Log In

Your email is not your username

Register

If you were a member of the old Bodybuilding.com forums and would like to reuse your previous username, you can request it below. We use your email only for registration and do not store it. For more information, please see our Privacy Policy.

Confirm your email

A registration code was sent to your email. Enter it here.

Welcome

You have successfully setup your account.

Sign in

Quick Navigation Bottom Misc
Forum
ยป Best resources for learning Fusion 360? (Reps)
  1. Results 1 to 8 of 8
post 1630516763 02-04-2021, 08:06 AM
-
#1
  1. frutistafreeze
  2. Registered User
  1. frutistafreeze
  2. Registered User
  3. Join Date: Feb 2011
  4. Posts: 15,574
  5. Rep Power: 33457

Best resources for learning Fusion 360? (Reps)

Looking to create some mock ups for various projects and figured learning the basics of fusion will be more helpful than continuing to hand draw things.

Besides youtube videos and random articles, are there any legit resources for getting a hang of this program?

Reps for help. TY men and women
post 1630517773 02-04-2021, 08:22 AM
-
#2
  1. Steveyblack
  2. Registered User
  1. Steveyblack
  2. Registered User
  3. Join Date: Jun 2007
  4. Location: New Jersey, United States
  5. Age: 35
  6. Posts: 3,559
  7. Rep Power: 18805
Just get some seat time and start making things. Youtube will be good for hits/tricks to get the program to do what you want but ultimately if you dont have the seat time no amount of YT will help. Ive been modeling for 8+ years now in solidworks, taught a bunch of junior engineers along the way. Its going to be a slow learning curve at first but its worth the effort. You doing just 2d prints or will you be doing 3d models as well?
post 1630518213 02-04-2021, 08:29 AM
-
#3
  1. frutistafreeze
  2. Registered User
  1. frutistafreeze
  2. Registered User
  3. Join Date: Feb 2011
  4. Posts: 15,574
  5. Rep Power: 33457
Originally Posted By Steveyblack
Just get some seat time and start making things. Youtube will be good for hits/tricks to get the program to do what you want but ultimately if you dont have the seat time no amount of YT will help. Ive been modeling for 8+ years now in solidworks, taught a bunch of junior engineers along the way. Its going to be a slow learning curve at first but its worth the effort. You doing just 2d prints or will you be doing 3d models as well?
The ultimate goal is 3d models but that is a few months out so 2d for the time being.
post 1630519073 02-04-2021, 08:41 AM
-
#4
  1. MiscInformed
  2. Registered User
  1. MiscInformed
  2. Registered User
  3. Join Date: Feb 2016
  4. Posts: 21,630
  5. Rep Power: 144644
Forget Fusion 360. Invest the learning curve time in Blender. It's amazing what you can do in Blender now. It's several different applications all in one. 3D Modeling, sculpting, 2D drawing, animation, video editing, VFX, etc.


https://www.youtube.com/watch?v=ZbvTS1pmN0s


https://www.youtube.com/watch?v=iX4vJm9BuF8
"Buy a man eat fish, the day, teach man, to lifetime." - Joe Biden

2022 New Year's Resolution: Randomly neg TheScapeGOAT for lulz.
post 1630519783 02-04-2021, 08:52 AM
-
#5
  1. Steveyblack
  2. Registered User
  1. Steveyblack
  2. Registered User
  3. Join Date: Jun 2007
  4. Location: New Jersey, United States
  5. Age: 35
  6. Posts: 3,559
  7. Rep Power: 18805
Originally Posted By frutistafreeze
The ultimate goal is 3d models but that is a few months out so 2d for the time being.
What is your end goal for this project? Getting something manufactured? Concept model to sell someone something?
post 1630526223 02-04-2021, 10:17 AM
-
#6
  1. frutistafreeze
  2. Registered User
  1. frutistafreeze
  2. Registered User
  3. Join Date: Feb 2011
  4. Posts: 15,574
  5. Rep Power: 33457
[QUOTE=MiscInformed post_id=1630519073]Forget Fusion 360. Invest the learning curve time in Blender. It's amazing what you can do in Blender now. It's several different applications all in one. 3D Modeling, sculpting, 2D drawing, animation, video editing, VFX, etc.

[youtube]https://www.youtube.com/embed/ZbvTS1pmN0s[/youtube]
[url]https://www.youtube.com/watch?v=ZbvTS1pmN0s[/rl]

[youtube]https://www.youtube.com/embed/iX4vJm9BuF8[/youtube]
[url]https://www.youtube.com/watch?v=iX4vJm9BuF8[/rl][/QUOTE]Really appreciate the suggestion, ill check this out. Thanks brah

[QUOTE=Steveyblack post_id=1630519783]What is your end goal for this project? Getting something manufactured? Concept model to sell someone something?[/QUOTE]It's just for personal projects. Started researching and planning to build a tube chassis and will need to mock that up before any cutting takes place plus ill need to mock up all sorts of mounts. Before I tackle that I wanted to draw up an outdoor bench I started building recently. I hand drew it but wanted to try and recreate that as practice for more difficult projects like the chassis.
post 1630528663 02-04-2021, 10:44 AM
-
#7
  1. Steveyblack
  2. Registered User
  1. Steveyblack
  2. Registered User
  3. Join Date: Jun 2007
  4. Location: New Jersey, United States
  5. Age: 35
  6. Posts: 3,559
  7. Rep Power: 18805
Originally Posted By frutistafreeze
Really appreciate the suggestion, ill check this out. Thanks brah



It's just for personal projects. Started researching and planning to build a tube chassis and will need to mock that up before any cutting takes place plus ill need to mock up all sorts of mounts. Before I tackle that I wanted to draw up an outdoor bench I started building recently. I hand drew it but wanted to try and recreate that as practice for more difficult projects like the chassis.
Ill recommend solidworks but I am biased, any of these modeling software will suit you though. Methods of modeling will impact how well the model runs and also how easy it is to make a change. How are you with geometry? Its probably going to make your life super easy if you brush up on it, I constrain most of my models using things like parallel, perpendicularity, concentricity, coincidence, ect. You want to fully constrain (Fully defined) your models, it will make your assemblies run 1000 times better if you do. It takes any guess work out of the calculations and can drastically change performance. I am always available for fellow aware brahs for **** like this, dont be afraid to reach out if you need help boyo.
post 1630534873 02-04-2021, 11:53 AM
-
#8
  1. frutistafreeze
  2. Registered User
  1. frutistafreeze
  2. Registered User
  3. Join Date: Feb 2011
  4. Posts: 15,574
  5. Rep Power: 33457
Originally Posted By Steveyblack
Ill recommend solidworks but I am biased, any of these modeling software will suit you though. Methods of modeling will impact how well the model runs and also how easy it is to make a change. How are you with geometry? Its probably going to make your life super easy if you brush up on it, I constrain most of my models using things like parallel, perpendicularity, concentricity, coincidence, ect. You want to fully constrain (Fully defined) your models, it will make your assemblies run 1000 times better if you do. It takes any guess work out of the calculations and can drastically change performance. I am always available for fellow aware brahs for **** like this, dont be afraid to reach out if you need help boyo.
The thing that drew me towards fusion besides recommendations from others was that low cost of entry compared to other programs, especially solidworks.

Great advice to brush up on geometry, it has been a few years so that would definitely help. Thank you so much for all your help, I really do appreciate it. If I run into any snags along the way ill be sure to reach out.
Quick Navigation Top Misc
Bookmarks
Digg.com
Digg
del.icio.us
del.icio.us
Stumbleupon.com
StumbleUpon
Google.com
Google
Facebook.com
Facebook
Posting Permissions
  1. You may not post new threads
  2. You may not post replies
  3. You may not post attachments
  4. You may not edit your posts