put in a Cyberpunk 2077 situation where I know the first few hours before I even finish them.
But these huge games take up so much space. Red Dead 2, Forza Horizon and NBA are well over 100gb each and have just sat on my SSD for years. I’m glad they reduced the expansion card cost and will pick one up when I get home.
Storage is by far the most limiting factor on consoles for me these days. The fact that the Series X doesn’t support plug in USB C SSDs is very frustrating. I don’t think PS5 does either, what were they thinking?
Looking forward to going into this without knowing the plot or the world situation. Should be pretty fun watching it unfold over the next couple of years.
The Prey reboot proved you can make an amazing immersive space RPG totally different from the Mass Effect formula though. And if this game turns out to be as good as either, won’t have much to complain about.
Don’t really want to be put in a Cyberpunk 2077 situation where I know the first few hours before I even finish them.
But these huge games take up so much space. Red Dead 2, Forza Horizon and NBA are well over 100gb each and have just sat on my SSD for years. I’m glad they reduced the expansion card cost and will pick one up when I get home.
Storage is by far the most limiting factor on consoles for me these days. The fact that the Series X doesn’t support plug in USB C SSDs is very frustrating. I don’t think PS5 does either, what were they thinking?
06-13-2023, 07:39 AM
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#36
Originally Posted By freeburn⏩
They’re simply two completely different games. No man’s sky story/lore probably won’t compete with whatever starfield comes up with but there is no way starfield will have the same exploratory experience that current no man’s sky hasNo man's sky was boring tho because all there was to do was explore, gather resources, build a base.
There was no real campaign, no enemies to fight, no conflicts or anything really that made you want to keep playing... Unless you just really like farming materials and building bases. You couldn't even dogfight and it was a flying game.
This game is so far beyond no man's sky literally the only comparison is being able to explore planets.
There was no real campaign, no enemies to fight, no conflicts or anything really that made you want to keep playing... Unless you just really like farming materials and building bases. You couldn't even dogfight and it was a flying game.
This game is so far beyond no man's sky literally the only comparison is being able to explore planets.
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06-13-2023, 07:58 AM
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#37
- BearyManilowe
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Originally Posted By davik⏩
Can we please stop comparing Bethesda games to Mass Effect? The similarities begin and end with the games being located in outer space.starfield will feel like andromeda or even worse, but better graphics and gameplay
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06-13-2023, 12:13 PM
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#38
- nkiritsis13
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Originally Posted By goingcia⏩
On spread.Even though I don't game much anymore, I've always been a huge fan of the Elder Scrolls but Starfield just doesn't excite me.
I think the problem is that the game has no personality. The world is so bland, I don't look at it and think "I want to know what it's like to be there." It's almost like a space themed Second Life in terms of style and tone. Remember how much lore Mass Effect packed, with the various alien cultures, the ancient technologies (relays, the citadel), its own style, etc? You wanted to check it all out, to escape into that world. Also, an RPG normally has some interesting factions and NPC's for you to mess with. None of that has been shown for Starfield. Even the NPCs seem so fukking dull that you don't care about getting to know any of them.
Add to that the fact that there is really no hook here. Take Mass Effect again, since it's another space game. The reapers coming to destroy the galaxy for some mysterious reason was a EPIC hook. You wanted to know who the protheans were, how it happened in the past, why it's happening again, who the reapers are, how you will stop them, etc. Here, it's like "Go build your ship or something." Starfield feels like a collection of all these mechanics and things you can do without an exciting reason to do it. I'm busy enough in the real world.
EDIT, btw, how generic is that fukking soundtrack? If anyone needed proof that they need to bring Jeremy Soule back, just listen to the trailer. I got sick of that fukking "grand" theme in 3 mins. Compare this to Mass Effect music or to TES soundtracks.
I think the problem is that the game has no personality. The world is so bland, I don't look at it and think "I want to know what it's like to be there." It's almost like a space themed Second Life in terms of style and tone. Remember how much lore Mass Effect packed, with the various alien cultures, the ancient technologies (relays, the citadel), its own style, etc? You wanted to check it all out, to escape into that world. Also, an RPG normally has some interesting factions and NPC's for you to mess with. None of that has been shown for Starfield. Even the NPCs seem so fukking dull that you don't care about getting to know any of them.
Add to that the fact that there is really no hook here. Take Mass Effect again, since it's another space game. The reapers coming to destroy the galaxy for some mysterious reason was a EPIC hook. You wanted to know who the protheans were, how it happened in the past, why it's happening again, who the reapers are, how you will stop them, etc. Here, it's like "Go build your ship or something." Starfield feels like a collection of all these mechanics and things you can do without an exciting reason to do it. I'm busy enough in the real world.
EDIT, btw, how generic is that fukking soundtrack? If anyone needed proof that they need to bring Jeremy Soule back, just listen to the trailer. I got sick of that fukking "grand" theme in 3 mins. Compare this to Mass Effect music or to TES soundtracks.
First off, I have to say that what Bethesda showed offdidimpress me and it looks like it could be a technical marvel for a space open world game if they successfully pull off the typical Bethesda interactivity with such a grand scope.
They at least managed to peel back that early secrecy that fueled a lot of my early doubts and concerns, like how there seemed to be a nice variety of biomes and alien fauna, the ship building looks stellar with loads of potential, and the same goes for all of the space flight and combat.
After marinating a bit, though, I do feel like I'm settling back to a lingering sense of apathy here at theworldworldgalaxy of Starfield itself. Something missing like a hook helps describe it, and the "alien mystery" doesn't cut it. As much as some sort of parallel to The Expanse might give me some hope there, at the same time that's also towards the bottom of what I found interesting about that series to begin with, and this is even lower given how trite that whole premise is for sci-fi.
Either way, I'm not inanyrush to play Starfield and there's a reason the unmodded game is called "vanilla" - it's perfectly fine, really good even, but only someone in denial would believe that's as good as it gets.
Spot on with the generic music because it ironically stuck out to me like a sore thumb. Meanwhile, Jeremy Soule's music could give you chills or lull you to sleep. But after the Doom Eternal fiasco, it's like there's something about Bethesda and fukking over musicians.
Last, I still stand by the exclusion of playable alien races sucks. I'd 110% trade some TVTropes alien artifact plot to play as a spaceorcorcork and be called a filthy n'wah by space elves.
Originally Posted By Coal
Coming off of Skyrim - modded, mind you, Ireallywanted to give Fallout 4 a shot,reallytried to get excited for the world, but for the life of me it's just not a game that I give a solitary schit about. I never played New Vegas (which from what I gather is thegoodone, but also by Obsidian instead of Bethesda) after Fallout 3 felt like terrible shooting in a dull, schit-brown dump compared to Oblivion's vibrant world, and a million times more next to The Shivering Isles. Eventually I just accepted the series isn't my cup of tea, but damn does it suck seeing how much Fallout crap Bethesda has pumped out when it isn't an IP originally by them and generally seen as being done better by others like the originals and Obsidian versus proper TES content.Fallout 4 was such a disappointment for me, it was the first Bethesda game I started twice and never finished. I'll give it another try from scratch when the ps5 upgrade is out but it's such a step down from NV for me.
I did love Skyrim tho lol.
I did love Skyrim tho lol.
Anyway, I was already seeing shimmers of Bethesda's Fallout DNA in Starfield early on, just uncanny nuances I picked up on in the art direction, and the space cowboy planet (what the fukk?) pretty much confirms as much in and of itself. I'm just not entirely sold on the overall aesthetic here; the space and ship stuff looks great, but the a lot of the player equipment looks silly, the space snake cult people sounded ridiculous, the "cyberpunk" city looked cringey, and all of the literal space cowboy stuff looks daft.
I still hope the game delivers, but I'm not hyping anything.
Originally Posted By bongowongo⏩
Given the theme/setting, I don't mind the ship building aspect since it at appeared to be cohesive with the rest of the role playing elements and looked like a good incentive to earn and spend your money. So long as it's not tied into aspie-simulator rock lasering.What's the problem OP? you land on a brand new planet that's been completely unexplored ... You step out and your quest hud updates " Find your Father's last known location here"
After Skyrim, F04 I've given up on Bethesda actually focusing on story / factions/ systems / choice / consequence. All they care about is building elements now ... Ship building, base building and all that noise.
If you actually want a proper RPG with good choices / consequences and plenty of systems. Larian and perhaps Obsidian / Inxile are the dev's to go to for that.
After Skyrim, F04 I've given up on Bethesda actually focusing on story / factions/ systems / choice / consequence. All they care about is building elements now ... Ship building, base building and all that noise.
If you actually want a proper RPG with good choices / consequences and plenty of systems. Larian and perhaps Obsidian / Inxile are the dev's to go to for that.
Then once you're out of the ship, forget the RPG elements - looking over theleveling systemandcurrently known skillsand it's deep in "why even bother?" territory.
The factions also came off as rather dull, but I guess we'll see. If you go back to Skyrim, it's a shame to see how much they cut back on faction interactions because various Skyrim civil war mods made it absolutely nuts. I remember having all out wars between holds as each faction would try to take over territory.
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