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11-29-2020, 10:59 PM
#1381
Originally Posted By ProtO
Haven't been this hyped for a game in a long time.

Steam CP2077 preorder = check
ASUS TUF 155hz 1440p monitor = check
Gigabyte Aero 15X 1070 MaxQ = check
Logitech Proteus Spectrum mouse = check

Fffuuuaaarrrrkkkk 11 days

Anyone heard about a pre-load period yet? There has got to be one cos the steam servers will be overloaded on 10th Dec otherwise.
And you think you are going to get anywhere close to 155 fps with that laptop at 1440p?

Probably 50-60 on ultra, at most.
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11-29-2020, 11:13 PM
#1382
Originally Posted By pondus_levo
And you think you are going to get anywhere close to 155 fps with that laptop at 1440p?

Probably 50-60 on ultra, at most.
No, of course not, but around 60fps on ultra works for me.
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11-29-2020, 11:18 PM
#1383
Originally Posted By ProtO
No, of course not, but around 60fps on ultra works for me.
I hope it gets that. I don't think that engine is very optimized. I'm worried about 1440p on my 1080 TI.

My monitor is so big 1080P looks like crap.
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11-30-2020, 10:10 AM
#1384
. Besides, combat itself is probably one of Cyberpunk 2077’s weaker points. It’s certainly not bad, but if you’re playing this like a straight FPS then you’ll probably be disappointed. The most jarring thing about it is that enemies have a surprising amount of health, often acting as bullet sponges that can take multiple point blank shots to the head before going down for good. This led me to prefer sneaky takedowns where I could manage them, but stealth on its own doesn’t have a ton of depth beyond finding the right moment to crouch walk up behind someone – though using Quickhacks to scout out enemies and set up those opportunities
was a lot of fun.

https://www.ign.com/articles/cyberpu...?sf132774137=1
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11-30-2020, 10:37 AM
#1385
Originally Posted By havoc00
. Besides, combat itself is probably one of Cyberpunk 2077’s weaker points. It’s certainly not bad, but if you’re playing this like a straight FPS then you’ll probably be disappointed. The most jarring thing about it is that enemies have a surprising amount of health, often acting as bullet sponges that can take multiple point blank shots to the head before going down for good. This led me to prefer sneaky takedowns where I could manage them, but stealth on its own doesn’t have a ton of depth beyond finding the right moment to crouch walk up behind someone – though using Quickhacks to scout out enemies and set up those opportunities
was a lot of fun.

https://www.ign.com/articles/cyberpu...?sf132774137=1
yeah i've said that since the beginning. Let's take a look at borderlands. 1 was a great game because the premise/looting was 10/10. the gunplay itself was pretty mediocre though. 2 was just ok because it was more or less the same game with better graphics. the weak gunplay started to show. then 3 was incredible because it improved upon the base game but it really nailed the combat/gunplay. It took them 3 tries to nail it.

CD Projekt red? 3 tries in a third person rpg and still never nailed it. the witcher 3 is one of the GOAT games but the actual combat was really underwhelming compared to the rest of the game. A fps is even harder to nail imo and with their track record, it seems obvious that they'd struggle with the combat of a fps considering most companies don't nail it on their first try
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11-30-2020, 11:07 AM
#1386
Originally Posted By bartosh
yeah i've said that since the beginning. Let's take a look at borderlands. 1 was a great game because the premise/looting was 10/10. the gunplay itself was pretty mediocre though. 2 was just ok because it was more or less the same game with better graphics. the weak gunplay started to show. then 3 was incredible because it improved upon the base game but it really nailed the combat/gunplay. It took them 3 tries to nail it.

CD Projekt red? 3 tries in a third person rpg and still never nailed it. the witcher 3 is one of the GOAT games but the actual combat was really underwhelming compared to the rest of the game. A fps is even harder to nail imo and with their track record, it seems obvious that they'd struggle with the combat of a fps considering most companies don't nail it on their first try
But it wont be reflected in review scores I bet, 8 and 9s down the board which I dont agree with but whatever
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11-30-2020, 11:33 AM
#1387
Originally Posted By havoc00
. Besides, combat itself is probably one of Cyberpunk 2077’s weaker points. It’s certainly not bad, but if you’re playing this like a straight FPS then you’ll probably be disappointed. The most jarring thing about it is that enemies have a surprising amount of health, often acting as bullet sponges that can take multiple point blank shots to the head before going down for good. This led me to prefer sneaky takedowns where I could manage them, but stealth on its own doesn’t have a ton of depth beyond finding the right moment to crouch walk up behind someone – though using Quickhacks to scout out enemies and set up those opportunities
was a lot of fun.

https://www.ign.com/articles/cyberpu...?sf132774137=1
If the combat is like fall out I don't mind it, even with the cheesy hit markers… most recent shooters are like that, rarely do you get super lethal bullets akin to .50 cal blowing off body parts and seeing specific animations.

I wonder how difficulty settings will impact the game, or will there even be options for it?

Originally Posted By bartosh
yeah i've said that since the beginning. Let's take a look at borderlands. 1 was a great game because the premise/looting was 10/10. the gunplay itself was pretty mediocre though. 2 was just ok because it was more or less the same game with better graphics. the weak gunplay started to show. then 3 was incredible because it improved upon the base game but it really nailed the combat/gunplay. It took them 3 tries to nail it.

CD Projekt red? 3 tries in a third person rpg and still never nailed it. the witcher 3 is one of the GOAT games but the actual combat was really underwhelming compared to the rest of the game. A fps is even harder to nail imo and with their track record, it seems obvious that they'd struggle with the combat of a fps considering most companies don't nail it on their first try
I'm replaying the witcher 3 rn and wouldn't consider the combat bad. Maybe only when aiming with crossbows and throwing bombs…

One of the few gripes I have is though how NPC guards are massively op compared to the witcher when he's just starting out or even in mid game.
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11-30-2020, 01:00 PM
#1388
Originally Posted By bartosh
yeah i've said that since the beginning. Let's take a look at borderlands. 1 was a great game because the premise/looting was 10/10. the gunplay itself was pretty mediocre though. 2 was just ok because it was more or less the same game with better graphics. the weak gunplay started to show. then 3 was incredible because it improved upon the base game but it really nailed the combat/gunplay. It took them 3 tries to nail it.

CD Projekt red? 3 tries in a third person rpg and still never nailed it. the witcher 3 is one of the GOAT games but the actual combat was really underwhelming compared to the rest of the game. A fps is even harder to nail imo and with their track record, it seems obvious that they'd struggle with the combat of a fps considering most companies don't nail it on their first try
BL3's improved gunplay came at the cost of uninspiring quest design and **** writing. Granted, the shooting and looting is the selling point for the BL franchise but Cyberpunk 2077 needs to worry about a lot more about the RPG components than the FPS ones.
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11-30-2020, 01:26 PM
#1389
Originally Posted By VTheKing
BL3's improved gunplay came at the cost of uninspiring quest design and **** writing. Granted, the shooting and looting is the selling point for the BL franchise but Cyberpunk 2077 needs to worry about a lot more about the RPG components than the FPS ones.
BL3 story absolutely killed that game. Could go into detail how they dropped the ball in so many ways from **** villains to dropping the plot from The Pre-Sequel. Doubt CDPR ****s up the story that bad.
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11-30-2020, 01:49 PM
#1390
If you are looking for COD type gameplay this isn't the game for you. Nobody should have ever thought that's how it would be given that CDPR has never made a FPS before. If it plays out like new Deus Ex games then it will be serviceable enough to keep the story going which is why you'd want to play this.
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11-30-2020, 02:17 PM
#1391
Bestbuy just charged me for the collectors edition, so it should be shipping out soon; they keep it pending until it is ready. Seems Dec. 10 is a go.
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11-30-2020, 05:30 PM
#1392
I'm glad it's a RPG and nothing like a typical FPS or COD or GTA. If you autists want those games go play them, this is something entirely different and it's staying that way

For those of you that don't like RPGs give this a chance anyway. Good RPGs have good stories and with the gameplay mechanics, you'll like it
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11-30-2020, 06:13 PM
#1393
10 days away boys! Hnggggg

10/10 game incoming. Can't fooking wait!
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11-30-2020, 07:04 PM
#1394
Looks like I'll be playing it on a xbox one S and not a new gen console…fml. Unless a miracle happens and I can get one.
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11-30-2020, 08:38 PM
#1395
Originally Posted By yabbayabba
If you are looking for COD type gameplay this isn't the game for you. Nobody should have ever thought that's how it would be given that CDPR has never made a FPS before. If it plays out like new Deus Ex games then it will be serviceable enough to keep the story going which is why you'd want to play this.
why do people keep caping for CDPR? The combat isnt good well the story is amazing, hey lets make a first person game the shooting isnt good well the story is great. Make a telltale like game if story is so important so over the ass kissing.
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11-30-2020, 09:06 PM
#1396
I already double dipped for the PC and XSX….WTF is wrong with me lmao.


I'm thinking I'll play two different career paths on each, and definitely going with male characters packing extra large dinks….






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11-30-2020, 09:43 PM
#1397
Originally Posted By havoc00
why do people keep caping for CDPR? The combat isnt good well the story is amazing, hey lets make a first person game the shooting isnt good well the story is great. Make a telltale like game if story is so important so over the ass kissing.
Witcher 3 combat wasn't bad though. The problem was that it didn't have a lot of depth, but it wasn't bad. People didn't like Witcher 3 combat because you simply tapped 2 buttons while casting signs.

You ask me, Witcher 3 combat is better than Assassin's Creed where you're on skates.
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11-30-2020, 11:27 PM
#1398
Originally Posted By Unstumpable
Looks like I'll be playing it on a xbox one S and not a new gen console…fml. Unless a miracle happens and I can get one.
same here lol
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11-30-2020, 11:42 PM
#1399
Think I'll sit this one out until the ps5 version of the game releases.
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12-01-2020, 01:15 AM
#1400
Originally Posted By havoc00
why do people keep caping for CDPR? The combat isnt good well the story is amazing, hey lets make a first person game the shooting isnt good well the story is great. Make a telltale like game if story is so important so over the ass kissing.

Not sure who and why started the "combat in Witcher 3 is bad" meme, but it really needs to die. Same for Cyberpunk. People were perfectly content with the Bethesda games' (both TES and Fallout) barely there "combat systems" consisting of either flailing with your arms in 2 animations, or pumping bullet sponges full of lead and laser beams, but apparently TW3 and CP are unplayable messes.


Ok.
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12-01-2020, 03:19 AM
#1401
Seems like this is going out early.



But guess I'll see when it actually gets here.
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12-01-2020, 04:04 AM
#1402
Originally Posted By gbullock32
Seems like this is going out early.



But guess I'll see when it actually gets here.
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12-01-2020, 04:07 AM
#1403
Originally Posted By TokenV
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Haha, I would have gone PC for Collectors but this was the only one in stock at the time so I jumped on it; bought the PC version from GoG.
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12-01-2020, 04:46 AM
#1404
smh at putting down a game like this or witcher due to combat

they aren't fighting games

it's an experience
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12-01-2020, 05:23 AM
#1405
Originally Posted By wasp9166
smh at putting down a game like this or witcher due to combat

they aren't fighting games

it's an experience
To be fair, if a large(ish) portion of the experience is bad for you, then it does make sense to not continue it. It's like getting a really bad half hearted hand job, sure you could keep going or just pass and go and rub one out and at least have a more enjoyable time.
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12-01-2020, 06:03 AM
#1406
Originally Posted By gbullock32
Seems like this is going out early.



But guess I'll see when it actually gets here.
Would be nice if you got it early.
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12-01-2020, 06:08 AM
#1407
Originally Posted By MikeLowrrrey
Would be nice if you got it early.
Says delivery is for today, but UPS only has it as label created so far, but BB isn't too far from me, maybe 45 miles or so.

Don't even have an Xbox but I doubt it will get here that soon anyways.

Will update if it does.
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12-01-2020, 06:29 AM
#1408
Originally Posted By MikeLowrrrey
Witcher 3 combat wasn't bad though.
If TW3 combat was "bad" to you - you played on too easy of a difficulty. Crank it up a notch or two and you will be forced to learn the way the game is meant to be played. It's not bad. At all.
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12-01-2020, 06:35 AM
#1409
Originally Posted By R3L3NTL3SS
If TW3 combat was "bad" to you - you played on too easy of a difficulty. Crank it up a notch or two and you will be forced to learn the way the game is meant to be played. It's not bad. At all.
I dunno. I mean it's very RPG RPG combat. I agree calling it bad might be wrong because it probably does RPG combat well, but I'd note that some people (myself included) just don't like RPG style combat and turning the difficulty up isn't going to change that.
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12-01-2020, 07:02 AM
#1410
Originally Posted By R3L3NTL3SS
If TW3 combat was "bad" to you - you played on too easy of a difficulty. Crank it up a notch or two and you will be forced to learn the way the game is meant to be played. It's not bad. At all.
TW3 combat was too simple, that was the only problem with it. Ghost of Tsushima is hands down the best sword play I've ever witnessed. Better than the Souls games, Assassin's Creed, Sekiro, Nioh, and God of War.

If CD Projekt Red wants to make Witcher 4 with the perfect sword gameplay they definitely should look at what Sucker Punch did.
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