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» diablo 4 reviews are dropping
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post 1684440813 06-11-2023, 06:54 PM
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Originally Posted By JustiNtense
It's amazing how incredibly boring they were able to make every quest and every thing you do. Nothing at all seems memorable.
I just skip all the side quest dialogue. Boring AF. Only doing them for the renown...

Also am I really expected to find all the statues of Lilith? Fk that, there's way, way too many of them. Am I missing something? The reward doesn't seem worth the trouble.
post 1684440913 06-11-2023, 06:58 PM
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Originally Posted By R3L3NTL3SS
I just skip all the side quest dialogue. Boring AF. Only doing them for the renown...

Also am I really expected to find all the statues of Lilith? Fk that, there's way, way too many of them. Am I missing something? The reward doesn't seem worth the trouble.
I'm talking about the regular quests. I'm lvl 40 and have absolutely no idea what's going on because it is so uninteresting lol.
post 1684442523 06-11-2023, 07:25 PM
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Originally Posted By JustiNtense
I'm talking about the regular quests. I'm lvl 40 and have absolutely no idea what's going on because it is so uninteresting lol.
Did you play DIII? The story is continuing through from that. Inarius and Lilith were both a major part of III.

If I remember correctly, Lilith was a normal person who was born of evil and didn’t know it. Us helping her through the campaign lead to her becoming the Demon she is now. Inarius helped Lilith (and diablo) in destroying heaven and even had a romance.

Hopefully that makes more sense.
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post 1684443943 06-11-2023, 07:53 PM
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Is it possible to get a refund after playing for 2+ hours? This game is boring.
post 1684451713 06-11-2023, 11:14 PM
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#305
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Originally Posted By JustiNtense
It's amazing how incredibly boring they were able to make every quest and every thing you do. Nothing at all seems memorable.
can't say I disagree...

for 10 years since the last title they really didn't innovate anything at all

they took pieces from other games and put them in, which is fine. But for a AAA company not having any new systems for an ARPG after a decade is pretty pathetic lol
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post 1684452043 06-11-2023, 11:26 PM
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#306
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My first Ancestral Weapon- stats are mediocre but the DPS is good enough to replace whatever I had.

post 1684454613 06-12-2023, 01:15 AM
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Originally Posted By Lexira
My first Ancestral Weapon- stats are mediocre but the DPS is good enough to replace whatever I had.

Man I'm looking forward to ancestral gear soon srs. Level 62 atm, nearly done with all the Lilith statues, got like 10 or so to go for one zone, finished the other zones' Lilith statues. Once I get the remaining, just gonna stick with t15 or so nightmare dungeons, hit like 64 or 65, and work on the WT4 capstone. Das it mane. I've got a vacation/trip coming up, and when I'm back it'll be about time for FFXVI, so just wanna taste some WT4 before that has to happen.
post 1684454663 06-12-2023, 01:19 AM
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#308
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Originally Posted By Visel
Man I'm looking forward to ancestral gear soon srs. Level 62 atm, nearly done with all the Lilith statues, got like 10 or so to go for one zone, finished the other zones' Lilith statues. Once I get the remaining, just gonna stick with t15 or so nightmare dungeons, hit like 64 or 65, and work on the WT4 capstone. Das it mane. I've got a vacation/trip coming up, and when I'm back it'll be about time for FFXVI, so just wanna taste some WT4 before that has to happen.
You can farm the statues later on, I think the total bonus from all statues is something like +60 to all stats or something if I am not wrong. I am farming hard t16-t20 sacred and do 1 or 2 t21+ every now and then scouring for ancestral loot. Pretty much any ancestral drop is is an upgrade lol.
post 1684454843 06-12-2023, 01:32 AM
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Originally Posted By Lexira
You can farm the statues later on, I think the total bonus from all statues is something like +60 to all stats or something if I am not wrong. I am farming hard t16-t20 sacred and do 1 or 2 t21+ every now and then scouring for ancestral loot. Pretty much any ancestral drop is is an upgrade lol.
I just wanted to get it over with. 160 of them total, but only 10 left for me or so... some of the ones in the Dry Steppes actually give paragon points, so that added a little extra motivation to getter done. You're right it's not a big deal, but when I make an alt or play seasons it'll feel worth AF I think. The worst is when you take forever to get to one for some reason, and then it ends up being a +5 max to your obols... obols has to be the most useless thing in the game srs. "Silent chests," that may as well just be free to open - or otherwise spend obols to get 1 random item of a specific type which is likely to be a white or blue quality non-sacred / non-ancestral item SMH. Isn't that what hell tide is supposed to be for anyway? Farming currency to get a chest corresponding with a specific item type - but with actually rarer quality loot?

Anyway, enough with that tangent...

So wait, aren't you playing WT4 to get ancestral loot? Can you get ancestral loot from even say a T1 nm dungeon on WT4, or does it HAVE to be T21 or higher to be eligible for Ancestral? I thought all content in WT4 is eligible for ancestral, srs.
post 1684455543 06-12-2023, 02:25 AM
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Originally Posted By Crazy_Desi
Is it possible to get a refund after playing for 2+ hours? This game is boring.
Diablo was always boring. Only caters to low IQ people who like to grind
post 1684455613 06-12-2023, 02:31 AM
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Originally Posted By Crazy_Desi
Is it possible to get a refund after playing for 2+ hours? This game is boring.
#1 reason to get physical games. Feels bad when you spend $60-70 on some new game and you're stuck with it lol.
post 1684456063 06-12-2023, 02:53 AM
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#312
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Originally Posted By Visel
So wait, aren't you playing WT4 to get ancestral loot? Can you get ancestral loot from even say a T1 nm dungeon on WT4, or does it HAVE to be T21 or higher to be eligible for Ancestral? I thought all content in WT4 is eligible for ancestral, srs.
It has be to a T21+ AND on IV difficulty for ancestral loot to drop. You can not activate sacred nightmare dungeons (1-20) on tIV and vice-versa ancestral dungeons (21+) won't start on t3.

I am swapping between the two difficulties until I hit 65 or 66. At least thats my plan, but life's been getting very hard in the way. I am doing my best to push in this game but work is getting in the way hard. Prime Lexira would have been now lvl 100 and is pushing another character, feels bad man.
post 1684462223 06-12-2023, 06:58 AM
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So blizz hotfixed some of the dungeons people used to get to 100 so fast but meanwhile, some aspects are still disabled with no end in sight. Great job Blizzard.
post 1684462523 06-12-2023, 07:05 AM
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#314
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got the game and levelling a necro. Level 32 so far.

The gameplay and combat is great. Graphics are great and the overall atmosphere. It still feels a bit Diablo III ish to me as far as UI and itemization.


The campaign and the side quests are boring not gonna lie. I think the number of stats and damage modifiers makes things way too convoluted. Lol @ having to look at a whole spreadsheet of stats and it's really hard to determine which items are better. Some of the stats are way too specific like "10% damage to distant enemies". Not a huge fan of the skill tree either. Seems rather boring and bland.
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post 1684463053 06-12-2023, 07:20 AM
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Game really does become spreadsheet hell after the campaign. I’m about to just focus on 1-2 stats and the codex. Terrible luck with drops so far. Still have yet to find the bold chieftains shout aspect thats pretty much required.
post 1684464953 06-12-2023, 07:58 AM
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Yeah im not a fan of all the weird stats. Still not sure wtf "overpower damage" is. And lucky hit chance? So a skill has a 30% lucky hit chance, and an item/skill says lucky hits have a 10% chance, that means i have a 10% of a 30% chance to proc something?

And + close range damage or at distant damage, or healthy or injured targets. Just too much weird stats.
post 1684465443 06-12-2023, 08:08 AM
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Originally Posted By Contribution05
Yeah im not a fan of all the weird stats. Still not sure wtf "overpower damage" is. And lucky hit chance? So a skill has a 30% lucky hit chance, and an item/skill says lucky hits have a 10% chance, that means i have a 10% of a 30% chance to proc something?

And + close range damage or at distant damage, or healthy or injured targets. Just too much weird stats.
overpower damage I think is just bonus damage that is based on your health and fortify (not even really sure what fortify is exactly).

lucky hit chance is weird af but it goes by this formula:

Lucky Hit Chance x (1 + Lucky Hit Chance Bonus) x Lucky Hit Effect Chance


too many weird stats, variables and effects to track.
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post 1684467383 06-12-2023, 08:49 AM
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#318
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So far I think my only complaint is the lack of act separation and one huge overworld. I had no idea I already completed acts 1-2, killed the final act bosses, and am midway through act 3

Wtf
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post 1684478163 06-12-2023, 11:56 AM
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Originally Posted By Contribution05
Yeah im not a fan of all the weird stats. Still not sure wtf "overpower damage" is. And lucky hit chance? So a skill has a 30% lucky hit chance, and an item/skill says lucky hits have a 10% chance, that means i have a 10% of a 30% chance to proc something?

And + close range damage or at distant damage, or healthy or injured targets. Just too much weird stats.
These are old-school blizzard stats. For example, overpower, aka "crushing", was some lthing that only enemies 2 to 3 levels over you (bosses) could do. This required adequate armor to prevent. The damage was devastating and usually one shots players. Its like a crit, but bigger.

In Diablo, it appears as though crushing is not only crit like damage, but it appears to also stun/daze. So far it also appears that only core and ultimate abilities can crush, while basic can only crit.

Can anyone verify this?

As for stat prioritization, lizard has always done this as well. Everything is very random, so you end up with another "casino effect". The sad thing about Diablo, is that they added even more randomness by allowing classes to spawn gear with stats that have nothing to do with your class, like dexterity and strength as a sorceress.

This is what we would consider a dungeon crawl though. Dungeon crabs are always a grind. If you came into this game not realizing it's a grind, then you knew nothing of Diablo or blizzard game history.

A major change that has frustrated me, are they aspects. They are no longer the maximum value. They are now undervalued compared to what gear can have randomly. This tremendously increased RNG and grind
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post 1684486243 06-12-2023, 02:15 PM
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Meh I still like D2R way better. Too much bs in this game.

They need to make a D2R themed Diablo 5 because Diablo 4 was based off D3.
post 1684486343 06-12-2023, 02:16 PM
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Originally Posted By JustiNtense
I'm talking about the regular quests. I'm lvl 40 and have absolutely no idea what's going on because it is so uninteresting lol.
bruh im the same.

im almost level 50, and i'm hoping late game chit is gonna be fun.

also, anyone come across a world boss? that fker ran away and jumped into a portal with like 1% health left. fkk
post 1684487053 06-12-2023, 02:30 PM
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This is my first Diablo and I'm enjoying playing it w/ my bros. I agree that there are a lot of confusing stats. I will say though that I've had an inordinate amount of crashing. I have a 4090, 32gb ram, 5900x, and the game will crash and run out of memory. It's impossible to play at 4k on ultra textures. High textures is better, but I crash after a while. Seems like there are memory leak issues.
post 1684488463 06-12-2023, 02:53 PM
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Originally Posted By Kraken
A major change that has frustrated me, are they aspects. They are no longer the maximum value. They are now undervalued compared to what gear can have randomly. This tremendously increased RNG and grind
lol that's exactly what this game needed though.

more RNG.

getting a perfect aspect from dungeons would remove the need to hunt for legendaries for their perfect aspect rolls
post 1684488683 06-12-2023, 02:57 PM
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After switching around some gear to get more Vulnerable/crit dmg and putting in some paragon points with the first rare node my damage shot up, so I'm making progress.
Originally Posted By Kraken
These are old-school blizzard stats. For example, overpower, aka "crushing", was some lthing that only enemies 2 to 3 levels over you (bosses) could do. This required adequate armor to prevent. The damage was devastating and usually one shots players. Its like a crit, but bigger.

In Diablo, it appears as though crushing is not only crit like damage, but it appears to also stun/daze. So far it also appears that only core and ultimate abilities can crush, while basic can only crit.

Can anyone verify this?
Crushing is afaik not a thing in D4, but higher level mobs/bosses will just clap you nevertheless.

Overpower is a flat 3% chance (that can't be modified at all) to deal extra damage equal to your current + fortified life, and it can proc off of everything. It's not a big deal for some classes, but there are certain abilities - like necro's talented Blood Lance - that guarantee an overpowered hit.
post 1684488733 06-12-2023, 02:58 PM
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Originally Posted By bicmane102
bruh im the same.

im almost level 50, and i'm hoping late game chit is gonna be fun.

also, anyone come across a world boss? that fker ran away and jumped into a portal with like 1% health left. fkk
Did my first world boss yesterday. It was pretty fun. Had about 10 people total doing it. Took us about 11 minutes to kill him.
post 1684490613 06-12-2023, 03:27 PM
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Originally Posted By bicmane102
lol that's exactly what this game needed though.

more RNG.

getting a perfect aspect from dungeons would remove the need to hunt for legendaries for their perfect aspect rolls
That’s fine but put the rest of the aspects with their lowest possible rolls in the codex.
post 1684497293 06-12-2023, 05:25 PM
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Originally Posted By BraneyGumble
After switching around some gear to get more Vulnerable/crit dmg and putting in some paragon points with the first rare node my damage shot up, so I'm making progress.




Crushing is afaik not a thing in D4, but higher level mobs/bosses will just clap you nevertheless.

Overpower is a flat 3% chance (that can't be modified at all) to deal extra damage equal to your current + fortified life, and it can proc off of everything. It's not a big deal for some classes, but there are certain abilities - like necro's talented Blood Lance - that guarantee an overpowered hit.
The name of the potion for Overpower is crushing. I'm convinced they used similar mechanics because they reuse them across games. When I have time I want to look in to this.
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post 1684498523 06-12-2023, 05:48 PM
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I'm still waiting for a certain aspect to drop too, it would be easier if they were all available in dungeons but then there wouldn't be much point Hunting for legendary drops. Maybe they might be rotating them with seasons.

I reckon things being a bit more targetable like spiders dropping more poison aspects, bears dropping more werebear aspects etc. would be alright.

There is slight target farming to aim for with obols/tree/helltide:

Defensive: Helms, Chest Armor, Pants, Amulets
Offensive: Weapons, Gloves, Amulets, Rings
Resource: Rings
Utility: Helms, Chest Armor, Boots, Gloves, Amulets
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Originally Posted By Kraken
The name of the potion for Overpower is crushing. I'm convinced they used similar mechanics because they reuse them across games. When I have time I want to look in to this.
Yeah I'm sure crushing was gonna be a druid thing in this game but they took it out or reworked it into overpower
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post 1684502633 06-12-2023, 06:52 PM
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My gear or build must be absolute ass. I'm getting destroyed by the curator for the nightmare dungeon at 49. I have no clue how people managed to do it in their low 40's...
post 1684502743 06-12-2023, 06:54 PM
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Originally Posted By R3L3NTL3SS
My gear or build must be absolute ass. I'm getting destroyed by the curator for the nightmare dungeon.
Gearing makes a YUGE difference, but it looks like the way they made the builds they too can make or break gearing.

What are you running? Some classes and builds are only “top tier” with end game gear. Meaning, they will feel underwhelming until you get key pieces and stats.
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