Forum
»
Starfield would have been better if it was set in the fallout universe (srs)
- Results 1 to 15 of 15
-
Page 1 of 1
09-23-2023, 10:18 PM
-
#1
- stayhomeneet
- Registered User
-
- stayhomeneet
- Registered User
- Join Date: Sep 2019
- Age: 56
- Posts: 7,136
- Rep Power: 24353
-
-
Starfield would have been better if it was set in the fallout universe (srs)
Just set it like 200 years or 300 years after fallout 4 idk. Say that humanity eventually recovered and sent out some ships etc and this is where we are at all those years later.
The main thing the game lacks for me is interesting lore, it just doesn't have the charm of an elder scrolls or fallout game.
The concept I proposed would have been way more interesting than those starborncels whatever the fook they sposed to be.
The main thing the game lacks for me is interesting lore, it just doesn't have the charm of an elder scrolls or fallout game.
The concept I proposed would have been way more interesting than those starborncels whatever the fook they sposed to be.
09-23-2023, 10:40 PM
-
#2
- Guyfawkes1010
- Remember the 5th of Nov
-
- Guyfawkes1010
- Remember the 5th of Nov
- Join Date: Aug 2022
- Posts: 4,630
- Rep Power: 11544
-
-
Originally Posted By stayhomeneet⏩
Nah the story is goat and meta as fukk. Sorry ur too stupid to grasp it that must suck.Just set it like 200 years or 300 years after fallout 4 idk. Say that humanity eventually recovered and sent out some ships etc and this is where we are at all those years later.
The main thing the game lacks for me is interesting lore, it just doesn't have the charm of an elder scrolls or fallout game.
The concept I proposed would have been way more interesting than those starborncels whatever the fook they sposed to be.
The main thing the game lacks for me is interesting lore, it just doesn't have the charm of an elder scrolls or fallout game.
The concept I proposed would have been way more interesting than those starborncels whatever the fook they sposed to be.
09-24-2023, 05:14 AM
-
#3
- bongowongo
- Join Date: Jan 2011
- Posts: 40,346
- Rep Power: 184703
-
-
To be fair, you have to have a very high IQ to understand Starfield. The lore is extremely subtle, and without a solid grasp of theoretical physics most of the references will go over a typical viewer's head. . The fans understand this stuff; they have the intellectual capacity to truly appreciate the depths of this narrative, to realise that they're not just interesting- they say something deep about LIFE. As a consequence people who dislike Starfield truly ARE idiots- What fools.. how I pity them.
Sig line can't be a novel
09-24-2023, 06:26 AM
-
#4
- BearyManilowe
- Join Date: Dec 2013
- Age: 36
- Posts: 15,222
- Rep Power: 130112
-
-
Originally Posted By stayhomeneet⏩
Bro what are you talking about? The game is full of lore. Being in a universe where 1 planet out of 1000s died would add 1 piece of lore.Just set it like 200 years or 300 years after fallout 4 idk. Say that humanity eventually recovered and sent out some ships etc and this is where we are at all those years later.
The main thing the game lacks for me is interesting lore, it just doesn't have the charm of an elder scrolls or fallout game.
The concept I proposed would have been way more interesting than those starborncels whatever the fook they sposed to be.
The main thing the game lacks for me is interesting lore, it just doesn't have the charm of an elder scrolls or fallout game.
The concept I proposed would have been way more interesting than those starborncels whatever the fook they sposed to be.
***Mariah Carey is my 10/10 Crew***
***Misc Dads Crew***
09-24-2023, 06:58 AM
-
#5
- stayhomeneet
- Registered User
-
- stayhomeneet
- Registered User
- Join Date: Sep 2019
- Age: 56
- Posts: 7,136
- Rep Power: 24353
-
-
Originally Posted By BearyManilowe⏩
UmmBro what are you talking about? The game is full of lore. Being in a universe where 1 planet out of 1000s died would add 1 piece of lore.
Didn't earth die in starfield lol.
09-24-2023, 07:06 AM
-
#6
- BearyManilowe
- Join Date: Dec 2013
- Age: 36
- Posts: 15,222
- Rep Power: 130112
-
-
Originally Posted By stayhomeneet⏩
It did, adding a random vault doesn't suddenly add some deep rooted lore. Again it adds one piece of lore.Umm
Didn't earth die in starfield lol.
Didn't earth die in starfield lol.
***Mariah Carey is my 10/10 Crew***
***Misc Dads Crew***
09-24-2023, 07:55 AM
-
#7
- BraneyGumble
- Registered User
-
- BraneyGumble
- Registered User
- Join Date: May 2013
- Age: 41
- Posts: 25,426
- Rep Power: 248871
-
-
Nah, Fallout's lore is that humanity is fuking retarded and they fuked up everything right at the cusp of achieving a post scarcity society. And they kept staying retarded and casually murdering each other even in a post apocalyptic setting. There's no coming back from that.
And 90% of it anyway are the various Vaults which are specifically a US gov thing.
And 90% of it anyway are the various Vaults which are specifically a US gov thing.
09-25-2023, 12:18 PM
-
#8
- nkiritsis13
- [_]Living [X]Living Dead
-
- nkiritsis13
- [_]Living [X]Living Dead
- Join Date: Apr 2010
- Location: Rochester, Michigan, United States
- Posts: 8,312
- Rep Power: 331479
-
-
Going off of what I've read, I don't think it's the the setting or lore that is the problem because it makes for a good start, but insteadwhenBethesda chose to set the game alongside how they framed the narrative:
Imagine the political intrigue and military turmoil as a fractured human race sets off to colonize the galaxy, fighting both one another and the terrors spread across the unknown in a new frontier as we are coming to grips with a new technological era. The game could much better on a narrative level and certainly a technical level had they centered it around space colonial wars where there are actual stakes and tension between factions, planting the player in the middle of the burgeoning chaos.
There would be a real incentive to explore space despite the infancy of its technology in an apocalyptic space race with parallels to a galactic gold rush as a new age of interstellar colonization sets off.
Instead they went, "nah, we'll set the gameafterall of the climatic events that could have doubled as a way to establish and introduce our new universe to players so we can focus on Go Team Fhaggot Squad searching for McGuffins."
Focusing on just the beginning would allow for a tighter assortment of planets that could each have far more detail with more engaging events taking place. Then from a technical standpoint, this reduces the need (or dumbfukk choice on Bethesda's part) for procedural generation to do so much heavy lifting when it's quite obvious that the technology is still not strong enough as shown by the game's exactly duplicated points of interest amongst them. This in turn reinforces their pitch about being a space explorerbecausethe setting would be around the time of a new frontier of exploration instead afterwards.
Scale things back, focus on a smaller number of planets, and introduce their universe and world-building since it's a new IP. Placing the game during a time of general peace with so little going on that the main narrative is looking for crap is unbelievably stupid when there is nothing stopping Bethesda from doing anything they want with their own bloody property.
The spoiler bit about the main plot alone makes it feel like Bethesda was unwilling to budge and adjust their game to match the expectations and standards of today, or at the very least not make it about another goddamn
Spoiler!
Boiling it down, he laid out the series timeline and noted how Bethesda took this post-post apocalypse setting that was over a century after the 1950s and just made a 1950s-fused post apocalypse where society has been at a standstill for a hundred years. People dress like greasers or old timey baseball pricks, but they can't be arsed to rebuild anything or pick up a broom.
So, take a society that was too dumb to not stop blowing itself up and amp up its world building to one that cudgeled itself a retro Idiocracy; there's no way these people could figure out space travel.
Starfield is set in an area that extends outward from the Solar System for approximately 50 light-years called the Settled Systems. In the 2050s, humanity explores Mars. By the 2150s, a method of faster-than-light travel called the "Grav Drive" is found, but it destabilizes Earth's magnetosphere, gradually rendering it uninhabitable. Humanity is forced to use the Grav Drive to settle other star systems, starting with Alpha Centauri's system in 2156, which leads to the founding of the United Colonies (UC)in 2159, the New Atlantis colony on Alpha Centauri's planet Jemison in 2160, and the colony's designation as the UC's capital in 2161.
In 2189 the Freestar Collective breaks away from the United Colonies. Around the year 2310 these two largest factions engage in a massive conflict called the Colony War. Smaller factions include House Va'ruun, a growing destructive cult, the Ryujin Corporation, a near-omnipotent conglomerate with dubious ethics, and the Crimson Fleet of space pirates.The game takes place 20 years after the war, with the major factions enjoying an uneasy peace. The player assumes the role of a customizable character who can assume one of a variety of careers, but is consistently a space miner in the beginning, and later a member of Constellation, a mysterious organization of elite space explorers based in New Atlantis.
Establishing the destruction of earth in exchange for a way to traverse space is a strong start, but I'd say that a great deal of Starfield's problem is how withintheir own made up timeline,they chose the most boring period for the game to take placeafterall of the interesting conflict had already come and gone.In 2189 the Freestar Collective breaks away from the United Colonies. Around the year 2310 these two largest factions engage in a massive conflict called the Colony War. Smaller factions include House Va'ruun, a growing destructive cult, the Ryujin Corporation, a near-omnipotent conglomerate with dubious ethics, and the Crimson Fleet of space pirates.The game takes place 20 years after the war, with the major factions enjoying an uneasy peace. The player assumes the role of a customizable character who can assume one of a variety of careers, but is consistently a space miner in the beginning, and later a member of Constellation, a mysterious organization of elite space explorers based in New Atlantis.
Imagine the political intrigue and military turmoil as a fractured human race sets off to colonize the galaxy, fighting both one another and the terrors spread across the unknown in a new frontier as we are coming to grips with a new technological era. The game could much better on a narrative level and certainly a technical level had they centered it around space colonial wars where there are actual stakes and tension between factions, planting the player in the middle of the burgeoning chaos.
There would be a real incentive to explore space despite the infancy of its technology in an apocalyptic space race with parallels to a galactic gold rush as a new age of interstellar colonization sets off.
Instead they went, "nah, we'll set the gameafterall of the climatic events that could have doubled as a way to establish and introduce our new universe to players so we can focus on Go Team Fhaggot Squad searching for McGuffins."
The central objective is to collect "the Artifacts", pieces of a relic implied to be of extraterrestrial origin, scattered throughout the galaxy. The Artifacts exhibit strange effects of gravity manipulation, psychedelic experience impression, and faster-than-light transportation, on people in close proximity to them. The protagonist finds the first Artifact and is recruited by Constellation as a result. Notable members include Barrett, the only other one to find an Artifact, and Sarah Morgan, the leader of the group and a possible love interest for the player character.Spoiler!
The bones arebloody therefor a good sci-fi story, but they went with a bunch of incompetent nerds who rely on a rando miner during a time when damn near everywhere has already had some ragtag group of retards land on the most remote planet to plant their copy-paste point of interest.If a player character assembles all the Artifacts, they are able to use the assemblage to navigate to a wormhole-like portal called "the Unity", which ends the game, transforms them into one of a highly evolved humanoid race called "the Starborn",[26] and allows the player to restart the storyline in a parallel universe.
Focusing on just the beginning would allow for a tighter assortment of planets that could each have far more detail with more engaging events taking place. Then from a technical standpoint, this reduces the need (or dumbfukk choice on Bethesda's part) for procedural generation to do so much heavy lifting when it's quite obvious that the technology is still not strong enough as shown by the game's exactly duplicated points of interest amongst them. This in turn reinforces their pitch about being a space explorerbecausethe setting would be around the time of a new frontier of exploration instead afterwards.
Scale things back, focus on a smaller number of planets, and introduce their universe and world-building since it's a new IP. Placing the game during a time of general peace with so little going on that the main narrative is looking for crap is unbelievably stupid when there is nothing stopping Bethesda from doing anything they want with their own bloody property.
The spoiler bit about the main plot alone makes it feel like Bethesda was unwilling to budge and adjust their game to match the expectations and standards of today, or at the very least not make it about another goddamn
Spoiler!
multiverse.
Originally Posted By bongowongo⏩
To be fair, you have to have a very high IQ to understand Starfield. The lore is extremely subtle, and without a solid grasp of theoretical physics most of the references will go over a typical viewer's head. . The fans understand this stuff; they have the intellectual capacity to truly appreciate the depths of this narrative, to realise that they're not just interesting- they say something deep about LIFE. As a consequence people who dislike Starfield truly ARE idiots- What fools.. how I pity them. ������

Originally Posted By BraneyGumble⏩
My introduction to Fallout was the Bethesda games but I could never get into the series despite loving the TES games. After recently coming across a video from an original Fallout fan's perspective on the Bethesda games, it sort of clicked what was off to me.Nah, Fallout's lore is that humanity is fuking retarded and they fuked up everything right at the cusp of achieving a post scarcity society. And they kept staying retarded and casually murdering each other even in a post apocalyptic setting. There's no coming back from that.
Boiling it down, he laid out the series timeline and noted how Bethesda took this post-post apocalypse setting that was over a century after the 1950s and just made a 1950s-fused post apocalypse where society has been at a standstill for a hundred years. People dress like greasers or old timey baseball pricks, but they can't be arsed to rebuild anything or pick up a broom.
So, take a society that was too dumb to not stop blowing itself up and amp up its world building to one that cudgeled itself a retro Idiocracy; there's no way these people could figure out space travel.

Originally Posted By BraneyGumble⏩
It sounds like that's no different with Starfield basically being America in space.And 90% of it anyway are the various Vaults which are specifically a US gov thing.
I will stand firm, I refuse to kneel - The fury in me is divine
My dark grave awaits, my fate is revealed - But I'm not afraid to die
If you have any problems or need advice, feel free to ask
09-25-2023, 12:34 PM
-
#9
I don't think it would really work. The appeal of Fallout games was always the Mad Max-esque post-apocalyptic world, which wouldn't work for this futuristic space colony world they created. Like you couldn't really tie in the technological progress as that was abruptly halted by nuclear war in the Fallout franchise. They could maybe get away with it however if they did some sort of alternate universe based upon that if it wasn't blown up by nuclear war.
09-25-2023, 01:21 PM
-
#10
- BraneyGumble
- Registered User
-
- BraneyGumble
- Registered User
- Join Date: May 2013
- Age: 41
- Posts: 25,426
- Rep Power: 248871
-
-
Originally Posted By nkiritsis13⏩
Bethesda just took some of the staples from the old - very old - games, like super mutants, ghouls, bottle caps, gatling lasers, Ron Perlman talking about about war never changing and whatever and schat out another single player walking simulator where nothing makes any sense but at least you get to die because hero something.Boiling it down, he laid out the series timeline and noted how Bethesda took this post-post apocalypse setting that was over a century after the 1950s and just made a 1950s-fused post apocalypse where society has been at a standstill for a hundred years. People dress like greasers or old timey baseball pricks, but they can't be arsed to rebuild anything or pick up a broom.
But hey, you can push butan to blow up a settlement of 12 people who founded a village around a working nuke - that is still poisoning their single water supply for obvious reasons - 200 years after nukes deleted everything.
Don't get me wrong, FO1 and especially FO2 had a whole bunch of corny pop-culture references (we don't talk about Tactics and BOS) but they were mostly cohesive and the world made - mostly - sense. In FO3 you're up against cannibalistic ogres posing as super mutants, "scientists" who can't figure out which way the Potomac flows, factions who have no business being there and generally idiots who didn't figure out schit for the last 2 centuries.
09-28-2023, 06:11 AM
-
#11
- nkiritsis13
- [_]Living [X]Living Dead
-
- nkiritsis13
- [_]Living [X]Living Dead
- Join Date: Apr 2010
- Location: Rochester, Michigan, United States
- Posts: 8,312
- Rep Power: 331479
-
-
Originally Posted By BraneyGumble⏩
Coming off of Morrowind to Oblivion, I can relate. They went from unique fauna, enemies, and architecture to the most painfully generic assortment of mythological creatures plastered a hundred yards apart along roads. It was only until the Shivering Isles expansion that it felt like a smidgen of the magic from Morrowind had returned.Bethesda just took some of the staples from the old - very old - games, like super mutants, ghouls, bottle caps, gatling lasers, Ron Perlman talking about about war never changing and whatever and schat out another single player walking simulator where nothing makes any sense but at least you get to die because hero something.
When I see Starfield, it's a similar case of deja vu like it's nothing more than a pastiche of countless other sci-fi properties instead of them bothering to commit to anything other than claiming "NASApunk" is a thing, when even that could be easily compared to the original Star Wars. They even have a whole Firefly/Fallout cowboy city and the Wish.com cyberpunk city is called "Neon" for God's sake. Hell, New Atlantis looks more generic than some sci-fi concept art an AI could whip up, again with a name that's unoriginal as can be.
The blandness has honestly made me feel more fondly of Fallout because at least someone else had already laid enough of a groundwork for them to work off from.
Originally Posted By BraneyGumble⏩
They handed the writing completely over to hack extraordinaire Emil, that's the only thing that makes sense there.But hey, you can push butan to blow up a settlement of 12 people who founded a village around a working nuke - that is still poisoning their single water supply for obvious reasons - 200 years after nukes deleted everything.
No joke, Starfield hasmechs you can't usebecauseBethesda couldn't get them to workBethesda couldn't get them to work"they were banned."
Asked by a fan about the history of Starfield's mechs, Pagliarulo explained that the mechs are "leftovers from the Colony Wars," the conflict kicked off in 2308 when the game's Freestar Collective violated a treaty, "Both sides, United Colonies and Freestar Collective, had mechs. But the Freestar Collective really mastered them." The UC, apparently, balanced out its use of mechs with "the controlled alien beasts from their Xenowarfare division," which is admittedly a pretty intriguing series of words, even for a Starfield-sceptic like me.
Alas, UC's Xenowarfare labs and both sides' mechs were "outlawed with the Armistice that ended the Colony War" a few decades before Starfield kicks off. That means, says Pagliarulo, all that's left of them are the rusting hulks that litter historic battlefields. Mechs are "not usable, no," said Pagliarulo, "they're in ruins."
I didn't even know that, but it reinforces my reasoning that the game should have taken place earlier in their timeline because all of that sounds a hell of a lot more interesting.Alas, UC's Xenowarfare labs and both sides' mechs were "outlawed with the Armistice that ended the Colony War" a few decades before Starfield kicks off. That means, says Pagliarulo, all that's left of them are the rusting hulks that litter historic battlefields. Mechs are "not usable, no," said Pagliarulo, "they're in ruins."
Originally Posted By BraneyGumble⏩
World building and sensible in-game logic is taken for granted far too often, even when it's front and center for the types of games Bethesda makes, but every time I turn around, there's more I read or see that has me speechless that this took most of a decadeandwas supposedly some sort of passion project.Don't get me wrong, FO1 and especially FO2 had a whole bunch of corny pop-culture references (we don't talk about Tactics and BOS) but they were mostly cohesive and the world made - mostly - sense. In FO3 you're up against cannibalistic ogres posing as super mutants, "scientists" who can't figure out which way the Potomac flows, factions who have no business being there and generally idiots who didn't figure out schit for the last 2 centuries.
That's not to say that it all looks bad, because some things sincerely do look great, but the big picture is just so shallow, ringing in disappointing news after the next, and what does look good is hurt so much more by virtue of having the bad standing aside it.
I wouldn't be shocked if they had to keep cutting back on things due to technical limits, but then there are just strange regressions or outright omissions like the gore system, NPC schedules, or even things like vertibirds (or flyable dragons in Skyrim). So the enginecoulddo these things before, but they chose not to or ran into a limit? It's all the more apparent here, though, because it's supposedly a "future" setting unlike Skyrim where you can get by without having more modern inner workings.
I hope they at least bumped up the number of mods the game can handle (ha) at the very least, but it doesn't make me confident in TES VI with how many steps back they keep taking for the fewer and fewer made forward.
I will stand firm, I refuse to kneel - The fury in me is divine
My dark grave awaits, my fate is revealed - But I'm not afraid to die
If you have any problems or need advice, feel free to ask
09-28-2023, 06:29 AM
-
#12
- phillipsanchez
- Registered User
-
- phillipsanchez
- Registered User
- Join Date: May 2015
- Posts: 4,306
- Rep Power: 14727
-
-
Fallout universe? From what I recall the series never left one country.
If you want games set in post apocalyptic America... just buy a PS4.
If you want games set in post apocalyptic America... just buy a PS4.
09-28-2023, 07:47 AM
-
#13
09-28-2023, 10:04 AM
-
#14
Originally Posted By Procta⏩
I honestly think it would have been cool if they had turned Earth into a Mad Max world in Starfield, but I guess they didn't want to create a new Fallout game within this game.who says it isnt, its endless universes in Starfield
09-28-2023, 06:15 PM
-
#15
- nkiritsis13
- [_]Living [X]Living Dead
-
- nkiritsis13
- [_]Living [X]Living Dead
- Join Date: Apr 2010
- Location: Rochester, Michigan, United States
- Posts: 8,312
- Rep Power: 331479
-
-
Originally Posted By Procta⏩
After reading about that, I wish they would've just leaned the hell into it and fully embrace the fictitious side of sci-fi.who says it isnt, its endless universes in Starfield
Bethesda logic plain isn't compatible with realism, and the things theydidattempt to make grounded only wind up contradicting everything else while limiting potential.
For example I know there is some serpent cult in the game, but imagine if the discovery of the grav drive technology that annihilated Earth tore open rifts in reality across the galaxy, causing all kinds of insanity and chaos (no Warhammer 40k pun intended), inspiring said religion directly in some corner of the galaxy for you to stumble upon yourself. Fallout has its radiation as a source for the crazy mutations, TES has daedric realms,*bam*dial that up to space fukkery and go wild with the possibilities.
Originally Posted By JayJ350⏩
Agreed, although I wouldn't doubt for a second that modders are already planning it.I honestly think it would have been cool if they had turned Earth into a Mad Max world in Starfield, but I guess they didn't want to create a new Fallout game within this game.
I will stand firm, I refuse to kneel - The fury in me is divine
My dark grave awaits, my fate is revealed - But I'm not afraid to die
If you have any problems or need advice, feel free to ask
Bookmarks
-
- Digg
-
- del.icio.us
-

- StumbleUpon
-
-
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts