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11-14-2016, 10:47 AM
#12571
Originally Posted By Budjola
support crew, where are my support or quit brahs
right here bruh.

Not hating the "new" Alistar. He's less "press all your buttons now you're useless for 8 seconds" but pretty much the same.

Just downgraded from 75mbps to 12mbps since comcrap jacked up the price. Gonna see how league runs but might just stick to arams from now on.
hard to hate on a fellow wings fan but….


i need to cut… badly.
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11-14-2016, 11:37 AM
#12572
really like playing Vi, especially with the COTC mastery now. so much fun. really want to main vi and talon this season with how things are going. my other junglers amumu, zac, rammus are also in a decent spot. i loved playing master yi but i'm not sure how he is going to be in this meta

Originally Posted By VTheKing
^meh

Lethality is a good change. Flat arpen has the problem of being early-game oriented because nearly all champions grow more armor than what you can stack with armor penetration, so to make the stat useful it had to be tuned to be strong early-mid game. So they made it a scaling stat so that AD assassins/casters don't stomp too hard when they're ahead early but if it's late game their itemization is stronger.

Champions like Talon and Kat definitively needed a rework. Talon for being one-dimensional as ****, stomping hard in certain matchups but completely useless in others with little wiggle room for outplay. And Kat for being a retarded button-smashing champion.

To an extent yeah, other things they change just to change like removing smite buffs and adding plants. But overall I think they've done a really good job updating champion kits from **** you would never play unless OP to stuff you actually want to get a hang of.

E: pretty sure Flex Q is broken though. think they punish premades way too hard, making a 5-stack of goldies run into solo diamonds and stuff
yeah flat pen was busted. if you sucked in lane or if someone fed an assassin, you can't even build straight tank against them because they have enough gold to ar pen right through you.

the only reworked champ i played so far is talon and he's awesome. glad he has some lane sustain now and his rake being longer but narrower helps give him some more poke in lane. the irelia-like Q for cs'ing is also awesome.

the jungle changes are pretty cool. makes it so much easier for aoe junglers to clear, and more regen from more monsters in wraiths and krugs camps. longer respawn times mean you don't get punished as hard for ganking more by counterjunglers, and eliminates rito's concern over bot lanes taking camps to get an early advantage. mid laners would also like all the extra wraits because the extra gold and cs really adds up now. the plants are kind of gimmicky but at the same time are kinda fun and add more utility in terms of vision and sustain in a small way

Originally Posted By jesteraq
Don't understand why they gutted the **** out of Youmuus
i guess they want to make it strictly an assassin item, for sneaking up on others. for like talon or zed, where attack speed doesn't matter as much. would make it used less by ADC's. shame because i loved rushing it on a few champs such as yi

Originally Posted By VTheKing
deranked as 5 on gold IV account (0-10), bronze 3 in flex.

went 5-5 on plat V main account, bronze 1 in flex.

logic
yeah they place you with chit MMR people in games, then regardless if you win or lose them all, your MMR tanks too. such bs. i'm not doing placements until much later on since I don't want to go back to bronze 4
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11-15-2016, 09:08 PM
#12573
lol riot threatening to ban a support singed smite main because "he doesnt communicate with team" which is untrue, because he tells his teammates every game what hes going to be doing, and he actually tries to win and isn't a troll

he has over 2000 games as smite support singed and has a 53% win rate

stupid riot trying to dictate how people play the game…
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11-16-2016, 01:59 AM
#12574
Originally Posted By Theboy314
got my 11th account permanently banned today

have probably spent around $700 on xp/ip boosts alone grinding to 30 every time

think its time to uninstall tbh

game is way too sensitive, i remember back when trash talking was a part of gaming community in COD 4 halo 3 etc.

no everyone is a sensitive pussy special snowflake that cant handle mean words from strangers online so they report

fuk this game
Hey bruh.. Previous counter strike player and reformed rager here.

Getting permabanned shouldn't happen if you actually enjoy the game, so I'm guessing you don't. Rito already throws out chat restriction and 14 day bans before it happens, so if you don't reform after that you simply don't care. And if you don't give a fuk then its fine, but I know people like you, as a matter of fact I used to be the same. I'm doing a lot of assuming now so if this truly doesn't fit for you then cool, ignore it. But if it does, hopefully you get something out of this post:

First of all, if you get mad at feeding teammates, losing, or perhaps especially if people critique your play, there are a couple of things you need to understand:

1) Teammates suck, they are gonna make potato plays no matter what elo you are. I was raging in bronze, in silver, in gold, in plat - I was watching rank 1 NA Tarzaned stream, and he was legitimately raging hard af at his teammates (two of them were pro players on SSG one of them being Ambition). Literally every single elo you ever play in will have people do maximum potato plays that you strongly disagree with. Mistakes you'd think even a silver player wouldn't do. So first of all accept this part of the game - your teammates will suck ass and with the way rito has patched this game, its so team oriented its not really realistic to truly solocarry except a few instances (getting fed on a scaling champ that can pressure the map AND your team manages to let you carry).

If you want to win games, you better shut the fuk up, because the second you say anything even SLIGHTLY negative, you will tilt people. I'm willing to bet people like yourself tilt you ingame too. Or maybe they don't, maybe you love everyone typing furiously in chat, IDK. Odds are though, you don't want to hear your retarded teammates bullchit, and they don't want to hear yours. Literally the second you open your mouth you have negatively impacted the game and made your chances of winning smaller. This being such a teamplay focused game, you need a large number of games to climb, even if your true skill is significantly higher than your elo. I personally never type anything in chat except for shotcalling, or if I truly have given up on the game and try convincing my team to open/ff.

If you're like me, you have a strong personal ethos. So when a teammate starts saying some bullchit thats just unfair/not true, it just tilts you hard af. Lets say you are top, get cheese ganked by their twitch level 2, and from that point forward literally laning 1v2. You manage to stay relevant, dying only once and being behind by 10 cs. Meanwhile your team does literally nothing with the freedom of being 4v3 on the other side of the map, and after a midgame teamfight that goes wrong, your jungler out of all people say "honestly (champion you're playing), you fukin suck. Uninstall".

So you were crippled whole laning phase because of the 1v2 lane top because of the jg camp, your jungler did absolutely nothing to help you or make things happen on the other side of the map, And he is blaming you. At least for (old) me, that would mean I'm done with the game, time to int/afk/tear him a new ******* in chat or a mixture of the three. And maybe it feels good to do this, but what you understand is that the way rito works is, you're the one getting the ban in this situation. So what is happening is basically nothing. He got his scapegoat in you (when someone loses a game, they always look for a scapegoat), your raging will literally not affect him in the slightest, however it will potentially land you a ban. Over a dude you'll likely never meet/play with ever again. Such a huge waste of time and energy, especially considering my first point in that you will get complete potatos in many of your games, and if you are to ever succeed / have fun with this game, you need to just understand that, ignore chat / mute if it tilts you and focus on your own play only.

Another point I'd like to make is that people need to get rid of this notion that they need to carry. I think thats another source of a lot of the raging going on these days. People have actually been duped into believing they need to solocarry all their games to climb, which is just insanely dumb. This game is very team oriented - it has always been, but even more now as they have made it way more forgiving for falling behind. Back in the day, the worst thing you could get on a team was a feeder, because if he lost lane, his lane opponent would quickly snowball way out of control, being up 5 levels on his lane opponent and 3 levels up on the rest of your team - he was untouchable and would just hardcarry the game for his team. Now, thats not so true anymore. You get so much back for being behind - extra xp etc, and the game is all about how people move as a team at later stages, and pressure. So even in games where you completely dumpster on your lane opponent, you can't expect a win. As a matter of fact, you can never expect a win. You are always at the mercy of your team, if they don't make the correct plays you are fuked. So this obsession with solocarrying is just so cancerous because people gets so god damn mad when they try their damnest to win, but can't because their teammates are playing bad. If people could just accept that the result of any given game is out of your hand, and focus on playing correct league of legends themselves - play to learn and have fun - that would be so much better.

Another point about climbing (this is turning into a crazy rant that probably has nothing to do with you lel), league being a 5v5 game it takes way longer for people to climb than it technically "should". I was C on iccup in scbw and masters in sc2, and on my smurfs I had legit 100% winrate from placements to right before I hit my true rank. Meanwhile, especially in this flex queue fiasco, you'll see pro players like faker fail to carry in silver games (NO JOKE!). Of course, if you are a masters player playing vs silvers you will have an insane winrate, but even then you'll lose some games. This becomes a bigger problem if you are slightly talented at games - your skill will develop way quicker than you can ever hope to climb. For me, having been a top player in counter strike in my country and playing with and against some of the best css players at the time, and a decent starcraft player, coming into league was so insanely frustrating. I was sitting in silver feeling hopeless because I could tell I was way better than my teammates and opponents, yet I lacked the more advanced understanding of turning my advantages into wins. So I'd get fed af in a large amount of games, but managing only a 55% winrate which for me felt like I was making no progress (in starcraft, if you were one tier above your opponent you'd win every game basically - a masters player wouldn't lose to a diamond player basically ever).

Yeah idk this was a crazy ramble take it for what it is

inb4

Originally Posted By Purfected
lol riot threatening to ban a support singed smite main because "he doesnt communicate with team" which is untrue, because he tells his teammates every game what hes going to be doing, and he actually tries to win and isn't a troll

he has over 2000 games as smite support singed and has a 53% win rate

stupid riot trying to dictate how people play the game…
I saw that guy on LoLhounds yt-channel, such bs from rito. If he has a 53% winrate, having him on singed support with smite is literally better than having any champ with sub 50% winrate on your team. I love how hypocritical this is from rito, they even have it in their rules that you can't report ppl for not following meta. Where do we draw the line? I play tryn top, pretty off meta considering toplaners in this meta are supposed to be either a) dedicated tanks b) champions with high impact teamfighting - I basically never group and do my own thing to win the game, and a lot of teammates doesn't like seeing a tryn on their team because they know they will only be grouping as 4.
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11-16-2016, 02:02 AM
#12575
Originally Posted By Purfected
yeap I agree. I hate most of the new item itemization

as a former ADC main I despised the ADC reworks for season 6

these assassin reworks are not needed at all. and just as you say, most of the time it just makes the champion feel clunky
Rito just keeps fukin over ADCs. It was already the lowest impact role in soloq until lategame (where they become the highest impact role). Really fun to play ADC in todays meta, the game is over before you get to impact it unless you have a playmaking support who gets you fed af. Now that Rengar, Kha etc are OP af and they removed armpen, they are even more low impact than before. I would never ever play ADC in this meta. As a matter of fact I swapped from ADC to top and I started climbing immediately.
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11-16-2016, 08:12 AM
#12576
Originally Posted By Horizon92
Hey bruh.. Previous counter strike player and reformed rager here.

Getting permabanned shouldn't happen if you actually enjoy the game, so I'm guessing you don't. Rito already throws out chat restriction and 14 day bans before it happens, so if you don't reform after that you simply don't care. And if you don't give a fuk then its fine, but I know people like you, as a matter of fact I used to be the same. I'm doing a lot of assuming now so if this truly doesn't fit for you then cool, ignore it. But if it does, hopefully you get something out of this post:

First of all, if you get mad at feeding teammates, losing, or perhaps especially if people critique your play, there are a couple of things you need to understand:

1) Teammates suck, they are gonna make potato plays no matter what elo you are. I was raging in bronze, in silver, in gold, in plat - I was watching rank 1 NA Tarzaned stream, and he was legitimately raging hard af at his teammates (two of them were pro players on SSG one of them being Ambition). Literally every single elo you ever play in will have people do maximum potato plays that you strongly disagree with. Mistakes you'd think even a silver player wouldn't do. So first of all accept this part of the game - your teammates will suck ass and with the way rito has patched this game, its so team oriented its not really realistic to truly solocarry except a few instances (getting fed on a scaling champ that can pressure the map AND your team manages to let you carry).

If you want to win games, you better shut the fuk up, because the second you say anything even SLIGHTLY negative, you will tilt people. I'm willing to bet people like yourself tilt you ingame too. Or maybe they don't, maybe you love everyone typing furiously in chat, IDK. Odds are though, you don't want to hear your retarded teammates bullchit, and they don't want to hear yours. Literally the second you open your mouth you have negatively impacted the game and made your chances of winning smaller. This being such a teamplay focused game, you need a large number of games to climb, even if your true skill is significantly higher than your elo. I personally never type anything in chat except for shotcalling, or if I truly have given up on the game and try convincing my team to open/ff.

If you're like me, you have a strong personal ethos. So when a teammate starts saying some bullchit thats just unfair/not true, it just tilts you hard af. Lets say you are top, get cheese ganked by their twitch level 2, and from that point forward literally laning 1v2. You manage to stay relevant, dying only once and being behind by 10 cs. Meanwhile your team does literally nothing with the freedom of being 4v3 on the other side of the map, and after a midgame teamfight that goes wrong, your jungler out of all people say "honestly (champion you're playing), you fukin suck. Uninstall".

So you were crippled whole laning phase because of the 1v2 lane top because of the jg camp, your jungler did absolutely nothing to help you or make things happen on the other side of the map, And he is blaming you. At least for (old) me, that would mean I'm done with the game, time to int/afk/tear him a new ******* in chat or a mixture of the three. And maybe it feels good to do this, but what you understand is that the way rito works is, you're the one getting the ban in this situation. So what is happening is basically nothing. He got his scapegoat in you (when someone loses a game, they always look for a scapegoat), your raging will literally not affect him in the slightest, however it will potentially land you a ban. Over a dude you'll likely never meet/play with ever again. Such a huge waste of time and energy, especially considering my first point in that you will get complete potatos in many of your games, and if you are to ever succeed / have fun with this game, you need to just understand that, ignore chat / mute if it tilts you and focus on your own play only.

Another point I'd like to make is that people need to get rid of this notion that they need to carry. I think thats another source of a lot of the raging going on these days. People have actually been duped into believing they need to solocarry all their games to climb, which is just insanely dumb. This game is very team oriented - it has always been, but even more now as they have made it way more forgiving for falling behind. Back in the day, the worst thing you could get on a team was a feeder, because if he lost lane, his lane opponent would quickly snowball way out of control, being up 5 levels on his lane opponent and 3 levels up on the rest of your team - he was untouchable and would just hardcarry the game for his team. Now, thats not so true anymore. You get so much back for being behind - extra xp etc, and the game is all about how people move as a team at later stages, and pressure. So even in games where you completely dumpster on your lane opponent, you can't expect a win. As a matter of fact, you can never expect a win. You are always at the mercy of your team, if they don't make the correct plays you are fuked. So this obsession with solocarrying is just so cancerous because people gets so god damn mad when they try their damnest to win, but can't because their teammates are playing bad. If people could just accept that the result of any given game is out of your hand, and focus on playing correct league of legends themselves - play to learn and have fun - that would be so much better.

Another point about climbing (this is turning into a crazy rant that probably has nothing to do with you lel), league being a 5v5 game it takes way longer for people to climb than it technically "should". I was C on iccup in scbw and masters in sc2, and on my smurfs I had legit 100% winrate from placements to right before I hit my true rank. Meanwhile, especially in this flex queue fiasco, you'll see pro players like faker fail to carry in silver games (NO JOKE!). Of course, if you are a masters player playing vs silvers you will have an insane winrate, but even then you'll lose some games. This becomes a bigger problem if you are slightly talented at games - your skill will develop way quicker than you can ever hope to climb. For me, having been a top player in counter strike in my country and playing with and against some of the best css players at the time, and a decent starcraft player, coming into league was so insanely frustrating. I was sitting in silver feeling hopeless because I could tell I was way better than my teammates and opponents, yet I lacked the more advanced understanding of turning my advantages into wins. So I'd get fed af in a large amount of games, but managing only a 55% winrate which for me felt like I was making no progress (in starcraft, if you were one tier above your opponent you'd win every game basically - a masters player wouldn't lose to a diamond player basically ever).

Yeah idk this was a crazy ramble take it for what it is
Brah, you know what the problem is? Riot promotes solo q as THE competitive scene instead of team leagues and team play. It has gotten to the point where ranked 5s isn't even a thing anymore, and it will only get worse once Riot franchises teams. What's the point of creating your own team that practices and plays together? In LoL, there isn't one. A team based game that doesn't promote team culture? It doesn't make sense at all.

Think back to competitive CS and CSS. Did your pug 'rank' ever determine your skill? Fuk no. No one cared about ESEA's matchmaking formula or whatever garbage they had for pugs. The true indicator of skill was your TEAM'S play. It was where your TEAM placed at the end of CAL or CEVO or ESEA or whatever fuking league was popular at the time. Climbing out of open in CS was one of the most rewarding things in competitive play. I hit main the season CAL died and it was the absolute best feeling in the world. My team was ecstatic, coms were insane, it was fuking incredible.

There isn't anything like that in league. It's not rewarding at all to climb in solo q. The first time I hit diamond back in S3 I think, I was excited for a whole 5 minutes. Then I realized I have to put in another 500 games, another 12 hours a day to even hope to make it to masters. There isn't a competitive TEAM aspect at all in league of legends. It's just mindless pugs that you have to grind in order to climb. It's who can micromanage idiots on your team better. And it's riot's own fuking fault for promoting that culture.

You want to remove the toxicity and flame from solo q? Promote a TEAM oriented league like there was in CAL and ESEA. And I'm not talking about bullchit like dynamic q and flex q because that only makes it worse. I'm talking ranked 5s. In a team game, a team's play should be the true indicator of skill. Not bullchit solo q.
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11-16-2016, 09:18 AM
#12577
Originally Posted By Purfected
lol riot threatening to ban a support singed smite main because "he doesnt communicate with team" which is untrue, because he tells his teammates every game what hes going to be doing, and he actually tries to win and isn't a troll

he has over 2000 games as smite support singed and has a 53% win rate

stupid riot trying to dictate how people play the game…
Originally Posted By Horizon92
I saw that guy on LoLhounds yt-channel, such bs from rito. If he has a 53% winrate, having him on singed support with smite is literally better than having any champ with sub 50% winrate on your team. I love how hypocritical this is from rito, they even have it in their rules that you can't report ppl for not following meta. Where do we draw the line? I play tryn top, pretty off meta considering toplaners in this meta are supposed to be either a) dedicated tanks b) champions with high impact teamfighting - I basically never group and do my own thing to win the game, and a lot of teammates doesn't like seeing a tryn on their team because they know they will only be grouping as 4.
Was going to post about this too. Riot before has talked about not wanting to "enforce a meta" on players, but now look, the entire queue system is based on meta, and players can get banned if them going off-meta pisses off team mates. They also said the singed guy didn't "communicate with his team" when in the video it was clear he did. I'm not sure what Riot expects from solo queue really… because if this is how they want to do things, majority of the players would be banned lol
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11-16-2016, 10:22 AM
#12578
Originally Posted By NillaWafer
Brah, you know what the problem is? Riot promotes solo q as THE competitive scene instead of team leagues and team play. It has gotten to the point where ranked 5s isn't even a thing anymore, and it will only get worse once Riot franchises teams. What's the point of creating your own team that practices and plays together? In LoL, there isn't one. A team based game that doesn't promote team culture? It doesn't make sense at all.

Think back to competitive CS and CSS. Did your pug 'rank' ever determine your skill? Fuk no. No one cared about ESEA's matchmaking formula or whatever garbage they had for pugs. The true indicator of skill was your TEAM'S play. It was where your TEAM placed at the end of CAL or CEVO or ESEA or whatever fuking league was popular at the time. Climbing out of open in CS was one of the most rewarding things in competitive play. I hit main the season CAL died and it was the absolute best feeling in the world. My team was ecstatic, coms were insane, it was fuking incredible.

There isn't anything like that in league. It's not rewarding at all to climb in solo q. The first time I hit diamond back in S3 I think, I was excited for a whole 5 minutes. Then I realized I have to put in another 500 games, another 12 hours a day to even hope to make it to masters. There isn't a competitive TEAM aspect at all in league of legends. It's just mindless pugs that you have to grind in order to climb. It's who can micromanage idiots on your team better. And it's riot's own fuking fault for promoting that culture.

You want to remove the toxicity and flame from solo q? Promote a TEAM oriented league like there was in CAL and ESEA. And I'm not talking about bullchit like dynamic q and flex q because that only makes it worse. I'm talking ranked 5s. In a team game, a team's play should be the true indicator of skill. Not bullchit solo q.
Its strange. They are trying to make it more team oriented, and I don't understand why. It was already extremely team oriented on pro level, where generally speaking, people didn't get out of their minds fed and just snowballed the game solely of that. Teamplay was always a heavy element - its a 5v5 game after all. So it makes no sense changing the meta to what its now for the pro scene. But it makes even less sense for soloq, as it just makes it feel less rewarding to play.

I remember back in counter strike everyone was on IRC, everyone knew the good players and you gained respect through your play and your peers. There were no ranking systems, only practices for tournaments and leagues. I created my own team of 3 high level players and two straight off public servers, trained them for about a year and we became a top 10 team through teamplay and well planned strategies/tactics. In league? Chat rooms came so late I don't think anyone even uses it, and everyone is playing soloq because thats what the game is all about - so why the hell are they making the game even more team focused? I have no idea.
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11-16-2016, 11:51 AM
#12579
Originally Posted By LordBroski
Was going to post about this too. Riot before has talked about not wanting to "enforce a meta" on players, but now look, the entire queue system is based on meta, and players can get banned if them going off-meta pisses off team mates. They also said the singed guy didn't "communicate with his team" when in the video it was clear he did. I'm not sure what Riot expects from solo queue really… because if this is how they want to do things, majority of the players would be banned lol

yep kind of reminds me of twinking in world of warcraft and how blizzard went out and screwed over everybody that liked to play twinks.
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11-16-2016, 01:00 PM
#12580
Originally Posted By Horizon92
Its strange. They are trying to make it more team oriented, and I don't understand why. It was already extremely team oriented on pro level, where generally speaking, people didn't get out of their minds fed and just snowballed the game solely of that. Teamplay was always a heavy element - its a 5v5 game after all. So it makes no sense changing the meta to what its now for the pro scene. But it makes even less sense for soloq, as it just makes it feel less rewarding to play.

I remember back in counter strike everyone was on IRC, everyone knew the good players and you gained respect through your play and your peers. There were no ranking systems, only practices for tournaments and leagues. I created my own team of 3 high level players and two straight off public servers, trained them for about a year and we became a top 10 team through teamplay and well planned strategies/tactics. In league? Chat rooms came so late I don't think anyone even uses it, and everyone is playing soloq because thats what the game is all about - so why the hell are they making the game even more team focused? I have no idea.
A solo q based system isn't even good for the pro scene. It's actually worse.

Just look at the NA professional scene to see how backwards it is. All of these challenger players in NA have never played on a competitive team in their entire lives. They have no experience with a team dynamic. They have never played in a single scrim. They have never practiced with 4 other people. They have never learned strats and the macro aspects of the game. They don't know what it's like to play a game with 4 other people screaming in your headset. All they know is solo q, playing in a closed and quiet environment with 4 idiots on your team.

So it's no wonder NA teams rarely take new challenger players, opting instead for proven EU and Korean pros. And when they do take new challenger players, 9/10 of them fuking suck because they have never played in an environment like that.

Man, I could talk about all the dumb chit rito does all day. I'm really just sad that all of these young kids won't know what it's like to play on a competitive team. Instead, all they'll know will be toxic chit in solo q.
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11-16-2016, 02:14 PM
#12581
Originally Posted By Horizon92
Rito just keeps fukin over ADCs. It was already the lowest impact role in soloq until lategame (where they become the highest impact role). Really fun to play ADC in todays meta, the game is over before you get to impact it unless you have a playmaking support who gets you fed af. Now that Rengar, Kha etc are OP af and they removed armpen, they are even more low impact than before. I would never ever play ADC in this meta. As a matter of fact I swapped from ADC to top and I started climbing immediately.
this is truly the feels. i only play ad and tf/lb. leblanc is not irrelevant after rework but she doesnt feel the same as the champ that really got me addicted to this game, goodnight sweet princess.

and now adc is just flat out unenjoyable unless u like to be handicapped until 30 mins and leave the fate of game up to your other 4 teammates. armor pen runes and fervor gave so many adc's a midgame presence, now one has to accept that everyone on the other team(including the mages that 1 shot u at 15 mins) will take at least ~40 percent less damage until u get last whisper(only bonus armor when everyone has 80 base wtf) which effectively exempts damage builders from ever taking real damage until 25 mins. assassins, jhin, and draven where the only champs with kits that flat armor pen exploited. the other ad's legit needed apen runes to feel like they could participate in the early/mid game unless they are utility based like ashe/siver bcuz they offer mroe than damage.

and new fervor is trash until late game, and even then it is just lmao. 40 ad avg stacks, 60 ad max stacks, ninja tabis now block fervor damage when they used to not, so now the early game ad mastery is less effective against the early game anti-ad buy, neat. yeah now lifesteal works with fervor but at what cost?

ls is a garbage defensive stat that is specifically countered by burst(aka the exact champs that spend all game trying to kill the ad). armor and health wuld help an ad survive a burst but they quite literally are forced to build 10k worth of damage just to feel like a proper champion, and then only superscalers like vayne/jinx can afford a slot to a guardian angel(only appropriate amor item for adc). i understand riot has balanced the class around late game damage, but their means of doing it with rng crit just feels bad until the last 10 minutes of the game. maybe give ad's exponential base damage growth per level so the late game damage identity is ensured, but remove crit. crit is partly to blame for how helpless an ad player feels and one reason why armor pen item build was considered more 'fun' aka less tilting; it meant smooth, predictable aa dps and honest ability scaling since no trash zeal item until late game which is when a strictly damage scaling item should be bought. id actulayy prefer a crit item rework bcuz it less drastic and changes the game less.

i think most ad players like myself enjoy the challenge that the role offers. having to consistently evade enemy damage, while simultaneously trying to max your dps, with the utmost emphasis on positioning of any class. but right now the 'challenge' one has to overcome just is too mcuh in this preseason to even be fun. i dont find many melees fun except to play every now and then
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11-16-2016, 02:20 PM
#12582
Streaming some silver/gold tier games on twitch… come for some laughs at the **** plays

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11-16-2016, 04:50 PM
#12583
Originally Posted By NillaWafer
A solo q based system isn't even good for the pro scene. It's actually worse.

Just look at the NA professional scene to see how backwards it is. All of these challenger players in NA have never played on a competitive team in their entire lives. They have no experience with a team dynamic. They have never played in a single scrim. They have never practiced with 4 other people. They have never learned strats and the macro aspects of the game. They don't know what it's like to play a game with 4 other people screaming in your headset. All they know is solo q, playing in a closed and quiet environment with 4 idiots on your team.

So it's no wonder NA teams rarely take new challenger players, opting instead for proven EU and Korean pros. And when they do take new challenger players, 9/10 of them fuking suck because they have never played in an environment like that.

Man, I could talk about all the dumb chit rito does all day. I'm really just sad that all of these young kids won't know what it's like to play on a competitive team. Instead, all they'll know will be toxic chit in solo q.
You do realise without solo q there would be no League of Legends right?

We get it, you hate solo que. But you have to accept this game exists because of its player base, not it's pro scene. And the majority of players do not have 4 friends of equal skill level covering all roles to put together a cohesive team

NAs "problems" have nothing to do with recruiting challenger players. KR dominates league for entirely different reasons and considering all regions recruited from the solo que challenger ladder there's no reason to say these solo que players can't become professional player. Faker was Solo Que number before he played on a pro team after all.

Also saying "Team ranked" should be a true indicator of skill is a bit silly too. You can put a Diamond V Soraka main in a team with 4 other Diamond 1s and if you went up against a full team of Diamond 1s you'd have a VERY hard time spotting who the Diamond V is on their team. Being able to join a team and pick a "simple role" then doing whatever your friends tell you is not indicative of how good you are. If I had Dyrus sitting behind me telling exactly what I should do on my champs and where to be I'd probably get to Masters.

Yes you do need macro plays and strats in team play. But let's not talk **** here. You need Macro plays to reach high elo in solo q since proper rotations is key to outplaying your lane opponent. As for "Strats", I don't think putting an Orianna ball onto Malphite and then doing some wombo combo synergy is an indicator of skill.

All the things you need for a good team (Mechanics, macro plays, game knowledge) are just as vital in Solo Que. The reason Solo Que is the best indicator of skill is it removes any obscuring factors (such as playing with people far better than you) and gives you a true reflection of your skill relative to everyone else. To be honest I actually find Team Ranked to be the most boring and ****ty way to play the game, yes you are able to put together strats and stuff but team play basically forces you to play a strict meta and pick from a pool consisting of about 5 champs per lane.
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11-16-2016, 05:35 PM
#12584
Originally Posted By Horizon92
Its strange. They are trying to make it more team oriented, and I don't understand why. It was already extremely team oriented on pro level, where generally speaking, people didn't get out of their minds fed and just snowballed the game solely of that. Teamplay was always a heavy element - its a 5v5 game after all. So it makes no sense changing the meta to what its now for the pro scene. But it makes even less sense for soloq, as it just makes it feel less rewarding to play.

I remember back in counter strike everyone was on IRC, everyone knew the good players and you gained respect through your play and your peers. There were no ranking systems, only practices for tournaments and leagues. I created my own team of 3 high level players and two straight off public servers, trained them for about a year and we became a top 10 team through teamplay and well planned strategies/tactics. In league? Chat rooms came so late I don't think anyone even uses it, and everyone is playing soloq because thats what the game is all about - so why the hell are they making the game even more team focused? I have no idea.
In Counter-Strike it's very easy to tell apart people with minute skill differences because being just a little slow or off-aim makes a huge difference, so you don't need much time to realize when someone is better at the game than others. Not so much in League, where being a skilled player is a far more abstract concept. So it's very telling when someone can systematically stomp others in League SoloQ.
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11-16-2016, 07:01 PM
#12585
Originally Posted By DouLou
You do realise without solo q there would be no League of Legends right?

We get it, you hate solo que. But you have to accept this game exists because of its player base, not it's pro scene. And the majority of players do not have 4 friends of equal skill level covering all roles to put together a cohesive team

NAs "problems" have nothing to do with recruiting challenger players. KR dominates league for entirely different reasons and considering all regions recruited from the solo que challenger ladder there's no reason to say these solo que players can't become professional player. Faker was Solo Que number before he played on a pro team after all.

Also saying "Team ranked" should be a true indicator of skill is a bit silly too. You can put a Diamond V Soraka main in a team with 4 other Diamond 1s and if you went up against a full team of Diamond 1s you'd have a VERY hard time spotting who the Diamond V is on their team. Being able to join a team and pick a "simple role" then doing whatever your friends tell you is not indicative of how good you are. If I had Dyrus sitting behind me telling exactly what I should do on my champs and where to be I'd probably get to Masters.

Yes you do need macro plays and strats in team play. But let's not talk **** here. You need Macro plays to reach high elo in solo q since proper rotations is key to outplaying your lane opponent. As for "Strats", I don't think putting an Orianna ball onto Malphite and then doing some wombo combo synergy is an indicator of skill.

All the things you need for a good team (Mechanics, macro plays, game knowledge) are just as vital in Solo Que. The reason Solo Que is the best indicator of skill is it removes any obscuring factors (such as playing with people far better than you) and gives you a true reflection of your skill relative to everyone else. To be honest I actually find Team Ranked to be the most boring and ****ty way to play the game, yes you are able to put together strats and stuff but team play basically forces you to play a strict meta and pick from a pool consisting of about 5 champs per lane.
The difference in today's solo q and the past seasons of solo q is that Riot used to design the game around solo q because the competitive scene was basically nonexistent. The pro scene was always there, yes, but it was never a driving factor in game design, and it sure as hell didn't make them anywhere close to the amount of money it makes them today. The game itself used to reflect that for the exact reasons Horizon has already said. The game was a lot more snowbally, and a single person could carry the entire game.

I don't hate solo q. I think it was pretty good back in the day. It's just nowhere near what it used to be, and thats why people like me and horizon are fed up with it.

I'm also going to entirely disagree that solo q is the best indicator of skill. I think it's just the easiest way to have competition and have an actual representation of skill within games that are as popular as league is. The competitive team scene is and will always be the best indicator of skill. I'm sorry, but no matter how many times you get the #1 challenger spot, you will never be considered the best until you win with a team. Would faker be considered the best player in the world if he never joined SKT and just won solo q all the time? Nope. He'd just be another apdo.
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11-17-2016, 12:27 PM
#12586
The new client ****ing sucks. idk how Rito missed the most obvious features. You can't make custom games with bots, no custom item lists, and the rune pages are so ugly I couldn't even tell I was running Tier 2 AD runes. LOL. no ty reverting back to legacy
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11-17-2016, 01:38 PM
#12587
Originally Posted By Theboy314
got my 11th account permanently banned today

have probably spent around $700 on xp/ip boosts alone grinding to 30 every time

think its time to uninstall tbh

game is way too sensitive, i remember back when trash talking was a part of gaming community in COD 4 halo 3 etc.

no everyone is a sensitive pussy special snowflake that cant handle mean words from strangers online so they report

fuk this game
You must be saying some f*ked up **** every single game and raging 24/7 to get 11 accounts banned… I can rage pretty hard and still have never gotten one account perma'd.
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11-17-2016, 02:06 PM
#12588
Originally Posted By ho_124
You must be saying some f*ked up **** every single game and raging 24/7 to get 11 accounts banned… I can rage pretty hard and still have never gotten one account perma'd.
this lol. at what point of spending $700 do you finally think to yourself that "maybe i should stop being so butthurt at this game"

no one wants their game to have a reputation of being a place to trash talk
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11-17-2016, 02:19 PM
#12589
Originally Posted By LordBroski
The new client ****ing sucks. idk how Rito missed the most obvious features. You can't make custom games with bots, no custom item lists, and the rune pages are so ugly I couldn't even tell I was running Tier 2 AD runes. LOL. no ty reverting back to legacy
I legit got aids, it feels sluggish, makes no sense and is just hard to use. Another example of rito fukin with something that is working fine. God damn idiots
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11-17-2016, 03:04 PM
#12590
Originally Posted By Horizon92
I legit got aids, it feels sluggish, makes no sense and is just hard to use. Another example of rito fukin with something that is working fine. God damn idiots
worst change riot has ever done is making you select 2 roles to queue as. legit takes 5+ minutes to find a game now if you queue as mid or ADC. before it would take less than 30 seconds to find a game. and then you just respect pick order. and people who threatened to troll like "mid or afk" never actually trolled anyways. fkin riot is dumb as rocks
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11-18-2016, 02:24 AM
#12591
Originally Posted By Horizon92
Rito just keeps fukin over ADCs. It was already the lowest impact role in soloq until lategame (where they become the highest impact role). Really fun to play ADC in todays meta, the game is over before you get to impact it unless you have a playmaking support who gets you fed af. Now that Rengar, Kha etc are OP af and they removed armpen, they are even more low impact than before. I would never ever play ADC in this meta. As a matter of fact I swapped from ADC to top and I started climbing immediately.
You played the new vayne? 2 shotting anything with 2 items. LOL
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11-18-2016, 07:36 PM
#12592
I dunno if its just bad luck or what but ever since I've been playing flex queue I legit am losing like 70% of my games…and I'm losing some of the games worse than I ever have like its over within 10 minutes. My entire team is just filled with downies and feeders in every single lane..its gotten to the point I don't really want to play anymore

Every game I feel like I'm playing with people who have never played the game before lol
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11-19-2016, 12:01 PM
#12593
Originally Posted By CheekClapperlol
I dunno if its just bad luck or what but ever since I've been playing flex queue I legit am losing like 70% of my games…and I'm losing some of the games worse than I ever have like its over within 10 minutes. My entire team is just filled with downies and feeders in every single lane..its gotten to the point I don't really want to play anymore

Every game I feel like I'm playing with people who have never played the game before lol
This

I've gone from like a 70% win rate to a legit like 25%. Every game is practically called by 15mins. It'll either be 5-25 or 25-5
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11-19-2016, 03:33 PM
#12594
is this video game dying?

I am only plat 2 yet when I queue up the "autofill" feature is enabled because of lack of players.

this game is dying guys
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11-19-2016, 08:56 PM
#12595
god flex queue seems to bring out the worst out of people. starting to get high plats/low diamonds in my matches but they play out like Silver 2 stuff. ****ing cinderhulk riven jungle, ezreal jungle, barrier teemo top… then the utter lack of anything that resembles objective control or grouping.
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11-20-2016, 12:39 AM
#12596
Originally Posted By Purfected
worst change riot has ever done is making you select 2 roles to queue as. legit takes 5+ minutes to find a game now if you queue as mid or ADC. before it would take less than 30 seconds to find a game. and then you just respect pick order. and people who threatened to troll like "mid or afk" never actually trolled anyways. fkin riot is dumb as rocks
One the one hand, its nice because OTPs like me gets their role more often. On the other hand, as you say, the queue times are just ridiculous now. Sometimes I have 10minute + queue times in plat ffs

Originally Posted By Actonspur
You played the new vayne? 2 shotting anything with 2 items. LOL
Vayne actually does less damage now than before so idk what you're talking about lol. She was buffed because of vision changes and the mastery nerfs / removal of armpen made other ADCs weaker.

Originally Posted By Purfected
is this video game dying?

I am only plat 2 yet when I queue up the "autofill" feature is enabled because of lack of players.

this game is dying guys
Because of new queue system as you mentioned earlier, very much doubt the game is declining atm.

Originally Posted By VTheKing
god flex queue seems to bring out the worst out of people. starting to get high plats/low diamonds in my matches but they play out like Silver 2 stuff. ****ing cinderhulk riven jungle, ezreal jungle, barrier teemo top… then the utter lack of anything that resembles objective control or grouping.
It seems like people just don't care in preseason. Flex queue is garbage, I refuse to play it. As someone mentioned earlier, it seems like the odds are heavily stacked against me in flex queue. I get put in silver/gold level games, however on my team we get 3 silver, me plat 4, and a bronze, then the opposite team is gold 1-2 or plat 5. Even in normals people are just fukin around, idk if its because people are just that much worse in my normal MMR (some plats, golds, diamonds) or if they just don't give a fuk. It sucks
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11-20-2016, 10:39 AM
#12597
Going to post some of my end game pics for you miscers. I'll try not to flex to much
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11-20-2016, 12:49 PM
#12598
lmao at TSM, just as you think they've taken that next step they readily disappoint. Sven played Game 3 like complete garbage, total 180 from his summer performance.
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11-20-2016, 07:46 PM
#12599
https://gfycat.com/VioletImprobableBabirusa
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11-20-2016, 09:45 PM
#12600
Originally Posted By CroForce
and they won it fuuk

Hylly was absolutely mental on Thresh, and buckle up for all the "Vayne mains" becoming "Kalista mains" in ranked.
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