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Highguard shutting down this month
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03-03-2026, 03:13 PM
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#1
- ScrillaIsBake
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- ScrillaIsBake
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Highguard shutting down this month
Crazy. I feel like live service games are officially cooked now
03-03-2026, 07:00 PM
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#2
Well that was quick lol. I guess it lasted longer than Concord at least but still lol @ how quickly this failed.
I think big AAA publishing needs to learn how dumping a ton of money into a live service game is like betting everything on a single number in roulette. Sure, the payoff is going to be massive if they win, but the odds are heavily stacked against them and they are far more likely to lose everything. Games like Fortnite are a rare example of someone doing that and walking away a winner, and games like Highguard seems to think they can just walk into a casino, place that bet, and win.
The reason most live service games fail is simple, they demand too much time and consistent interest when everyone only has so much time and interest for video games. For the type of people who get into these live service games, it tends to be the only game they really play. If something else comes along in that live service game genre, it truly needs to standout as an objectively superior experience or they are probably just going to stick with the game they have already been into. That and there's a sunken cost fallacy at work, if people have spent years being invested into a live service game, chances are they won't want to just suddenly give that up and move on to something else unless they are really tired of what they have been into, and if that's the case they probably won't be seeking out the same exact type of game.
I think big AAA publishing needs to learn how dumping a ton of money into a live service game is like betting everything on a single number in roulette. Sure, the payoff is going to be massive if they win, but the odds are heavily stacked against them and they are far more likely to lose everything. Games like Fortnite are a rare example of someone doing that and walking away a winner, and games like Highguard seems to think they can just walk into a casino, place that bet, and win.
The reason most live service games fail is simple, they demand too much time and consistent interest when everyone only has so much time and interest for video games. For the type of people who get into these live service games, it tends to be the only game they really play. If something else comes along in that live service game genre, it truly needs to standout as an objectively superior experience or they are probably just going to stick with the game they have already been into. That and there's a sunken cost fallacy at work, if people have spent years being invested into a live service game, chances are they won't want to just suddenly give that up and move on to something else unless they are really tired of what they have been into, and if that's the case they probably won't be seeking out the same exact type of game.
03-03-2026, 07:32 PM
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#3
- ScrillaIsBake
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- ScrillaIsBake
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Originally Posted By JayJ350⏩
If they did a Killzone or Socom live service game I bet it'd do well. But they need to be a franchise that's already established imo
Well that was quick lol. I guess it lasted longer than Concord at least but still lol @ how quickly this failed.
I think big AAA publishing needs to learn how dumping a ton of money into a live service game is like betting everything on a single number in roulette. Sure, the payoff is going to be massive if they win, but the odds are heavily stacked against them and they are far more likely to lose everything. Games like Fortnite are a rare example of someone doing that and walking away a winner, and games like Highguard seems to think they can just walk into a casino, place that bet, and win.
The reason most live service games fail is simple, they demand too much time and consistent interest when everyone only has so much time and interest for video games. For the type of people who get into these live service games, it tends to be the only game they really play. If something else comes along in that live service game genre, it truly needs to standout as an objectively superior experience or they are probably just going to stick with the game they have already been into. That and there's a sunken cost fallacy at work, if people have spent years being invested into a live service game, chances are they won't want to just suddenly give that up and move on to something else unless they are really tired of what they have been into, and if that's the case they probably won't be seeking out the same exact type of game.
I think big AAA publishing needs to learn how dumping a ton of money into a live service game is like betting everything on a single number in roulette. Sure, the payoff is going to be massive if they win, but the odds are heavily stacked against them and they are far more likely to lose everything. Games like Fortnite are a rare example of someone doing that and walking away a winner, and games like Highguard seems to think they can just walk into a casino, place that bet, and win.
The reason most live service games fail is simple, they demand too much time and consistent interest when everyone only has so much time and interest for video games. For the type of people who get into these live service games, it tends to be the only game they really play. If something else comes along in that live service game genre, it truly needs to standout as an objectively superior experience or they are probably just going to stick with the game they have already been into. That and there's a sunken cost fallacy at work, if people have spent years being invested into a live service game, chances are they won't want to just suddenly give that up and move on to something else unless they are really tired of what they have been into, and if that's the case they probably won't be seeking out the same exact type of game.
03-03-2026, 07:51 PM
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#4
03-03-2026, 10:52 PM
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#5
- RustledJimmies
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- RustledJimmies
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