05-26-2020, 11:09 AM
#601
Originally Posted By R3L3NTL3SS⏩
IIRC they said the only paid content will be expansions like they did in The Wicher, which I am just fine with; paying for extra content after having already received a full game is ok. I take issue when a Dev cuts out content in an obvious way just to sell it as DLC later.
Link says nothing about paying, unless I overlooekd it.
I knew and posted about customization V's and D's ITT quite a while back. But paying for it was never mentioned.
I knew and posted about customization V's and D's ITT quite a while back. But paying for it was never mentioned.
Short cuts to success are often paved with lies.
1/13/16: Massive hernia.
5/10/16: Finally back to lifting, light but improving.
Why Teens shouldn't cut/Lack of progress thread- http://forum.bodybuilding.com/showthread.php?t=169272763&p=1397509823#post1397509823
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05-26-2020, 11:39 AM
#602
Originally Posted By ohiostate124⏩
Rule 34 crew is going to go wild with this chit.
Seriously though, what is the point of customizing your genitals unless you are going to be seeing them? Those sex scenes are gonna be wild.
Melvin in Tha Streets. Treycel in Tha Sheets.
Too Legit To Quit
05-26-2020, 01:44 PM
#603
Originally Posted By Voidgaze⏩
I can't wait to see the sht people manage to come up with, I'm bad with character creation, I'll spend hours making a character 'perfect' knowing full well I'll be in first person and probably rarely see the character.
Rule 34 crew is going to go wild with this chit.
Short cuts to success are often paved with lies.
1/13/16: Massive hernia.
5/10/16: Finally back to lifting, light but improving.
Why Teens shouldn't cut/Lack of progress thread- http://forum.bodybuilding.com/showthread.php?t=169272763&p=1397509823#post1397509823
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05-26-2020, 01:48 PM
#604
I’m ready for a first person game. Can’t even remember the last time i played one. Probably CoD but i quit playing those years ago.
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05-26-2020, 02:41 PM
#605
Originally Posted By ohiostate124⏩
GTA 5 in FPS was fun, got me to replay it and I preferred it a lot that way.
I’m ready for a first person game. Can’t even remember the last time i played one. Probably CoD but i quit playing those years ago.
Short cuts to success are often paved with lies.
1/13/16: Massive hernia.
5/10/16: Finally back to lifting, light but improving.
Why Teens shouldn't cut/Lack of progress thread- http://forum.bodybuilding.com/showthread.php?t=169272763&p=1397509823#post1397509823
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05-26-2020, 04:43 PM
#606
get your cyber dicks out
Go Canucks Go!
Mais notre monde érodé restera le même
Et demain toi et moi serons partis
05-26-2020, 08:45 PM
#607
While I do enjoy third person games quite a bit, in fact favoring them more lately, first person fits what type of games Cyberpunk is in terms of atmosphere, as it's primarily tighter quarters either indoor or in a busy city where a third person camera is more of a hindrance in general gameplay terms.
Combat especially will likely be far more oriented towards firearms, making first person is much more conducive. Not only is this far more immersive by placing you behind the eyes during firefights, a third person perspective would make shooting worse in every way without completely redesigning both the combat system as well as the environment itself (think how differently a first person shooter plays in all aspects versus a dedicated third person one).
In rare cases where you're forced into getting up close and personal like in the preview with the "mantis blades," , a position like the very scenario in that cutscene would lose all tension if you were teleported outside of that perspective. Really, that cutscene kind of demonstrates the point because the stakes feel much lower, like watching a movie, rather than being put directly into the eyes of your character up against opponents with nowhere to turn. Imagine how much more shocking it would be to see yourself opening a door, only to get clocked in the face instead of watching this transpire to someone else.
Building from that, since this is Cyberpunk, if you have some kind of apparatus to stab into an opponent to deactivate their enhancements if you hit the right place, third person would not be precise enough to make such an example all that engaging, while lacking the same visceral feel as first person. CDPR doesn't seem to be holding back with Cyberpunk on other fronts (e.g. genitalia), so we could be getting some gruesome first person animations/executions just by the look of those arm blades alone.
Where I think the concept of Cyberpunk makes first person particularly exciting is how we might be able to see the changes from our enhancements through the UI itself. Various implants could reflect directly on the UI, and seeing how they change in both function and form (e.g. maybe corporation A integrates an orange part to the UI, corporation B has their own flare, ect.).
There are a lot of clever tricks they could pull with the first person view point and the accompanying interface that really sell the idea that you are cybernetically augmented.
As a loose example, Nier Automata treated used its user interface in the menu specifically to give the impression of a computer, treating HUD options as "plug in chips" that you could switch on and off, with this extending into the actual game mechanics.
This goes so far as to let you remove your own operating system, which works out as well as you'd expect in a real computer:
Spoiler!
Largely, I think it boils down to practicality and the intensive resources needed to incorporate third person to be an equally viable way of playing the game.
to extends to even more development time necessary to animate all of those actions - shooting, crouching, melee, ect. - so that it would look equally impressive as first person. Given just how much more animations that entails, however, I can understand that they would choose to put the resources towards more refined first person experience. Moments like this with the character examining their arm, drawing and then aiming their firearm look fluid and natural enough to keep you immersed.
Hopefully they deliver in this aspect, as I think everyone has at some point experienced both first and third person animation jank that especially in a role playing game would rip you straight out of the experience. It's certainly a tough call, but the advantage with first person combat is that we can kind of ignore the fact that we're crouching behind cover in a manner that if transitioned to third person would look silly compared to a dedicated cover based third person shooters (which if flipped to first person would have you staring at a wall).
Another side is how later in that 48 minute gameplay preview, you get ambushed, which is something that walking about could also be set up in such a way where they intend for you to feel closed in with people in an almost claustrophobic manner like in some of the previews as a way to put you directly into the shoes of someone in a risky position. It makes paying attention to people directly around you all the more important, while also making it more difficult to pan your camera around and catch something that would otherwise be well out of your peripheral vision.
I'm a huge fan of third person combat with games like the Dark Souls series, Monster Hunter, or even toggling into it while walking about in the Elder Scrolls games to soak in the scenery with my character in it. So for general walking about the city and what not, I think a toggle would a nice way to let you at least see your character and be immersed a different way.
However, the primary reason I don't see them not incorporating some form of perspective toggle - at least not on release - is that it would still be a lot of animation work that inevitably intersects with the rest of the story and combat gameplay. It would probably frustrate people more to be forced into first person arbitrarily because you were in combat/story "mode," so trying to offer both options would inevitably snowball into fully fleshing out the third person side as well.
Deus Ex Mankind Divided and Human Revolution are probably the best argument against third person outside of non-combat interactions, and I'm happy to see CDPR isn't woefully out of touch like the Deux Ex developers:
"Impressive."
Geralt can easily be facing multiple opponents surrounding him, and we as the player have to deal with scenarios where enemies could be behind us and react accordingly. And it has to look stylish. While you can have more engaging and good looking animations for melee combat while also sticking to first person like Kingdom Come Deliverance…
(1) it is dedicated first person to achieve that, and (2) it's clearly designed more for duels, and certainly not for fighting giant monsters.
I mean, yeah, Skyrim does both third and first person, but does it do both well? Not even remotely; third person combat looks janky as hell and requires mod to get remotely passable rigging to resemble a humanoid figure in motion, and first person feels like you're swinging a plank of wood.
Looking Kingdom Come's first person, close quarters combat, I think something that personal and tense would again benefit Cyberpunk, so it will be interesting to see what they do for that component of fights.
It makes sense if they're going for a fully immersed role playing experience, as cutting away to third person instantly teleports you out of your character, while ironically feeling even more "video game-y" because of how often this heavy handed approach to storytelling is used.
Cutscenes far too often feel like the game is stopping to tell you that you no longer have any agency over this particular part of the story, and for a role playing game like Cyberpunk, come across as a tad lazy when it comes to presentation. The later preview that was entirely first person didn't take you out of the moment to moment happenings, but equally important is how the player was not stripped of direct control.
Combat especially will likely be far more oriented towards firearms, making first person is much more conducive. Not only is this far more immersive by placing you behind the eyes during firefights, a third person perspective would make shooting worse in every way without completely redesigning both the combat system as well as the environment itself (think how differently a first person shooter plays in all aspects versus a dedicated third person one).
In rare cases where you're forced into getting up close and personal like in the preview with the "mantis blades," , a position like the very scenario in that cutscene would lose all tension if you were teleported outside of that perspective. Really, that cutscene kind of demonstrates the point because the stakes feel much lower, like watching a movie, rather than being put directly into the eyes of your character up against opponents with nowhere to turn. Imagine how much more shocking it would be to see yourself opening a door, only to get clocked in the face instead of watching this transpire to someone else.
Building from that, since this is Cyberpunk, if you have some kind of apparatus to stab into an opponent to deactivate their enhancements if you hit the right place, third person would not be precise enough to make such an example all that engaging, while lacking the same visceral feel as first person. CDPR doesn't seem to be holding back with Cyberpunk on other fronts (e.g. genitalia), so we could be getting some gruesome first person animations/executions just by the look of those arm blades alone.
Where I think the concept of Cyberpunk makes first person particularly exciting is how we might be able to see the changes from our enhancements through the UI itself. Various implants could reflect directly on the UI, and seeing how they change in both function and form (e.g. maybe corporation A integrates an orange part to the UI, corporation B has their own flare, ect.).
There are a lot of clever tricks they could pull with the first person view point and the accompanying interface that really sell the idea that you are cybernetically augmented.
As a loose example, Nier Automata treated used its user interface in the menu specifically to give the impression of a computer, treating HUD options as "plug in chips" that you could switch on and off, with this extending into the actual game mechanics.
This goes so far as to let you remove your own operating system, which works out as well as you'd expect in a real computer:
Spoiler!
Largely, I think it boils down to practicality and the intensive resources needed to incorporate third person to be an equally viable way of playing the game.
to extends to even more development time necessary to animate all of those actions - shooting, crouching, melee, ect. - so that it would look equally impressive as first person. Given just how much more animations that entails, however, I can understand that they would choose to put the resources towards more refined first person experience. Moments like this with the character examining their arm, drawing and then aiming their firearm look fluid and natural enough to keep you immersed.
Hopefully they deliver in this aspect, as I think everyone has at some point experienced both first and third person animation jank that especially in a role playing game would rip you straight out of the experience. It's certainly a tough call, but the advantage with first person combat is that we can kind of ignore the fact that we're crouching behind cover in a manner that if transitioned to third person would look silly compared to a dedicated cover based third person shooters (which if flipped to first person would have you staring at a wall).
Another side is how later in that 48 minute gameplay preview, you get ambushed, which is something that walking about could also be set up in such a way where they intend for you to feel closed in with people in an almost claustrophobic manner like in some of the previews as a way to put you directly into the shoes of someone in a risky position. It makes paying attention to people directly around you all the more important, while also making it more difficult to pan your camera around and catch something that would otherwise be well out of your peripheral vision.
I'm a huge fan of third person combat with games like the Dark Souls series, Monster Hunter, or even toggling into it while walking about in the Elder Scrolls games to soak in the scenery with my character in it. So for general walking about the city and what not, I think a toggle would a nice way to let you at least see your character and be immersed a different way.
However, the primary reason I don't see them not incorporating some form of perspective toggle - at least not on release - is that it would still be a lot of animation work that inevitably intersects with the rest of the story and combat gameplay. It would probably frustrate people more to be forced into first person arbitrarily because you were in combat/story "mode," so trying to offer both options would inevitably snowball into fully fleshing out the third person side as well.
Originally Posted By phillipsanchez⏩
The latest Deux Ex games really dropped the ball by including those awful forced transitions into third person.
I would be less keen if it wasn't. The best shooters are usually the first person and it makes the world more immersive when you aren't constantly looking at somebody else.
Looking at Sci-Fi games you have Prey, Alien Isolation, Deus Ex, Bioshock, Doom, Fallout NV just to name a few in recent times.
I prefer it for slow play too, walking around looking at stuff and picking it up just works better in the first person. Read Dead Redemption 2 might be an extreme example but finding stuff and picking it up from shelves was pretty tedious in third person.
Looking at Sci-Fi games you have Prey, Alien Isolation, Deus Ex, Bioshock, Doom, Fallout NV just to name a few in recent times.
I prefer it for slow play too, walking around looking at stuff and picking it up just works better in the first person. Read Dead Redemption 2 might be an extreme example but finding stuff and picking it up from shelves was pretty tedious in third person.
Deus Ex Mankind Divided and Human Revolution are probably the best argument against third person outside of non-combat interactions, and I'm happy to see CDPR isn't woefully out of touch like the Deux Ex developers:
When you trigger a takedown, for example, if you stay in first person its less impressive than if you go out of your character to look at the entire the scene. It’s just to give you the player a real look at what he’s able to do. A good thing is it’s consistent with the cover system too.
"Impressive."
Originally Posted By Podunks⏩
Good point, and the third person also has the benefit of showing us how Geralt is a skilled swordsman compared to regular soldiers. It is very difficult to portray swordsmanship from first person, as well as the inherent disadvantage of not providing the necessary awareness of one's surroundings.
Agreed, it's the difference between feeling like YOU are the character, vs pupetteering someone else. It made sense in the Witcher, because you were playing Geralt. Now, you create who you want to be, down to the backstory, so they want you to be the character, not control a character.
Geralt can easily be facing multiple opponents surrounding him, and we as the player have to deal with scenarios where enemies could be behind us and react accordingly. And it has to look stylish. While you can have more engaging and good looking animations for melee combat while also sticking to first person like Kingdom Come Deliverance…
(1) it is dedicated first person to achieve that, and (2) it's clearly designed more for duels, and certainly not for fighting giant monsters.
I mean, yeah, Skyrim does both third and first person, but does it do both well? Not even remotely; third person combat looks janky as hell and requires mod to get remotely passable rigging to resemble a humanoid figure in motion, and first person feels like you're swinging a plank of wood.
Looking Kingdom Come's first person, close quarters combat, I think something that personal and tense would again benefit Cyberpunk, so it will be interesting to see what they do for that component of fights.
Originally Posted By R3L3NTL3SS⏩
Apparently they
decided on 100% first person
at some point, I'm assuming during some point in development after that original reveal video.
They said quite a few of the cut scenes will be third person as well.
It makes sense if they're going for a fully immersed role playing experience, as cutting away to third person instantly teleports you out of your character, while ironically feeling even more "video game-y" because of how often this heavy handed approach to storytelling is used.
Cutscenes far too often feel like the game is stopping to tell you that you no longer have any agency over this particular part of the story, and for a role playing game like Cyberpunk, come across as a tad lazy when it comes to presentation. The later preview that was entirely first person didn't take you out of the moment to moment happenings, but equally important is how the player was not stripped of direct control.
I will stand firm, I refuse to kneel - The fury in me is divine
My dark grave awaits, my fate is revealed - But I'm not afraid to die
If you have any problems or need advice, feel free to ask
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05-26-2020, 09:18 PM
#608
Originally Posted By nkiritsis13⏩
"Impressive."
Thank you, the third-person takedowns was one of the few un-fun aspects of DE:HR.
"Impressive."
I can only imagine how ****ing goofy DOOM 2016/Eternal would look like if gore kills switched away from FPS…
Go Canucks Go!
Mais notre monde érodé restera le même
Et demain toi et moi serons partis
05-28-2020, 07:58 AM
#609
This is pretty cool.
https://ogn.theonion.com/inspiring-c...-wh-1843710889
https://ogn.theonion.com/inspiring-c...-wh-1843710889
…all the coders who died in the making of Cyberpunk 2077 will be immortalized as in-game NPCs, where they will be able to continue serving the company forever as faithful employees.
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05-28-2020, 10:46 AM
#610
Originally Posted By R3L3NTL3SS⏩
Even death will not set you free from us!
This is pretty cool.
https://ogn.theonion.com/inspiring-c...-wh-1843710889
https://ogn.theonion.com/inspiring-c...-wh-1843710889
J/K, that is pretty cool to do.
Short cuts to success are often paved with lies.
1/13/16: Massive hernia.
5/10/16: Finally back to lifting, light but improving.
Why Teens shouldn't cut/Lack of progress thread- http://forum.bodybuilding.com/showthread.php?t=169272763&p=1397509823#post1397509823
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05-28-2020, 10:51 AM
#611
Originally Posted By R3L3NTL3SS⏩
This is pretty cool.
https://ogn.theonion.com/inspiring-c...-wh-1843710889
https://ogn.theonion.com/inspiring-c...-wh-1843710889
Originally Posted By gbullock32⏩
It's The Onion guys lol
Even death will not set you free from us!
J/K, that is pretty cool to do.
J/K, that is pretty cool to do.
C'mon…
“Wherever you go in the game, you’ll see these programmers, buying Syncomp off a dealer to help them stay up late to iron out some choppy framerate issues or even just muttering to themselves about stabilizing the play experience as they succumb to a panic attack in one of our immaculately rendered neon alleys,” he added.
Go Canucks Go!
Mais notre monde érodé restera le même
Et demain toi et moi serons partis
05-28-2020, 10:55 AM
#612
Originally Posted By VTheKing⏩
Lulz, didn't even check the link. The Onion is funny though.
It's The Onion guys lol
C'mon…
“Wherever you go in the game, you’ll see these programmers, buying Syncomp off a dealer to help them stay up late to iron out some choppy framerate issues or even just muttering to themselves about stabilizing the play experience as they succumb to a panic attack in one of our immaculately rendered neon alleys,” he added.
C'mon…
“Wherever you go in the game, you’ll see these programmers, buying Syncomp off a dealer to help them stay up late to iron out some choppy framerate issues or even just muttering to themselves about stabilizing the play experience as they succumb to a panic attack in one of our immaculately rendered neon alleys,” he added.
Short cuts to success are often paved with lies.
1/13/16: Massive hernia.
5/10/16: Finally back to lifting, light but improving.
Why Teens shouldn't cut/Lack of progress thread- http://forum.bodybuilding.com/showthread.php?t=169272763&p=1397509823#post1397509823
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05-28-2020, 11:23 AM
#613
Originally Posted By nkiritsis13⏩
I don't agree man. The third person transition takedowns in Deus Ex felt and looked
badass
. I much prefer them to the first person takedowns in other games like Doom (or the punching in RE7 DLCs) which always come off as strange looking due to the POV never really replicating IRL. The only problem I had with it was how it paused time when it initiated.
The latest Deux Ex games really dropped the ball by including those awful forced transitions into third person.
Deus Ex Mankind Divided and Human Revolution are probably the best argument against third person outside of non-combat interactions, and I'm happy to see CDPR isn't woefully out of touch like the Deux Ex developers:
"Impressive."
Deus Ex Mankind Divided and Human Revolution are probably the best argument against third person outside of non-combat interactions, and I'm happy to see CDPR isn't woefully out of touch like the Deux Ex developers:
"Impressive."
I also preferred the third person cover movement to first person cover moment like in Dishonored.
05-28-2020, 11:35 AM
#614
Originally Posted By AD117⏩
If you're in slow-paced stealth pacifist mode I guess it's OK but the animations become really ****in annoying if there's stuff happening around you.
I don't agree man. The third person transition takedowns in Deus Ex felt and looked
badass
. I much prefer them to the first person takedowns in other games like Doom (or the punching in RE7 DLCs) which always come off as strange looking due to the POV never really replicating IRL. The only problem I had with it was how it paused time when it initiated.
I also preferred the third person cover movement to first person cover moment like in Dishonored.
I also preferred the third person cover movement to first person cover moment like in Dishonored.
Go Canucks Go!
Mais notre monde érodé restera le même
Et demain toi et moi serons partis
05-28-2020, 11:54 AM
#615
Originally Posted By VTheKing⏩
Just browsed through the article and assumed it was legit. No idea who or what the onion is. Just thought it was one of the other hundred gaming news websites lol.
It's The Onion guys lol
C'mon…
“Wherever you go in the game, you’ll see these programmers, buying Syncomp off a dealer to help them stay up late to iron out some choppy framerate issues or even just muttering to themselves about stabilizing the play experience as they succumb to a panic attack in one of our immaculately rendered neon alleys,” he added.
C'mon…
“Wherever you go in the game, you’ll see these programmers, buying Syncomp off a dealer to help them stay up late to iron out some choppy framerate issues or even just muttering to themselves about stabilizing the play experience as they succumb to a panic attack in one of our immaculately rendered neon alleys,” he added.
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05-28-2020, 02:54 PM
#616
Originally Posted By Podunks⏩
My bad, I missed your question.
Link doesn't work. Does it actually say you have to pay for cosmetics?
I'm having trouble finding it now, but there was a fan asking one of the devs on twitter about single player clothing variety and the dev just responded with "You don't even know." They also confirmed that all the different cosmetic options have different stats, so the clothes aren't pointless (and that they're working on a transmog/stat transfer system). Theres also the pen1s customization (lmao), which implies a ton of other cosmetic choices to me personally if that is something included.
I haven't heard anything about payed cosmetics in single player. CDPR isn't the type of dev for that kind of stuff. The devs did say the multiplayer will have monetization (which makes sense to me as far as ongoing support for an online component goes).
https://www.thegamer.com/cd-projekt-...yberpunk-2077/
https://www.tweaktown.com/news/68910...dpr/index.html
05-28-2020, 07:17 PM
#617
Originally Posted By Podunks⏩
You're good. I wasn't clear at all. I was agreeing with the fact that there has to be ample sections that show off your cosmetics (instances of third person would be dope, though unlikely) to give customization any worth (personal, not monetary), not with the paid portion of his post (which tbh, I may not have even read that far into the sentence lmao).
Thanks for the response, I took your initial post to mean paid cosmetics, as it looked like you were agreeing with mgft. My bad.
05-28-2020, 07:25 PM
#618
Originally Posted By VTheKing⏩
The fact that they literally have a black screen in between the cuts in Human Revolution makes the decision all the more baffling.
Even though
they obviously could not figure out how to make the transitions smooth, I'm guessing an engine limitation or inability to get hardware to reliably load quick enough, they
still
chose the worse option.
Thank you, the third-person takedowns was one of the few un-fun aspects of DE:HR.
I can only imagine how ****ing goofy DOOM 2016/Eternal would look like if gore kills switched away from FPS…
I can only imagine how ****ing goofy DOOM 2016/Eternal would look like if gore kills switched away from FPS…
Your hypothetical with DOOM is perfect, and games like Halo and Destiny showcase how their own results are so lackluster, even with the smooth transition. Instead of witnessing the firsthand strength of a Spartan cracking another Spartan's neck, you'reteleported out of the experience to become a bystander instead of feeling like an active participant - even for that brief moment. Mankind Divided at least improved upon the animation quality to look the part, but Halo and Destiny in particular annoy the hell out of me with how jarring they are (especially Destiny) for being so anticlimactic.
Contrast this to a game like Gears of War in which the third person perspective is an established constant, so there is consistency whenever you engage in a chainsaw kill or execution. I think it further helps how Gears and its camera angle was specifically designed to give the impression of a cameraman desperately trying to follow and record the action (hence the origin and inspiration behind the " roadie run").
Originally Posted By AD117⏩
I can respect that, mate, and I'll meet you with how even if the transitions are not one's cup of tea, they were finally down well in Mankind Divided:
I don't agree man. The third person transition takedowns in Deus Ex felt and looked
badass
. I much prefer them to the first person takedowns in other games like Doom (or the punching in RE7 DLCs) which always come off as strange looking due to the POV never really replicating IRL. The only problem I had with it was how it paused time when it initiated.
I also preferred the third person cover movement to first person cover moment like in Dishonored.
I also preferred the third person cover movement to first person cover moment like in Dishonored.
And for the type of game Deus Ex HR/MD are in which you're still playing a set character through Adam Jensen, similar to the Witcher games and Geralt, so like how Podunks pointed out you're role playing as someone else , it is not nearly as jarring. Likewise, third person transitions are so much more common in the Deus Ex games compared to Halo, for example, where it really stuck out.
As for Cyberpunk, we can only guess as to what CDPR is truly going for, and based on the decision to go full first person, I'm guessing that they found even only the third person cutscenes to still conflict with their aims.
Based one the longer gameplay footage, as well as how we're seeing more progression in advanced animation quality, I think they have more potential to translate the first person view in a believable fashion.
A big part of it really comes down to the subtleties in basic hand movements and the details that are embedded into our daily lives. The timestamp around 20:30 shows some great looking closeups on how the hands move and look, and that definitely helps matters.
You also bring up a good example with Dishonored; even by the second game, something always looks off , especially with how your arms seem to never move. Maybe it's just me, but the Dishonored games feel cheapend by their almost Skyrim-like perspective, down to the stiff arms jutting out ahead of you and world interactions happening almost as though through telekinesis. Stealth was likewise very awkward, and first person stealth rarely seems to be pulled off for its own litany or reasons.
With Cyberpunk, I noticed alongside the detailed hand animations how there was also the absence of your hands in situations where normal people simply would not have their hands jutting out in front of them. The setting itself presents the opportunity to sidestep the quibbles and tropes of first person stealth through augments via the first person overlay, too. Whenever a third person stealth game sets up these highly detailed animations, only to throw in the usual "x-ray vision" mode, more often than not this doesn't fit in with every other side of the game, but Cyberpunk might open up some fun ways to play around with these kinds of mechanics.
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05-29-2020, 05:35 AM
#619
Sometimes I just youtube fullscreen CP2077 game play demo vids and imagine how glorious it's going to be to finally play it….
- R3L3NTL3SS
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05-29-2020, 10:28 AM
#620
Originally Posted By R3L3NTL3SS⏩
Das it mane. Sitting there with my pants around my ankles wondering why god didn’t move my pen1s size slider farther to the right.
Sometimes I just youtube fullscreen CP2077 game play demo vids and imagine how glorious it's going to be to finally play it….
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05-29-2020, 10:47 AM
#621
Originally Posted By Elvis.Costello⏩
Feels
Das it mane. Sitting there with my pants around my ankles wondering why god didn’t move my pen1s size slider farther to the right.
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06-01-2020, 09:00 AM
#622
Cyberpunk 2077 was officially announced
over 8 years ago
.
Now we're ~3 months away boys!! HNGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG GGGGGGGGGGGGGGGG
Please don't delay again bb.
Now we're ~3 months away boys!! HNGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG GGGGGGGGGGGGGGGG
Please don't delay again bb.
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06-02-2020, 10:21 AM
#623
Originally Posted By R3L3NTL3SS⏩
posted January 10, 2013
Cyberpunk 2077 was officially announced
over 8 years ago
.
Now we're ~3 months away boys!! HNGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG GGGGGGGGGGGGGGGG
Please don't delay again bb.
Now we're ~3 months away boys!! HNGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG GGGGGGGGGGGGGGGG
Please don't delay again bb.
+++ miscin' at work crew +++
06-02-2020, 12:20 PM
#624
lmao this is such horse****
https://twitter.com/CyberpunkGame/st...83702241157127
hype dead until I SEE more product.
https://twitter.com/CyberpunkGame/st...83702241157127
hype dead until I SEE more product.
Go Canucks Go!
Mais notre monde érodé restera le même
Et demain toi et moi serons partis
06-02-2020, 12:29 PM
#625
Originally Posted By VTheKing⏩
Falling to the SJW bull****. I'm disgusted with the decision. Srs. Messaged them about my thoughts on Instagram…not that they will give a fk.
lmao this is such horse****
https://twitter.com/CyberpunkGame/st...83702241157127
hype dead until I SEE more product.
https://twitter.com/CyberpunkGame/st...83702241157127
hype dead until I SEE more product.
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06-02-2020, 12:39 PM
#626
+++ miscin' at work crew +++
06-02-2020, 12:47 PM
#627
Originally Posted By R3L3NTL3SS⏩
The cynic in me believes it's yet another stall tactic with a topical excuse.
Falling to the SJW bull****. I'm disgusted with the decision. Srs. Messaged them about my thoughts on Instagram…not that they will give a fk.
Go Canucks Go!
Mais notre monde érodé restera le même
Et demain toi et moi serons partis
06-02-2020, 01:04 PM
#628
Originally Posted By VTheKing⏩
Was gonna pirate it anyway, but at least now I won't feel as bad.
lmao this is such horse****
https://twitter.com/CyberpunkGame/st...83702241157127
hype dead until I SEE more product.
https://twitter.com/CyberpunkGame/st...83702241157127
hype dead until I SEE more product.
Survival. When the jungle tears itself down and builds itself into something new. Guys like you and me, we end up dead. Doesn’t really mean anything. Or, if we happen to live through it, well that doesn’t mean anything either.
- jackamo2887
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06-02-2020, 01:49 PM
#629
Cynically, its the logical choice from a business perspective. Wait until they can eat up the whole news cycle. Same with sony. Get to earn your social credit cake and eat it too IMO. But yea obv disappointed about this and the Sony conference. 2020 really is a chit year on all fronts lol. Pretty much expect the 3000 series cards, new consoles, and CP to get pushed to 2021 at this point
pls no
pls no
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06-02-2020, 02:04 PM
#630
Originally Posted By VTheKing⏩
lmao this is such horse****
https://twitter.com/CyberpunkGame/st...83702241157127
hype dead until I SEE more product.
https://twitter.com/CyberpunkGame/st...83702241157127
hype dead until I SEE more product.
Originally Posted By R3L3NTL3SS⏩
Falling to the SJW bull****. I'm disgusted with the decision. Srs. Messaged them about my thoughts on Instagram…not that they will give a fk.
Originally Posted By TokenV⏩
Why are ya'll surprised?
CDPR pls
I know we're all aware of PR (Public Relations). That's all it is, a PR stunt, and they're appealing to a certain audience to secure sales in that area.
I don't give a fuk as long as it doesn't lower the quality of the product I receive.
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