11-29-2020, 10:59 PM
#1381
Originally Posted By ProtO⏩
And you think you are going to get anywhere close to 155 fps with that laptop at 1440p?
Haven't been this hyped for a game in a long time.
Steam CP2077 preorder = check
ASUS TUF 155hz 1440p monitor = check
Gigabyte Aero 15X 1070 MaxQ = check
Logitech Proteus Spectrum mouse = check
Fffuuuaaarrrrkkkk 11 days
Anyone heard about a pre-load period yet? There has got to be one cos the steam servers will be overloaded on 10th Dec otherwise.
Steam CP2077 preorder = check
ASUS TUF 155hz 1440p monitor = check
Gigabyte Aero 15X 1070 MaxQ = check
Logitech Proteus Spectrum mouse = check
Fffuuuaaarrrrkkkk 11 days
Anyone heard about a pre-load period yet? There has got to be one cos the steam servers will be overloaded on 10th Dec otherwise.
Probably 50-60 on ultra, at most.
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11-29-2020, 11:13 PM
#1382
Originally Posted By pondus_levo⏩
No, of course not, but around 60fps on ultra works for me.
And you think you are going to get anywhere close to 155 fps with that laptop at 1440p?
Probably 50-60 on ultra, at most.
Probably 50-60 on ultra, at most.
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11-29-2020, 11:18 PM
#1383
Originally Posted By ProtO⏩
I hope it gets that. I don't think that engine is very optimized. I'm worried about 1440p on my 1080 TI.
No, of course not, but around 60fps on ultra works for me.
My monitor is so big 1080P looks like crap.
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11-30-2020, 10:10 AM
#1384
. Besides, combat itself is probably one of Cyberpunk 2077’s weaker points. It’s certainly not bad, but if you’re playing this like a straight FPS then you’ll probably be disappointed. The most jarring thing about it is that enemies have a surprising amount of health, often acting as bullet sponges that can take multiple point blank shots to the head before going down for good. This led me to prefer sneaky takedowns where I could manage them, but stealth on its own doesn’t have a ton of depth beyond finding the right moment to crouch walk up behind someone – though using Quickhacks to scout out enemies and set up those opportunities
was a lot of fun.
https://www.ign.com/articles/cyberpu...?sf132774137=1
was a lot of fun.
https://www.ign.com/articles/cyberpu...?sf132774137=1
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11-30-2020, 10:37 AM
#1385
Originally Posted By havoc00⏩
yeah i've said that since the beginning. Let's take a look at borderlands. 1 was a great game because the premise/looting was 10/10. the gunplay itself was pretty mediocre though. 2 was just ok because it was more or less the same game with better graphics. the weak gunplay started to show. then 3 was incredible because it improved upon the base game but it really nailed the combat/gunplay. It took them 3 tries to nail it.
. Besides, combat itself is probably one of Cyberpunk 2077’s weaker points. It’s certainly not bad, but if you’re playing this like a straight FPS then you’ll probably be disappointed. The most jarring thing about it is that enemies have a surprising amount of health, often acting as bullet sponges that can take multiple point blank shots to the head before going down for good. This led me to prefer sneaky takedowns where I could manage them, but stealth on its own doesn’t have a ton of depth beyond finding the right moment to crouch walk up behind someone – though using Quickhacks to scout out enemies and set up those opportunities
was a lot of fun.
https://www.ign.com/articles/cyberpu...?sf132774137=1
was a lot of fun.
https://www.ign.com/articles/cyberpu...?sf132774137=1
CD Projekt red? 3 tries in a third person rpg and still never nailed it. the witcher 3 is one of the GOAT games but the actual combat was really underwhelming compared to the rest of the game. A fps is even harder to nail imo and with their track record, it seems obvious that they'd struggle with the combat of a fps considering most companies don't nail it on their first try
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11-30-2020, 11:07 AM
#1386
Originally Posted By bartosh⏩
But it wont be reflected in review scores I bet, 8 and 9s down the board which I dont agree with but whatever
yeah i've said that since the beginning. Let's take a look at borderlands. 1 was a great game because the premise/looting was 10/10. the gunplay itself was pretty mediocre though. 2 was just ok because it was more or less the same game with better graphics. the weak gunplay started to show. then 3 was incredible because it improved upon the base game but it really nailed the combat/gunplay. It took them 3 tries to nail it.
CD Projekt red? 3 tries in a third person rpg and still never nailed it. the witcher 3 is one of the GOAT games but the actual combat was really underwhelming compared to the rest of the game. A fps is even harder to nail imo and with their track record, it seems obvious that they'd struggle with the combat of a fps considering most companies don't nail it on their first try
CD Projekt red? 3 tries in a third person rpg and still never nailed it. the witcher 3 is one of the GOAT games but the actual combat was really underwhelming compared to the rest of the game. A fps is even harder to nail imo and with their track record, it seems obvious that they'd struggle with the combat of a fps considering most companies don't nail it on their first try
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11-30-2020, 11:33 AM
#1387
Originally Posted By havoc00⏩
If the combat is like fall out I don't mind it, even with the cheesy hit markers… most recent shooters are like that, rarely do you get super lethal bullets akin to .50 cal blowing off body parts and seeing specific animations.
. Besides, combat itself is probably one of Cyberpunk 2077’s weaker points. It’s certainly not bad, but if you’re playing this like a straight FPS then you’ll probably be disappointed. The most jarring thing about it is that enemies have a surprising amount of health, often acting as bullet sponges that can take multiple point blank shots to the head before going down for good. This led me to prefer sneaky takedowns where I could manage them, but stealth on its own doesn’t have a ton of depth beyond finding the right moment to crouch walk up behind someone – though using Quickhacks to scout out enemies and set up those opportunities
was a lot of fun.
https://www.ign.com/articles/cyberpu...?sf132774137=1
was a lot of fun.
https://www.ign.com/articles/cyberpu...?sf132774137=1
I wonder how difficulty settings will impact the game, or will there even be options for it?
Originally Posted By bartosh⏩
I'm replaying the witcher 3 rn and wouldn't consider the combat bad. Maybe only when aiming with crossbows and throwing bombs…
yeah i've said that since the beginning. Let's take a look at borderlands. 1 was a great game because the premise/looting was 10/10. the gunplay itself was pretty mediocre though. 2 was just ok because it was more or less the same game with better graphics. the weak gunplay started to show. then 3 was incredible because it improved upon the base game but it really nailed the combat/gunplay. It took them 3 tries to nail it.
CD Projekt red? 3 tries in a third person rpg and still never nailed it. the witcher 3 is one of the GOAT games but the actual combat was really underwhelming compared to the rest of the game. A fps is even harder to nail imo and with their track record, it seems obvious that they'd struggle with the combat of a fps considering most companies don't nail it on their first try
CD Projekt red? 3 tries in a third person rpg and still never nailed it. the witcher 3 is one of the GOAT games but the actual combat was really underwhelming compared to the rest of the game. A fps is even harder to nail imo and with their track record, it seems obvious that they'd struggle with the combat of a fps considering most companies don't nail it on their first try
One of the few gripes I have is though how NPC guards are massively op compared to the witcher when he's just starting out or even in mid game.
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11-30-2020, 01:00 PM
#1388
Originally Posted By bartosh⏩
BL3's improved gunplay came at the cost of uninspiring quest design and **** writing. Granted, the shooting and looting is the selling point for the BL franchise but Cyberpunk 2077 needs to worry about a lot more about the RPG components than the FPS ones.
yeah i've said that since the beginning. Let's take a look at borderlands. 1 was a great game because the premise/looting was 10/10. the gunplay itself was pretty mediocre though. 2 was just ok because it was more or less the same game with better graphics. the weak gunplay started to show. then 3 was incredible because it improved upon the base game but it really nailed the combat/gunplay. It took them 3 tries to nail it.
CD Projekt red? 3 tries in a third person rpg and still never nailed it. the witcher 3 is one of the GOAT games but the actual combat was really underwhelming compared to the rest of the game. A fps is even harder to nail imo and with their track record, it seems obvious that they'd struggle with the combat of a fps considering most companies don't nail it on their first try
CD Projekt red? 3 tries in a third person rpg and still never nailed it. the witcher 3 is one of the GOAT games but the actual combat was really underwhelming compared to the rest of the game. A fps is even harder to nail imo and with their track record, it seems obvious that they'd struggle with the combat of a fps considering most companies don't nail it on their first try
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11-30-2020, 01:26 PM
#1389
Originally Posted By VTheKing⏩
BL3 story absolutely killed that game. Could go into detail how they dropped the ball in so many ways from **** villains to dropping the plot from The Pre-Sequel. Doubt CDPR ****s up the story that bad.
BL3's improved gunplay came at the cost of uninspiring quest design and **** writing. Granted, the shooting and looting is the selling point for the BL franchise but Cyberpunk 2077 needs to worry about a lot more about the RPG components than the FPS ones.
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11-30-2020, 01:49 PM
#1390
If you are looking for COD type gameplay this isn't the game for you. Nobody should have ever thought that's how it would be given that CDPR has never made a FPS before. If it plays out like new Deus Ex games then it will be serviceable enough to keep the story going which is why you'd want to play this.
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11-30-2020, 02:17 PM
#1391
Bestbuy just charged me for the collectors edition, so it should be shipping out soon; they keep it pending until it is ready. Seems Dec. 10 is a go.
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11-30-2020, 05:30 PM
#1392
I'm glad it's a RPG and nothing like a typical FPS or COD or GTA. If you autists want those games go play them, this is something entirely different and it's staying that way
For those of you that don't like RPGs give this a chance anyway. Good RPGs have good stories and with the gameplay mechanics, you'll like it
For those of you that don't like RPGs give this a chance anyway. Good RPGs have good stories and with the gameplay mechanics, you'll like it
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11-30-2020, 06:13 PM
#1393
10 days away boys! Hnggggg
10/10 game incoming. Can't fooking wait!
10/10 game incoming. Can't fooking wait!
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11-30-2020, 07:04 PM
#1394
Looks like I'll be playing it on a xbox one S and not a new gen console…fml. Unless a miracle happens and I can get one.
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11-30-2020, 08:38 PM
#1395
Originally Posted By yabbayabba⏩
why do people keep caping for CDPR? The combat isnt good well the story is amazing, hey lets make a first person game the shooting isnt good well the story is great. Make a telltale like game if story is so important so over the ass kissing.
If you are looking for COD type gameplay this isn't the game for you. Nobody should have ever thought that's how it would be given that CDPR has never made a FPS before. If it plays out like new Deus Ex games then it will be serviceable enough to keep the story going which is why you'd want to play this.
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11-30-2020, 09:06 PM
#1396
I already double dipped for the PC and XSX….WTF is wrong with me lmao.
I'm thinking I'll play two different career paths on each, and definitely going with male characters packing extra large dinks….
no homo
I'm thinking I'll play two different career paths on each, and definitely going with male characters packing extra large dinks….
no homo
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11-30-2020, 09:43 PM
#1397
Originally Posted By havoc00⏩
Witcher 3 combat wasn't bad though. The problem was that it didn't have a lot of depth, but it wasn't bad. People didn't like Witcher 3 combat because you simply tapped 2 buttons while casting signs.
why do people keep caping for CDPR? The combat isnt good well the story is amazing, hey lets make a first person game the shooting isnt good well the story is great. Make a telltale like game if story is so important so over the ass kissing.
You ask me, Witcher 3 combat is better than Assassin's Creed where you're on skates.
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11-30-2020, 11:27 PM
#1398
Originally Posted By Unstumpable⏩
same here lol
Looks like I'll be playing it on a xbox one S and not a new gen console…fml. Unless a miracle happens and I can get one.
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11-30-2020, 11:42 PM
#1399
Think I'll sit this one out until the ps5 version of the game releases.
12-01-2020, 01:15 AM
#1400
Originally Posted By havoc00⏩
why do people keep caping for CDPR? The combat isnt good well the story is amazing, hey lets make a first person game the shooting isnt good well the story is great. Make a telltale like game if story is so important so over the ass kissing.
Not sure who and why started the "combat in Witcher 3 is bad" meme, but it really needs to die. Same for Cyberpunk. People were perfectly content with the Bethesda games' (both TES and Fallout) barely there "combat systems" consisting of either flailing with your arms in 2 animations, or pumping bullet sponges full of lead and laser beams, but apparently TW3 and CP are unplayable messes.
Ok.
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12-01-2020, 03:19 AM
#1401
Seems like this is going out early.
But guess I'll see when it actually gets here.
But guess I'll see when it actually gets here.
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12-01-2020, 04:04 AM
#1402
Originally Posted By gbullock32⏩
Xbone Collectors Edition masterrace
Seems like this is going out early.
But guess I'll see when it actually gets here.
But guess I'll see when it actually gets here.
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12-01-2020, 04:07 AM
#1403
Originally Posted By TokenV⏩
Haha, I would have gone PC for Collectors but this was the only one in stock at the time so I jumped on it; bought the PC version from GoG.
Xbone Collectors Edition masterrace
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12-01-2020, 04:46 AM
#1404
smh at putting down a game like this or witcher due to combat
they aren't fighting games
it's an experience
they aren't fighting games
it's an experience
12-01-2020, 05:23 AM
#1405
Originally Posted By wasp9166⏩
To be fair, if a large(ish) portion of the experience is bad for you, then it does make sense to not continue it. It's like getting a really bad half hearted hand job, sure you could keep going or just pass and go and rub one out and at least have a more enjoyable time.
smh at putting down a game like this or witcher due to combat
they aren't fighting games
it's an experience
they aren't fighting games
it's an experience
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12-01-2020, 06:03 AM
#1406
Originally Posted By gbullock32⏩
Would be nice if you got it early.
Seems like this is going out early.
But guess I'll see when it actually gets here.
But guess I'll see when it actually gets here.
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12-01-2020, 06:08 AM
#1407
Originally Posted By MikeLowrrrey⏩
Says delivery is for today, but UPS only has it as label created so far, but BB isn't too far from me, maybe 45 miles or so.
Would be nice if you got it early.
Don't even have an Xbox but I doubt it will get here that soon anyways.
Will update if it does.
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12-01-2020, 06:29 AM
#1408
Originally Posted By MikeLowrrrey⏩
If TW3 combat was "bad" to you - you played on too easy of a difficulty. Crank it up a notch or two and you will be forced to learn the way the game is meant to be played. It's not bad. At all.
Witcher 3 combat wasn't bad though.
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12-01-2020, 06:35 AM
#1409
Originally Posted By R3L3NTL3SS⏩
I dunno. I mean it's very RPG RPG combat. I agree calling it bad might be wrong because it probably does RPG combat well, but I'd note that some people (myself included) just don't like RPG style combat and turning the difficulty up isn't going to change that.
If TW3 combat was "bad" to you - you played on too easy of a difficulty. Crank it up a notch or two and you will be forced to learn the way the game is meant to be played. It's not bad. At all.
12-5-23
12-01-2020, 07:02 AM
#1410
Originally Posted By R3L3NTL3SS⏩
TW3 combat was too simple, that was the only problem with it. Ghost of Tsushima is hands down the best sword play I've ever witnessed. Better than the Souls games, Assassin's Creed, Sekiro, Nioh, and God of War.
If TW3 combat was "bad" to you - you played on too easy of a difficulty. Crank it up a notch or two and you will be forced to learn the way the game is meant to be played. It's not bad. At all.
If CD Projekt Red wants to make Witcher 4 with the perfect sword gameplay they definitely should look at what Sucker Punch did.
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