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Official PLAYERUNKNOWN'S Battlegrounds Thread
01-25-2019, 11:53 AM
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#2611
Originally Posted By PSVita⏩
Congrats man!I did it, first win. (duo's) feelsgoodman. I killed a dude AFK in a house and the last person alive, haha. My partner killed five players, he had kar and a 8x scope.
It was 2 vs 1 but my partner stormed in on his own? and got killed. I stayed outside the house and waited for him to come out the door. There was some barrels next to the door, I jumped on top of them as he was looking around the barrels and shot him from the top of the barrell.
It was 2 vs 1 but my partner stormed in on his own? and got killed. I stayed outside the house and waited for him to come out the door. There was some barrels next to the door, I jumped on top of them as he was looking around the barrels and shot him from the top of the barrell.
01-26-2019, 04:24 PM
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#2612
- straightflexing
- Registered User
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- straightflexing
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woo, just got 1st win with a squad and all of 4 of us survived, im playing FPP...
01-26-2019, 06:08 PM
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#2613
3 more chicken dinners in Squads yesterday, having a full team of people with mics makes a world of difference. Crap load of top 5 finishes as well.
Throwing my kontrol freek back on the right stick and upping the sensitivity has helped a load.
Throwing my kontrol freek back on the right stick and upping the sensitivity has helped a load.
01-26-2019, 06:12 PM
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#2614
Originally Posted By Kcrack⏩
Nacon Revolution Master Race3 more chicken dinners in Squads yesterday, having a full team of people with mics makes a world of difference. Crap load of top 5 finishes as well.
Throwing my kontrol freek back on the right stick and upping the sensitivity has helped a load.
Throwing my kontrol freek back on the right stick and upping the sensitivity has helped a load.
So hard for me to play with normal height sticks at this point
01-26-2019, 09:05 PM
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#2615
Originally Posted By mgftp⏩
That control is $200 here, is it even worth it if I already have kontrol freeks and the Collective Mind paddles (they're similar to scud paddles)?Nacon Revolution Master Race
So hard for me to play with normal height sticks at this point
So hard for me to play with normal height sticks at this point
Edit: also on spread, got you next time
01-26-2019, 10:08 PM
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#2616
- gwem32170191
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- gwem32170191
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Is it time to reinstall this hunk of junk? Updates looking pretty joocy but is it worth it over CoD's Blackout, I wonder.
Hows the hacking been?
Hows the hacking been?
It is not so much the major events as the small day-to-day decisions that map the course of our living. . . Our lives are, in reality, the sum total of our seemingly unimportant decisions and of our capacity to live by those decisions. ― Gordon B. Hinckley
01-27-2019, 07:03 AM
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#2617
Originally Posted By Kcrack⏩
I got them for under $100 here but I dunno how that translates to your weird Aussie money. Check for sales, the product is old enough now you can commonly find them on discount. And with that said an updated wireless version is set to launch within the next two months. As far as it being worth it, absolutely, although I don't know your financial situation, maybe not if you are a broke teenager. But in general it's well worth it if you enjoy video games IMO. A quality input device really enhances the experience, same as a good TV or good headset does.That control is $200 here, is it even worth it if I already have kontrol freeks and the Collective Mind paddles (they're similar to scud paddles)?
Edit: also on spread, got you next time
Edit: also on spread, got you next time
01-29-2019, 02:18 AM
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#2618
- Pown
- Best Angus in Town
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- Pown
- Best Angus in Town
- Join Date: Nov 2013
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So my mic usb mic stick got broken and cant play with people on discord anymore, have encoutered some fukin pussy ass bitches in randoms that fukin teamkill me and i want to see them get banned, i reported and everything but how the fuk do i know they are banned? fuk these scum ass people, makes me not wanna play the game anymore
NHL Team - Ottawa Senators
-Rawdog or nodog crew-
-Savior of mobile brahs-http://forum.obnoxiousbrutes.com/showthread.php?t=164254151&page=2
-Proudmanlet is my hero crew-
01-29-2019, 04:52 AM
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#2619
Been busy AF the past few days and only got one game of PUBG in, a 2nd place finish where I had the 4 kills before the guy took me out for the win as I had no helmet, vest, or health left, lol. Was a heart pounding finish though. Plan to get a good long session in later today, excited AF, PUBG better than cumming.
Luckily I don't play with a ton of randoms and haven't run into being team killed once yet.
Originally Posted By Pown⏩
Would be really nice to know the ban hammer has landed when you reported someone who clearly team killed for sure. Would be a nice thing to add, but I am not aware of any games that have a notification system for this?So my mic usb mic stick got broken and cant play with people on discord anymore, have encoutered some fukin pussy ass bitches in randoms that fukin teamkill me and i want to see them get banned, i reported and everything but how the fuk do i know they are banned? fuk these scum ass people, makes me not wanna play the game anymore
Luckily I don't play with a ton of randoms and haven't run into being team killed once yet.
01-29-2019, 09:39 AM
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#2620
- eXistenceLies
- Tiptoe Through the Tulips
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- eXistenceLies
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Originally Posted By Pown⏩
They update when you log into the lobby once they are banned. I have gotten about 6 ban notifications over the years when I reported.So my mic usb mic stick got broken and cant play with people on discord anymore, have encoutered some fukin pussy ass bitches in randoms that fukin teamkill me and i want to see them get banned, i reported and everything but how the fuk do i know they are banned? fuk these scum ass people, makes me not wanna play the game anymore
█ ٩(�̮̮̃�̃)۶ Random Crew ٩ █
█ 1K Club █
█ Official Melanotan 2 Thread (http://forum.obnoxiousbrutes.com/showthread.php?t=132097293) █
█ PC Master Race Crew http://imgur.com/a/G4uVM & https://pcpartpicker.com/b/qmd6Mp █
01-29-2019, 10:01 AM
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#2621
02-05-2019, 01:18 PM
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#2622
Playing Solo, I am in top 20, have 8 kills, and die to the blue trying to swap out weapons and attachments from killed player boxes, safe zone 10 yards away, I'll never learn. LoL
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Edit:
And I actually did learn, top 20, killed a guy, go to loot him, see he has a Kar, smart enough to leave it as blue is 3 seconds away, just take meds, win my first Solo on Vikendi, das it.
Started that game with a crossbow kill to the face, fawk that thing is satisfying if someone is still enough for a second to line-up a headshot.
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Edit:
And I actually did learn, top 20, killed a guy, go to loot him, see he has a Kar, smart enough to leave it as blue is 3 seconds away, just take meds, win my first Solo on Vikendi, das it.
Started that game with a crossbow kill to the face, fawk that thing is satisfying if someone is still enough for a second to line-up a headshot.
02-05-2019, 05:20 PM
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#2623
Originally Posted By mgftp⏩
Did the same bloody thing in Duo's last night. Partner was dead, 3 other enemies alive. Knocked one and the next thing I know I was in the storm, dead. Came 2nd, didn't even realise it was the final 2. Had the guy in my crosshairs as well but didn't shoot because I was trying to get out of the storm. Thankfully went on to get back to back chicken dinners in squads.Playing Solo, I am in top 20, have 8 kills, and die to the blue trying to swap out weapons and attachments from killed player boxes, safe zone 10 yards away, I'll never learn. LoL
Also got the trophy for 10 wins!
02-06-2019, 07:11 AM
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#2624
- Aesthetical
- Truth Teller
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- Aesthetical
- Truth Teller
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Think Ive overdosed on pubg
Played so much these past 24 hours while wife is away, jeebus I cant do this anymore
Played so much these past 24 hours while wife is away, jeebus I cant do this anymore
PUBG - X1
xX nRAG3D Xx
MCC Crew: WTC crew
02-06-2019, 07:16 AM
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#2625
Originally Posted By Kcrack⏩
Congratulations on the trophy! Got that one as well.Did the same bloody thing in Duo's last night. Partner was dead, 3 other enemies alive. Knocked one and the next thing I know I was in the storm, dead. Came 2nd, didn't even realise it was the final 2. Had the guy in my crosshairs as well but didn't shoot because I was trying to get out of the storm. Thankfully went on to get back to back chicken dinners in squads.
Also got the trophy for 10 wins!
Also got the trophy for 10 wins!
What times do you play? Not sure I have ever noticed you online.
02-06-2019, 06:52 PM
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#2626
Originally Posted By mgftp⏩
Oh yeah, created another PSN due to OCD (gonna maintain a high trophy completion rate, LOL) - Kcrack_KmCongratulations on the trophy! Got that one as well.
What times do you play? Not sure I have ever noticed you online.
What times do you play? Not sure I have ever noticed you online.
Still gonna use my old one for family/friends and Netflix though.
I'm in Melbourne so I usually play late afternoon when my son's gone to sleep. (GMT+10)
02-06-2019, 09:55 PM
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#2627
- straightflexing
- Registered User
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- straightflexing
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- Join Date: Mar 2013
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damn almost impossible to get a first person game going on ps4 the last couple days and it completely dies after midnight and only third person games are open, third person sucks, cheaters use the camera to look around corners...no thanks...
02-07-2019, 04:04 AM
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#2628
Originally Posted By Kcrack⏩
No idea what that means for time for me but I added and will keep an eye out.Oh yeah, created another PSN due to OCD (gonna maintain a high trophy completion rate, LOL) - Kcrack_Km
Still gonna use my old one for family/friends and Netflix though.
I'm in Melbourne so I usually play late afternoon when my son's gone to sleep. (GMT+10)
Still gonna use my old one for family/friends and Netflix though.
I'm in Melbourne so I usually play late afternoon when my son's gone to sleep. (GMT+10)
Originally Posted By straightflexing⏩
Cheaters? It's just part of TTP. Peaking isn't cheating, loldamn almost impossible to get a first person game going on ps4 the last couple days and it completely dies after midnight and only third person games are open, third person sucks, cheaters use the camera to look around corners...no thanks...
FPP has been dead on Xbox forever, not sure why anyone thought it would work on PlayStation. They really need console crossplay for any shot to give all these lobbies enough life.
02-15-2019, 04:30 AM
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#2629
Damn boyos I haven't gotten a dinner in days, can't count how many times I have finished top 10, let alone top 5, getting chit on by final circle RNG and making stupid plays or missing shots late game when I am not. Need to redeem myself today, hoping to get some good hours of playtime today.
Also, one of my Valentines Day gifts was a Winner Winner Chicken Dinner shirt. My good woman gets my PUBG passion, fawking LoL, will wear proudly.
Also, one of my Valentines Day gifts was a Winner Winner Chicken Dinner shirt. My good woman gets my PUBG passion, fawking LoL, will wear proudly.
02-16-2019, 04:40 AM
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#2630
Originally Posted By mgftp⏩
nice brahDamn boyos I haven't gotten a dinner in days, can't count how many times I have finished top 10, let alone top 5, getting chit on by final circle RNG and making stupid plays or missing shots late game when I am not. Need to redeem myself today, hoping to get some good hours of playtime today.
Also, one of my Valentines Day gifts was a Winner Winner Chicken Dinner shirt. My good woman gets my PUBG passion, fawking LoL, will wear proudly.
Also, one of my Valentines Day gifts was a Winner Winner Chicken Dinner shirt. My good woman gets my PUBG passion, fawking LoL, will wear proudly.
02-20-2019, 09:57 AM
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#2631
02-27-2019, 12:53 PM
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#2632
HZD PUBG collab
Hello Everyone,
Today, we are thrilled to announce our collaboration with Guerilla Games, the developer of Horizon Zero Dawn, to create four HZD themed weapon skins and outfits for the PS4 version of PUBG!
“Our collaboration with Horizon Zero Dawn follows in the footsteps of our previous Uncharted and The Last of Us content. To match the two different IPs, PUBG Corporation and Guerilla Games collaborated closely on the concept, design and production elements” says Taehwan Noh of PUBG Corporation. “As fans of Horizon Zero Dawn, the results exceeded our expectations and we can’t wait to see players wearing the items in our game.”
Players can unlock these great new skins through the tasks listed below, which are the only way to acquire these items. These missions open up on March 5th and will need to be completed by April 5th in order to receive your items.
“When we first spoke with the development team of PLAYERUNKNOWN’S BATTLEGROUNDS about adding Horizon Zero Dawn themed items, we instantly thought of the Eclipse” – shares Roy Postma, the Art Director of Guerilla Games. “This secretive and militaristic cult fits perfectly in the PUBG universe; its members dress in intimidating ceremonial garb, intended to strike fear into the hearts of all who dare oppose them. Their warlike nature is displayed by their use of ejected bullet casings from ancient war machines, which they work into rosaries and other ornamental motifs, as well as their masks, which they use to hide their identities.”
We also want to wish Guerilla Games a happy two year anniversary of HZD’s launch!
.png.8f7e508cf6c273736d260409ff4f3c4d.png)
Event Period:
Start: March 5, after the maintenance
End: April 5 12:00 AM PST / 9:00AM CET
Details:
Horizon Zero Dawn Eclipse Top
HZD Eclipse Top can be claimed by logging in to the game during the event period.
The item can be found under CUSTOMIZATION → WARDROBE.
Horizon Zero Dawn Eclipse Mask
HZD Eclipse Mask can be claimed by playing 10 games of PUBG during the event period.
Items will be distributed every Monday (12AM PST) and Thursday (12AM PST), until April 5.
Horizon Zero Dawn Eclipse Kar98k
HZD Eclipse Kar98k will be available for purchase for 8,000 BP under STORE → ITEMS until April 5.
The purchased item can then be found under CUSTOMIZATION → WEAPONS.
Horizon Zero Dawn Pan

HZD Pan can be claimed by getting 10 kills with the crossbow during the event period.
Items will be distributed every Monday (12AM PST) and Thursday (12AM PST) until April.
Players who already have the ‘Shoot the Knee’ trophy can still receive the skin.
Caution:
The event target is independent from 'Shoot the Knee' trophy progress.
Even if you already have the trophy or have made progress on the crossbow kills needed towards completing the trophy, only the kills you get with the crossbow during this event period will count.
A team kill does not count as a kill. Please be aware that intentional team killing is subject to account suspension.
Pro Tips:
Killing a downed enemy with a crossbow counts as a kill for this event.
See you on the battlegrounds!
PUBG PS4 Team
https://forums.pubg.com/topic/327141...collaboration/Today, we are thrilled to announce our collaboration with Guerilla Games, the developer of Horizon Zero Dawn, to create four HZD themed weapon skins and outfits for the PS4 version of PUBG!
“Our collaboration with Horizon Zero Dawn follows in the footsteps of our previous Uncharted and The Last of Us content. To match the two different IPs, PUBG Corporation and Guerilla Games collaborated closely on the concept, design and production elements” says Taehwan Noh of PUBG Corporation. “As fans of Horizon Zero Dawn, the results exceeded our expectations and we can’t wait to see players wearing the items in our game.”
Players can unlock these great new skins through the tasks listed below, which are the only way to acquire these items. These missions open up on March 5th and will need to be completed by April 5th in order to receive your items.
“When we first spoke with the development team of PLAYERUNKNOWN’S BATTLEGROUNDS about adding Horizon Zero Dawn themed items, we instantly thought of the Eclipse” – shares Roy Postma, the Art Director of Guerilla Games. “This secretive and militaristic cult fits perfectly in the PUBG universe; its members dress in intimidating ceremonial garb, intended to strike fear into the hearts of all who dare oppose them. Their warlike nature is displayed by their use of ejected bullet casings from ancient war machines, which they work into rosaries and other ornamental motifs, as well as their masks, which they use to hide their identities.”
We also want to wish Guerilla Games a happy two year anniversary of HZD’s launch!
.png.8f7e508cf6c273736d260409ff4f3c4d.png)
Event Period:
Start: March 5, after the maintenance
End: April 5 12:00 AM PST / 9:00AM CET
Details:
Horizon Zero Dawn Eclipse Top
HZD Eclipse Top can be claimed by logging in to the game during the event period.
The item can be found under CUSTOMIZATION → WARDROBE.
Horizon Zero Dawn Eclipse Mask
HZD Eclipse Mask can be claimed by playing 10 games of PUBG during the event period.
Items will be distributed every Monday (12AM PST) and Thursday (12AM PST), until April 5.
Horizon Zero Dawn Eclipse Kar98k
HZD Eclipse Kar98k will be available for purchase for 8,000 BP under STORE → ITEMS until April 5.
The purchased item can then be found under CUSTOMIZATION → WEAPONS.
Horizon Zero Dawn Pan

HZD Pan can be claimed by getting 10 kills with the crossbow during the event period.
Items will be distributed every Monday (12AM PST) and Thursday (12AM PST) until April.
Players who already have the ‘Shoot the Knee’ trophy can still receive the skin.
Caution:
The event target is independent from 'Shoot the Knee' trophy progress.
Even if you already have the trophy or have made progress on the crossbow kills needed towards completing the trophy, only the kills you get with the crossbow during this event period will count.
A team kill does not count as a kill. Please be aware that intentional team killing is subject to account suspension.
Pro Tips:
Killing a downed enemy with a crossbow counts as a kill for this event.
See you on the battlegrounds!
PUBG PS4 Team
03-20-2019, 04:46 PM
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#2633
07-05-2019, 04:47 AM
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#2634
Thread pls revive. Been busy AF lately but hyped to play all day today, first day I'll be able to do an all day session since the latest update which I have been absolutely loving. Got my first win playing Solo in Squads the other night and god damn that felt good.
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Hello everyone,
Prepare for Update #8, coming to live servers on June 27! This update features our new progression system called Weapon Mastery, Controller Preset Type C, the new Auto Equip feature, loot rebalancing on Erangel and Vikendi, and much more. Dive into the patch notes below!
Maintenance Schedule:
PDT: June 26 10PM - June 27 4AM
CEST: June 27 7AM - 1PM
Weapon Mastery



New Progression System
Weapon Mastery is a new progression system where players can increase levels by gaining weapon XP based on players’ weapon use.
It operates all the time without being affected by seasons.
Weapon Mastery offers 100 levels for players to achieve per weapon.
In the lobby, players can check their weapon use information, last match results, and the rewards they acquired thus far through the newly created Mastery tab.
Weapon Mastery Rewards
There are three types of Weapon Mastery rewards. These rewards can only be acquired through Mastery achievement.
Charms
Charms are accessories that can be equipped to weapons.
New charm can achieved at every five levels of progression per weapon.
Charms can be used with any weapon skins.
Acquired charms can be equipped/unlocked in the rewards page. Equipped charms can be seen in-game.
Medals
Medals highlight awesome accomplishments players perform with their weapons.
Each medal can be earned multiple times. There is even a counter that tracks how many medals have been achieved.
Tier Emblems
Players can earn emblems equivalent to their level brackets achieved per each weapon.
Up to 10 tiers can be achieved.
How to earn Weapon XP
Weapon XP is earned when one or more of the following elements is satisfied during a match.
Damage
Headshots
Defeats
Defeats is a new term used for tracking actions that includes knockdowns, killing the last member of a team and killing solo players.
You can acquire extra weapon XP based on distance of defeats.
When earning Weapon XP, the amount received will increase based on how long you survived.
Defeats follow the existing judgment rules for DBNO/Kills currently used in the game.
Additional information:
Weapon Mastery does not count friendly fire/team damage.
Weapon Mastery does not count downs caused by road kills or environmental factors (blue zone, red zone, fall damage, or drowning).
Weapon Mastery does not count throwables or melee damage.
Total defeats for each weapon can be found on the Weapons tab under Mastery.
There is a maximum limit on each weapon that can be getting weapon XP.
Added a new Controller preset, Type C
Preset settings can be changed in the menus labeled Configuration - Control - Controller Preset
The new preset is more suitable for thumb - index finger - middle finger control
Compared to Preset A or B, Preset C is for players that utilize leaning and combat strategies heavily
Preset C does not have the Aim (over the shoulder) key
Leaning can be used by pressing LB or RB key
Leaning was separated from the analog sticks to avoid disrupting the aim or movement
The key to equip sidearm has been changed to double tap Y for a quicker change in dynamic battles
For other changes, please see the in-game Controller Guide
A word from our dev team:
Controller preset C is designed to make a battle focused preset, so players would have minimum difficulty when moving, aiming, leaning or firing during combat by making them all independent.
Preset C omitted the less commonly used key (in this case, AIM down the shoulder) and tried to avoid the loss in response time of ADS or distraction to combat.
We will be adding customization options to all presets (A, B and C) allowing some key settings to be added/altered. We’re looking forward to hearing your feedback.
Auto Equip Attachments
14.png.a2b01a73f38dddb778b87c9ff7ea74d9.png
Added Auto Equip Attachments options to Configuration - Gameplay
Three options available: Auto Equip Attachments, Auto Equip Scope and Auto Replace Attachments
Auto Equip Attachments
An attachment will be automatically equipped on an active weapon upon pick up, if equipable
If unequipable, the attachment will be equipped to the next available weapon (Primary 1 → Primary 2 → Sidearm order)
If none of the weapons can equip the picked up attachment it will go into the inventory
Attachments cannot be picked up if there is no free space in the inventory
Auto Equip Scope
Scope type attachments are given three different settings to reduce unexpected situations during combat
Setting - Off
Scope type attachments will not automatically equip and will go into the inventory instead
Attachments cannot be picked up if there is no free space in the inventory
Setting - Sight Only
Only sight type attachments (Red Dot, Hologram Sight, and Canted Sight) will be automatically equipped
Attachments cannot be picked up if there is no free space in the inventory
Setting - All
All scopes will be automatically equipped
Attachments cannot be picked up if there is no free space in the inventory
Setting - Auto Replace Attachments
When replacing the weapon you are holding onto a different weapon by pressing X key, compatible attachments will automatically be equipped onto a new weapon
Incompatible ones will go into the inventory
Attachments will be dropped if there is no free space in the inventory
...
Prepare for Update #8, coming to live servers on June 27! This update features our new progression system called Weapon Mastery, Controller Preset Type C, the new Auto Equip feature, loot rebalancing on Erangel and Vikendi, and much more. Dive into the patch notes below!
Maintenance Schedule:
PDT: June 26 10PM - June 27 4AM
CEST: June 27 7AM - 1PM
Weapon Mastery



New Progression System
Weapon Mastery is a new progression system where players can increase levels by gaining weapon XP based on players’ weapon use.
It operates all the time without being affected by seasons.
Weapon Mastery offers 100 levels for players to achieve per weapon.
In the lobby, players can check their weapon use information, last match results, and the rewards they acquired thus far through the newly created Mastery tab.
Weapon Mastery Rewards
There are three types of Weapon Mastery rewards. These rewards can only be acquired through Mastery achievement.
Charms
Charms are accessories that can be equipped to weapons.
New charm can achieved at every five levels of progression per weapon.
Charms can be used with any weapon skins.
Acquired charms can be equipped/unlocked in the rewards page. Equipped charms can be seen in-game.
Medals
Medals highlight awesome accomplishments players perform with their weapons.
Each medal can be earned multiple times. There is even a counter that tracks how many medals have been achieved.
Tier Emblems
Players can earn emblems equivalent to their level brackets achieved per each weapon.
Up to 10 tiers can be achieved.
How to earn Weapon XP
Weapon XP is earned when one or more of the following elements is satisfied during a match.
Damage
Headshots
Defeats
Defeats is a new term used for tracking actions that includes knockdowns, killing the last member of a team and killing solo players.
You can acquire extra weapon XP based on distance of defeats.
When earning Weapon XP, the amount received will increase based on how long you survived.
Defeats follow the existing judgment rules for DBNO/Kills currently used in the game.
Additional information:
Weapon Mastery does not count friendly fire/team damage.
Weapon Mastery does not count downs caused by road kills or environmental factors (blue zone, red zone, fall damage, or drowning).
Weapon Mastery does not count throwables or melee damage.
Total defeats for each weapon can be found on the Weapons tab under Mastery.
There is a maximum limit on each weapon that can be getting weapon XP.
Added a new Controller preset, Type C
Preset settings can be changed in the menus labeled Configuration - Control - Controller Preset
The new preset is more suitable for thumb - index finger - middle finger control
Compared to Preset A or B, Preset C is for players that utilize leaning and combat strategies heavily
Preset C does not have the Aim (over the shoulder) key
Leaning can be used by pressing LB or RB key
Leaning was separated from the analog sticks to avoid disrupting the aim or movement
The key to equip sidearm has been changed to double tap Y for a quicker change in dynamic battles
For other changes, please see the in-game Controller Guide
A word from our dev team:
Controller preset C is designed to make a battle focused preset, so players would have minimum difficulty when moving, aiming, leaning or firing during combat by making them all independent.
Preset C omitted the less commonly used key (in this case, AIM down the shoulder) and tried to avoid the loss in response time of ADS or distraction to combat.
We will be adding customization options to all presets (A, B and C) allowing some key settings to be added/altered. We’re looking forward to hearing your feedback.
Auto Equip Attachments
14.png.a2b01a73f38dddb778b87c9ff7ea74d9.png
Added Auto Equip Attachments options to Configuration - Gameplay
Three options available: Auto Equip Attachments, Auto Equip Scope and Auto Replace Attachments
Auto Equip Attachments
An attachment will be automatically equipped on an active weapon upon pick up, if equipable
If unequipable, the attachment will be equipped to the next available weapon (Primary 1 → Primary 2 → Sidearm order)
If none of the weapons can equip the picked up attachment it will go into the inventory
Attachments cannot be picked up if there is no free space in the inventory
Auto Equip Scope
Scope type attachments are given three different settings to reduce unexpected situations during combat
Setting - Off
Scope type attachments will not automatically equip and will go into the inventory instead
Attachments cannot be picked up if there is no free space in the inventory
Setting - Sight Only
Only sight type attachments (Red Dot, Hologram Sight, and Canted Sight) will be automatically equipped
Attachments cannot be picked up if there is no free space in the inventory
Setting - All
All scopes will be automatically equipped
Attachments cannot be picked up if there is no free space in the inventory
Setting - Auto Replace Attachments
When replacing the weapon you are holding onto a different weapon by pressing X key, compatible attachments will automatically be equipped onto a new weapon
Incompatible ones will go into the inventory
Attachments will be dropped if there is no free space in the inventory
...
07-05-2019, 04:49 AM
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#2635
...
[QUOTE]...
Gameplay
Featured Map
15.png.cb4070a60f10b4792ba4368e8f5b5da3.png
The Featured map has been rotated from Sanhok to Erangel
Erangel 2nd Loot Rebalance
The total amount of items spawned in Erangel has been increased by approximately 28%.
Increased the overall amount of items spawned, especially the spawn rates of those higher priority items.
Spawn rate of AR has been increased by approx 64%.
Spawn rate of DMR has been increased by approx 114%.
Spawn rate of SR has been increased by approx 177%.
Spawn rates of equipment and armor have been slightly increased, especially level 2.
Spawn rates of healing items have been slightly increased.
Open/Close Doors Animation Improvement
Improved the algorithm to determine when vehicles are blocking doors, preventing them from opening or closing.
Mission List
You can no longer check your mission list while in the starting area or in the plane using LB
You can still check the mission list from the System Menu
New Parachute Gauge
16.png.4bc41d54c33201c2d6a3de0fd5914979.png
The parachute UI has been improved with more visibility and divided into two gauges, one for current speed and the other a more detailed altitude reading.
Improved teammate status UI
An icon has been added to show when teammates are freefalling from the plane.
Teammates’ status icons during the parachuting phase which were previously only shown on the map, are now also shown at the bottom left of the screen alongside the other teammate UI.
Tactical Map Marker
17.png.efb7bdfb5f9f59c7c5f4ce57474bb3dc.png
Added new Tactical Map Markers with 6 different marker types for different situations (Attack, Danger, Defend, Loot, Regroup, Vehicle).
To use the markers, open the world map and hold R-STICK to reveal the Tactical Map Marker wheel, then move to the desired icon then click R-STICK.
Clicking R-STICK without selecting any marker type will place a standard marker.
Each player can only place one Tactical Map Marker or Standard marker at a time.
Tactical Map Markers will be shown on the world map, minimap, and compass in the same way as the existing map markers.
Throwables Crosshair Improvement
18.png.4b5834a49443c6db4b8e07bb2e0e5596.png
Added new crosshair when using throwables to easily identify the use of overarm or underarm throwing stance.
Vikendi 2nd Loot Rebalance
[img]https://content.invisioncic.com/r273030/monthly_2019_06/19.png.fa1bd8140c1a14857b8a571fe36ea809.png[/img]
With this update we made Vikendi a more balanced sniper haven with increased long guns and the addition of the MK47 Mutant for that extra burst of firepower. Getting through all those snipers will be a bit easier with better cover, which the extra 4-wheel drive vehicles will provide better than snowbikes. Read on for more details about the Vikendi rebalance.
Blue zone adjustments
To support a wider variety of gameplay experiences around Vikendi, the initial safe zone will now be placed in more varied locations and the waiting time between certain blue zone phases has been reduced.
Phase 1 safe zone now spawns in more varied locations.
Waiting time between early and late blue zone phases has been decreased slightly.
Overall match duration subsequently reduced by 1 minute and 30 seconds.
Vehicle spawn rate adjustment
Vehicle spawn rate has been changed to facilitate the new blue zone settings.
Increased four-wheel drive vehicle spawn ratio in relation to Snowbikes and Snowmobiles.
Item spawn rate adjustment
We have adjusted weapon spawn rates to help facilitate more medium and long-range engagements. Adjustments to available attachments have also been made to offer players more options.
Adjustments to item spawns on Vikendi:
AR spawns increased by 1.4x
DMR spawns increased by 2x
SR spawns increased by 7x
SMG, Shotgun, Pistol Crossbow and spawns have been decreased slightly.
Attachment spawns have been increased slightly.
High powered scope spawns have been increased slightly.
Cave balance adjustment
Since the Secret Cave is no longer much of a secret, we have adjusted the loot within to balance it more closely to other areas of Vikendi to improve the gameplay experience, while still offering good loot.
Care Packages will no-longer spawn in the cave.
High quality non-crate loot will still spawn in this location.
Increased variety of items spawned in the cave.
Item pool changes
Added MK47 Mutant, Halfgrip, Thumbgrip and Laser Sight.
Removed Win94 and R45.
Increased Moonlight weather condition percentage.
UI/UX
Map Cursor Improvement
Increased default speed of the map cursor
Map cursor speed can be lowered by x0.5 for more accurate pinging
Team UI Overhaul
Teammates boost gauges are now in the team UI visible while playing to enhance team play.
20.png.40931b70370d62376e1443ad25e0c775.png
Font Style Improvement
Changed the font style to make capital letters 'I' and 'L' more distinguishable
Flare Gun UI Improvement
21.png.08b6a6a44a10fd1acf419aba566c0b1e.png
Changed the Flare Gun crosshair to display as a circle when aiming at the correct position to successfully call in a Special Care Package or Armored UAZ.
Adjusted the Flare Gun status UI displayed after calling in a Special Care Package or Armored UAZ.
The green flashing light is now removed once the drop leaves the plane.
Previously, it would remain until the drop had been on the ground for 30 seconds.
Minimap Improvements
22.png.ae9ddda6fef2c920fff33116bea45ed7.png
Teammates outside of your immediate minimap area will now have their icon and status shown at the at the edge of the minimap. This will help more easily identify the direction and status of your teammates.
Weapon Preview Improvement
Improved the weapon preview animation in the lobby
UI Improvement to Prevent Potential Unfair Advantage while Spectating
If houses and other map objects aren’t completely loaded when spectating teammates, additional UI will now cover the screen to prevent seeing players that wouldn’t otherwise be seen.
Once loading is complete, the additional UI will be removed.
Spectator Screen Improvement
You can now report the spectating player by pressing Y button while on the spectator screen
Added instructions to the Key Guide that you can leave the match by pressing B button
Network Latency HUD
Added a Network Information function that can display Ping, connection speed, packets, and packet loss.
23.jpg.03a8489897a7083cc9b46091933a7f24.jpg
This will be located in the top left of the screen.
You can change the settings to On/Off at Settings > Gameplay > UI > Network debug statistics
Performance
Optimized performance to decrease the time it takes to load into matches.
Improved the customization menu performance
Sound
Sound Improvements
We’ve now added more sounds for item interactions.
Previously items were looted, dropped, equipped and unequipped, some items had the same sound effects regardless of the characteristics of each item. Sounds will now vary more between items.
Added vehicle suspension sounds.
Sounds of moving vehicles’ suspension working can now be heard.
Different sounds will be played in different situations. Vehicles moving on rough terrain or when landing from a jump will make unique sounds.
Suspension sound volume is different between TPP and FPP.
Bug Fixes
World
Fixed an issue with some barbed wire fences blocking bullets.
Fixed an issue where players are unable to pick up items that are placed under broken barbed wire fences.
Fixed an issue where items spawned in inaccessible locations of Docks on Sanhok
Fixed an issue where the player camera could pass through a specific wall at Paradise Resort on Sanhok while standing close to it.
Fixed an issue which allowed grenades to be thrown through the underside of the parasols at Paradise Resort on Sanhok.
Fixed an issue which prevented players from standing up after being prone under certain hut boardwalks on Sanhok.
Fixed an issue where lighting effects could change abruptly on stone buildings with curved roofs on Sanhok.
General
Fixed the issue with center screen DBNO and kill messages being delayed.
Fixed the issue with interaction UI remaining in spectator screen when is killed during interaction UI activated.
Fixed the issue with certain maneuver could prevent motorcycles from flipping.
Fixed the issue where the character would continue moving when system menu was opened while driving or freefalling.
Fixed an issue with different UAZ model variants having different maximum speeds.
Fixed the issue with a frag grenade ground burn mark textures overlapping the player character’s model
Fixed an issue where only one side of footsteps is output in certain situations.
Fixed an issue which would remove player’s hair completely when equipping caps.
Fixed a visual issue when punk knuckle gloves were equipped.
Fixed a visual issue preventing belts from being visible when wearing a fur coat.
Fixed an issue where character’s hair and face overlap when a female character equips specific hair styles and caps.
Fixed a visual issue with shadows displaying incorrectly when swimming in FPP.
Fixed an issue where players are unable to revive their teammates if casting UI freezes at 0 while reviving.
Fixed an issue when using a scope and the character moves backward, the scope shakes.
Fixed certain limb animations not playing while vaulting.
Fixed an issue preventing the correct crosshair from being displayed after holstering a sidearm.
Fixed an issue with Shirt (Plaid) icon not matching the in-game asset.
Fixed a bug which prevented footsteps from being heard while walking over mud or water while wearing Harley Quinn Daddy’s Lil’ Monster Outfit
Fixed an issue where weapons could sometimes become unusable after reconnecting to a game.
Fixed a visual issue after reloading an M249 which could cause the magazine to float mid-air.
Fixed an issue preventing vehicle missions from being completed with the Zima.
Fixed an issue where players could take excessive damage or die when landing at specific locations.
Fixed an issue where the screen would shake when ADS and leaning against a wall or the corner of objects.
Fixed an issue where the game mode would sometimes change when making a team.
Fixed an issue where some bullets could pass through a wall when firing in specific conditions
Fixed an issue with a vehicle that slipped more than intended while driving.
Fixed an issue which prevented healing items from being used when holding a weapon and performing an emote.
Fixed an issue which allowed some unintended weapon types to be used from the back seat of an Aquarail.
Fixed an issue where an error message is output when attempting to replace a cooked throwable with a throwable in the inventory.
Grenades can no-longer be thrown through wire mesh (most notably, wire fences)
Fixed an issue where players would sometimes appear to be moving in a falling motion
These patch notes have been updated.
Update 1 - 06/27/2019
UI/UX
Map Cursor Improvement
Increased default speed of the map cursor
Map cursor speed can be lowered by x0.5 for more accurate pinging
Performance
Improved the customization menu performance[/QUOTE]And more juicy stuff to come, fawking loving it
[youtube]https://www.youtube.com/embed/TWaVuMSrvs0[/youtube]
[QUOTE]...
Gameplay
Featured Map
15.png.cb4070a60f10b4792ba4368e8f5b5da3.png
The Featured map has been rotated from Sanhok to Erangel
Erangel 2nd Loot Rebalance
The total amount of items spawned in Erangel has been increased by approximately 28%.
Increased the overall amount of items spawned, especially the spawn rates of those higher priority items.
Spawn rate of AR has been increased by approx 64%.
Spawn rate of DMR has been increased by approx 114%.
Spawn rate of SR has been increased by approx 177%.
Spawn rates of equipment and armor have been slightly increased, especially level 2.
Spawn rates of healing items have been slightly increased.
Open/Close Doors Animation Improvement
Improved the algorithm to determine when vehicles are blocking doors, preventing them from opening or closing.
Mission List
You can no longer check your mission list while in the starting area or in the plane using LB
You can still check the mission list from the System Menu
New Parachute Gauge
16.png.4bc41d54c33201c2d6a3de0fd5914979.png
The parachute UI has been improved with more visibility and divided into two gauges, one for current speed and the other a more detailed altitude reading.
Improved teammate status UI
An icon has been added to show when teammates are freefalling from the plane.
Teammates’ status icons during the parachuting phase which were previously only shown on the map, are now also shown at the bottom left of the screen alongside the other teammate UI.
Tactical Map Marker
17.png.efb7bdfb5f9f59c7c5f4ce57474bb3dc.png
Added new Tactical Map Markers with 6 different marker types for different situations (Attack, Danger, Defend, Loot, Regroup, Vehicle).
To use the markers, open the world map and hold R-STICK to reveal the Tactical Map Marker wheel, then move to the desired icon then click R-STICK.
Clicking R-STICK without selecting any marker type will place a standard marker.
Each player can only place one Tactical Map Marker or Standard marker at a time.
Tactical Map Markers will be shown on the world map, minimap, and compass in the same way as the existing map markers.
Throwables Crosshair Improvement
18.png.4b5834a49443c6db4b8e07bb2e0e5596.png
Added new crosshair when using throwables to easily identify the use of overarm or underarm throwing stance.
Vikendi 2nd Loot Rebalance
[img]https://content.invisioncic.com/r273030/monthly_2019_06/19.png.fa1bd8140c1a14857b8a571fe36ea809.png[/img]
With this update we made Vikendi a more balanced sniper haven with increased long guns and the addition of the MK47 Mutant for that extra burst of firepower. Getting through all those snipers will be a bit easier with better cover, which the extra 4-wheel drive vehicles will provide better than snowbikes. Read on for more details about the Vikendi rebalance.
Blue zone adjustments
To support a wider variety of gameplay experiences around Vikendi, the initial safe zone will now be placed in more varied locations and the waiting time between certain blue zone phases has been reduced.
Phase 1 safe zone now spawns in more varied locations.
Waiting time between early and late blue zone phases has been decreased slightly.
Overall match duration subsequently reduced by 1 minute and 30 seconds.
Vehicle spawn rate adjustment
Vehicle spawn rate has been changed to facilitate the new blue zone settings.
Increased four-wheel drive vehicle spawn ratio in relation to Snowbikes and Snowmobiles.
Item spawn rate adjustment
We have adjusted weapon spawn rates to help facilitate more medium and long-range engagements. Adjustments to available attachments have also been made to offer players more options.
Adjustments to item spawns on Vikendi:
AR spawns increased by 1.4x
DMR spawns increased by 2x
SR spawns increased by 7x
SMG, Shotgun, Pistol Crossbow and spawns have been decreased slightly.
Attachment spawns have been increased slightly.
High powered scope spawns have been increased slightly.
Cave balance adjustment
Since the Secret Cave is no longer much of a secret, we have adjusted the loot within to balance it more closely to other areas of Vikendi to improve the gameplay experience, while still offering good loot.
Care Packages will no-longer spawn in the cave.
High quality non-crate loot will still spawn in this location.
Increased variety of items spawned in the cave.
Item pool changes
Added MK47 Mutant, Halfgrip, Thumbgrip and Laser Sight.
Removed Win94 and R45.
Increased Moonlight weather condition percentage.
UI/UX
Map Cursor Improvement
Increased default speed of the map cursor
Map cursor speed can be lowered by x0.5 for more accurate pinging
Team UI Overhaul
Teammates boost gauges are now in the team UI visible while playing to enhance team play.
20.png.40931b70370d62376e1443ad25e0c775.png
Font Style Improvement
Changed the font style to make capital letters 'I' and 'L' more distinguishable
Flare Gun UI Improvement
21.png.08b6a6a44a10fd1acf419aba566c0b1e.png
Changed the Flare Gun crosshair to display as a circle when aiming at the correct position to successfully call in a Special Care Package or Armored UAZ.
Adjusted the Flare Gun status UI displayed after calling in a Special Care Package or Armored UAZ.
The green flashing light is now removed once the drop leaves the plane.
Previously, it would remain until the drop had been on the ground for 30 seconds.
Minimap Improvements
22.png.ae9ddda6fef2c920fff33116bea45ed7.png
Teammates outside of your immediate minimap area will now have their icon and status shown at the at the edge of the minimap. This will help more easily identify the direction and status of your teammates.
Weapon Preview Improvement
Improved the weapon preview animation in the lobby
UI Improvement to Prevent Potential Unfair Advantage while Spectating
If houses and other map objects aren’t completely loaded when spectating teammates, additional UI will now cover the screen to prevent seeing players that wouldn’t otherwise be seen.
Once loading is complete, the additional UI will be removed.
Spectator Screen Improvement
You can now report the spectating player by pressing Y button while on the spectator screen
Added instructions to the Key Guide that you can leave the match by pressing B button
Network Latency HUD
Added a Network Information function that can display Ping, connection speed, packets, and packet loss.
23.jpg.03a8489897a7083cc9b46091933a7f24.jpg
This will be located in the top left of the screen.
You can change the settings to On/Off at Settings > Gameplay > UI > Network debug statistics
Performance
Optimized performance to decrease the time it takes to load into matches.
Improved the customization menu performance
Sound
Sound Improvements
We’ve now added more sounds for item interactions.
Previously items were looted, dropped, equipped and unequipped, some items had the same sound effects regardless of the characteristics of each item. Sounds will now vary more between items.
Added vehicle suspension sounds.
Sounds of moving vehicles’ suspension working can now be heard.
Different sounds will be played in different situations. Vehicles moving on rough terrain or when landing from a jump will make unique sounds.
Suspension sound volume is different between TPP and FPP.
Bug Fixes
World
Fixed an issue with some barbed wire fences blocking bullets.
Fixed an issue where players are unable to pick up items that are placed under broken barbed wire fences.
Fixed an issue where items spawned in inaccessible locations of Docks on Sanhok
Fixed an issue where the player camera could pass through a specific wall at Paradise Resort on Sanhok while standing close to it.
Fixed an issue which allowed grenades to be thrown through the underside of the parasols at Paradise Resort on Sanhok.
Fixed an issue which prevented players from standing up after being prone under certain hut boardwalks on Sanhok.
Fixed an issue where lighting effects could change abruptly on stone buildings with curved roofs on Sanhok.
General
Fixed the issue with center screen DBNO and kill messages being delayed.
Fixed the issue with interaction UI remaining in spectator screen when is killed during interaction UI activated.
Fixed the issue with certain maneuver could prevent motorcycles from flipping.
Fixed the issue where the character would continue moving when system menu was opened while driving or freefalling.
Fixed an issue with different UAZ model variants having different maximum speeds.
Fixed the issue with a frag grenade ground burn mark textures overlapping the player character’s model
Fixed an issue where only one side of footsteps is output in certain situations.
Fixed an issue which would remove player’s hair completely when equipping caps.
Fixed a visual issue when punk knuckle gloves were equipped.
Fixed a visual issue preventing belts from being visible when wearing a fur coat.
Fixed an issue where character’s hair and face overlap when a female character equips specific hair styles and caps.
Fixed a visual issue with shadows displaying incorrectly when swimming in FPP.
Fixed an issue where players are unable to revive their teammates if casting UI freezes at 0 while reviving.
Fixed an issue when using a scope and the character moves backward, the scope shakes.
Fixed certain limb animations not playing while vaulting.
Fixed an issue preventing the correct crosshair from being displayed after holstering a sidearm.
Fixed an issue with Shirt (Plaid) icon not matching the in-game asset.
Fixed a bug which prevented footsteps from being heard while walking over mud or water while wearing Harley Quinn Daddy’s Lil’ Monster Outfit
Fixed an issue where weapons could sometimes become unusable after reconnecting to a game.
Fixed a visual issue after reloading an M249 which could cause the magazine to float mid-air.
Fixed an issue preventing vehicle missions from being completed with the Zima.
Fixed an issue where players could take excessive damage or die when landing at specific locations.
Fixed an issue where the screen would shake when ADS and leaning against a wall or the corner of objects.
Fixed an issue where the game mode would sometimes change when making a team.
Fixed an issue where some bullets could pass through a wall when firing in specific conditions
Fixed an issue with a vehicle that slipped more than intended while driving.
Fixed an issue which prevented healing items from being used when holding a weapon and performing an emote.
Fixed an issue which allowed some unintended weapon types to be used from the back seat of an Aquarail.
Fixed an issue where an error message is output when attempting to replace a cooked throwable with a throwable in the inventory.
Grenades can no-longer be thrown through wire mesh (most notably, wire fences)
Fixed an issue where players would sometimes appear to be moving in a falling motion
These patch notes have been updated.
Update 1 - 06/27/2019
UI/UX
Map Cursor Improvement
Increased default speed of the map cursor
Map cursor speed can be lowered by x0.5 for more accurate pinging
Performance
Improved the customization menu performance[/QUOTE]And more juicy stuff to come, fawking loving it
[youtube]https://www.youtube.com/embed/TWaVuMSrvs0[/youtube]
12-22-2020, 09:17 PM
-
#2636
Right now, Pubg Mobile is one of the most popular and demanding game in the world. This game has recorded over 100 million downloads on the Google Play Store. Out of all, Pubg is the most successful and most playing Battle Royale multiplayer online game in the market. The best thing about this game is that Pubg Mobile requirements are not too big, you can play this game smoothly on medium-end devices with a decent processor.
12-23-2020, 05:20 AM
-
#2637
01-10-2021, 09:52 AM
-
#2638
- tbonestake
- Registered User
-
- tbonestake
- Registered User
- Join Date: Aug 2020
- Posts: 4,989
- Rep Power: 15065
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People still play pubg?
01-10-2021, 10:00 AM
-
#2639
Originally Posted By tbonestake⏩
On console they sure do. I am on Playstation and even on off hours can get a bit free game quickly if I turn on crossplay. Crossplay off does struggle a bit during those hours though.People still play pubg?
07-17-2024, 01:47 PM
-
#2640
- MadHatter1001
- Registered User
-
- MadHatter1001
- Registered User
- Join Date: Apr 2023
- Age: 56
- Posts: 3
- Rep Power: 0
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-
China accounts for 60% of the pubg players and US accounts for only 11%. I'd say the game is still very popular, even though it came out in 2017.
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