Sign in

Forum » More General Categories » Gaming and Technology » Looks like Looks like Concord is flopping!!! 68 metacritic 👍 👍 👍
  1. Results 1 to 30 of 44
  2. 1
  3. 2
  4. Last
  1. Rate This Thread
08-24-2024, 08:46 AM
#1

Looks like Looks like Concord is flopping!!! 68 metacritic 👍 👍 👍

Eat chit Sony and Bungie for killing factions 2
  1. MikeLowrrrey
  2. Registered User
  3. MikeLowrrreys avatar
  1. MikeLowrrrey
  2. Registered User
  3. Join Date: Jul 2018
  4. Age: 54
  5. Posts: 19,910
  6. Rep Power: 109,802
Quote
08-24-2024, 09:07 AM
#2
Worst launch of a Sony game I've ever seen. 8 years, 100 million+ to make lol.

To recap, Sony's GAAS push has:

1. Produced 2 flops and 1 win
2. Done damage to their reputation
3. Maybe made them a little money?
4. Destroyed their single player game pipeline where they would have made nonstop profits
▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬
………………………….R.I.P……………………………
………….Aziz "Zyzz" Sergeyevich Shavershian………
……………..₪₪₪₪₪₪1989-2011₪₪₪₪₪₪………….
▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬
  1. Coal Man
  2. snailsrus
  3. Coal Mans avatar
  1. Coal Man
  2. snailsrus
  3. Join Date: Jul 2006
  4. Posts: 39,280
  5. Rep Power: 639,697
Quote
08-24-2024, 09:42 AM
#3
Originally Posted By Coal Man
Worst launch of a Sony game I've ever seen. 8 years, 100 million+ to make lol.

To recap, Sony's GAAS push has:

1. Produced 2 flops and 1 win
2. Done damage to their reputation
3. Maybe made them a little money?
4. Destroyed their single player game pipeline where they would have made nonstop profits
I found it doubtful they have made money. The reported 100$mil to acquire Firewalk plus the and hundreds working on TLoU MP for four years is a pretty big hole of investment. I am sure HellDivers was profitable, but I doubt enough to overcome all the mistakes.
12-5-23
  1. mgftp
  2. Registered Alpha
  3. mgftps avatar
  1. mgftp
  2. Registered Alpha
  3. Join Date: Aug 2008
  4. Location: United States
  5. Posts: 47,271
  6. Rep Power: 965,736
Quote
08-24-2024, 10:14 AM
#4
1:00 EST on Saturday and less than 400 players on Steam.

Brootal.
***Mariah Carey is my 10/10 Crew***
***Misc Dads Crew***
  1. BearyManilowe
  2. Registered User
  3. BearyManilowes avatar
  1. BearyManilowe
  2. Registered User
  3. Join Date: Dec 2013
  4. Age: 34
  5. Posts: 11,246
  6. Rep Power: 124,325
Quote
08-24-2024, 10:15 AM
#5
If their single player games were producing "non stop profit" they wouldn't be scrambling for live service titles… Which actually do produce $$$. Sony just doesn't know how to make one, and microsoft has enough money to just buy them.

I'm sure budgeting 200m for a single player game that ends up in a bargain bin in 6 months doesn't help.

Sony execs heads spinning while free to play games are making 10x what they are investing hundreds of millions into while being actively played for years on end
  1. freeburn
  2. Avenger
  3. freeburns avatar
  1. freeburn
  2. Avenger
  3. Join Date: Nov 2010
  4. Posts: 32,385
  5. Rep Power: 311,197
Quote
08-24-2024, 10:31 AM
#6
Originally Posted By freeburn
If their single player games were producing "non stop profit" they wouldn't be scrambling for live service titles… Which actually do produce $$$. Sony just doesn't know how to make one, and microsoft has enough money to just buy them.

I'm sure budgeting 200m for a single player game that ends up in a bargain bin in 6 months doesn't help.

Sony execs heads spinning while free to play games are making 10x what they are investing hundreds of millions into while being actively played for years on end
Non stop profit is stupid and corporate greed. Videogames make more than Hollywood and the music industry combined. And Movies only cost $15 to watch LOL. If videogames cost too much to produce, tough luck, better innovate another way.

They don't NEED non stop profit, they just want it so they can sit back and be lazy and less innovative while dumb gamers consume endless slop.


Just make good games.
  1. MikeLowrrrey
  2. Registered User
  3. MikeLowrrreys avatar
  1. MikeLowrrrey
  2. Registered User
  3. Join Date: Jul 2018
  4. Age: 54
  5. Posts: 19,910
  6. Rep Power: 109,802
Quote
08-24-2024, 10:40 AM
#7
Originally Posted By MikeLowrrrey
Non stop profit is stupid and corporate greed. Videogames make more than Hollywood and the music industry combined. And Movies only cost $15 to watch LOL. If videogames cost too much to produce, tough luck, better innovate another way.

They don't NEED non stop profit, they just want it so they can sit back and be lazy and less innovative while dumb gamers consume endless slop.


Just make good games.
Gaming is huge now so it's going to follow the same trends as music and movies.


- big blockbusters will expect big returns and these are going to end up being the more soulless genre of games just like they are the more soulless genre of music and movies. They won't be risky or original or push boundaries if they are being made by xxx big company. These games will be the Dwayne the rock Johnson or Ryan Reynolds movies of gaming

- indies will be revered and that's where actual art and talent will shine

- classical stuff will make a comeback because the stuff out today just generally sucks and is too heavily influenced by politics or corporations..

- you can't trust big reviewers because they are being greased in some form of fashion. Period.


Theres going to be different layers of gaming, because there will be enough for everyone to get their fill no matter what kind of games they like. Same with movies and music.
  1. freeburn
  2. Avenger
  3. freeburns avatar
  1. freeburn
  2. Avenger
  3. Join Date: Nov 2010
  4. Posts: 32,385
  5. Rep Power: 311,197
Quote
08-24-2024, 10:41 AM
#8
BEAUTIFUL fck sony with their GAAS garbage, hope they learned their lesson
  1. phaginator
  2. Ayyy lmao
  3. phaginators avatar
  1. phaginator
  2. Ayyy lmao
  3. Join Date: Apr 2013
  4. Posts: 21,346
  5. Rep Power: 122,033
Quote
08-24-2024, 11:20 AM
#9
Originally Posted By MikeLowrrrey
Non stop profit is stupid and corporate greed. Videogames make more than Hollywood and the music industry combined. And Movies only cost $15 to watch LOL. If videogames cost too much to produce, tough luck, better innovate another way.

They don't NEED non stop profit, they just want it so they can sit back and be lazy and less innovative while dumb gamers consume endless slop.


Just make good games.
They aren’t a non profit so they do need non stop profit

It doesn’t matter if the $ they make is big, it must be continually going up. Growth is what matters, not just the dollar amount
  1. ScramFranklin
  2. Registered User
  3. ScramFranklins avatar
  1. ScramFranklin
  2. Registered User
  3. Join Date: Jul 2017
  4. Age: 34
  5. Posts: 11,874
  6. Rep Power: 147,927
Quote
08-24-2024, 11:50 AM
#10
Well, they wanted the "ModErN AuDienCe" and they got them.. All 250 of them.. LOL, fkin retards.
Rse ad rie agn unt lbs becm lons

UF 20 - Preet

I yo se e n the garag acicin y nuchuks with y croc o jut kep ding.. ' i te zoe and dnt wat you geti egt.
  1. turk75
  2. Registered User
  3. turk75s avatar
  1. turk75
  2. Registered User
  3. Join Date: Jan 2011
  4. Location: Ohio, United States
  5. Age: 39
  6. Posts: 8,348
  7. Rep Power: 228,771
Quote
08-24-2024, 01:02 PM
#11
Originally Posted By freeburn
If their single player games were producing "non stop profit" they wouldn't be scrambling for live service titles… Which actually do produce $$$
Name one Sony single player game that wasn't profitable.

It was their chase for even more profit that led them to scramble down the GAAS rabbithole, but they severely overestimated their abilities and how difficult it would be to break into the market. If they had just doubled down on their single player capabilities they would 100% be a richer company today.

Think about the billions lost with Bungie, Firewalk, Fairgames, scrapped Factions 2 and the 6 other titles that were either delayed or scrapped altogether. On top of that, think about the sunk cost in the loss of all the PS5 sales they could have had. Weak exclusive library this gen and top multi-player titles still stuck on PS4 and just general lack of hype has had many buyers complaining "PS5 has no games", "why bother upgrade when I have access to almost everything on PS4" etc.
▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬
………………………….R.I.P……………………………
………….Aziz "Zyzz" Sergeyevich Shavershian………
……………..₪₪₪₪₪₪1989-2011₪₪₪₪₪₪………….
▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬
  1. Coal Man
  2. snailsrus
  3. Coal Mans avatar
  1. Coal Man
  2. snailsrus
  3. Join Date: Jul 2006
  4. Posts: 39,280
  5. Rep Power: 639,697
Quote
08-24-2024, 01:16 PM
#12
Originally Posted By ScramFranklin
They aren’t a non profit so they do need non stop profit

It doesn’t matter if the $ they make is big, it must be continually going up. Growth is what matters, not just the dollar amount
25 years ago devs made non stop profit by pumping out games every couple years. Wish they'd go back to that instead of making one game and trying to scam dorks on low quality content updates for a decade.
  1. WHChampion
  2. Registered User
  3. WHChampions avatar
  1. WHChampion
  2. Registered User
  3. Join Date: May 2012
  4. Location: Pennsylvania, United States
  5. Posts: 5,847
  6. Rep Power: 57,919
Quote
08-24-2024, 01:27 PM
#13
Originally Posted By Coal Man
Name one Sony single player game that wasn't profitable.

It was their chase for even more profit that led them to scramble down the GAAS rabbithole, but they severely overestimated their abilities and how difficult it would be to break into the market. If they had just doubled down on their single player capabilities they would 100% be a richer company today.

Think about the billions lost with Bungie, Firewalk, Fairgames, scrapped Factions 2 and the 6 other titles that were either delayed or scrapped altogether. On top of that, think about the sunk cost in the loss of all the PS5 sales they could have had. Weak exclusive library this gen and top multi-player titles still stuck on PS4 and just general lack of hype has had many buyers complaining "PS5 has no games", "why bother upgrade when I have access to almost everything on PS4" etc.
The issue is shareholders influence these decisions. And if you're in the business end of this you can see that live service games are raking in huge profits with much less overhead.

Why spend 300m making Spiderman just for the sales to dwindle into nothing after 1 year, when they can spend that on a game like fortnite or overwatch that will continue to rake in sales/transactions for years to come.

Long term these games are more profitable and usually require less budget.

Every company wants the next fortnite. Game cost like 100m to initially make and now it's been making billions for years with no slowing down in sight.

That is what every company is chasing right now.


Single player games just die and then they don't make money.
  1. freeburn
  2. Avenger
  3. freeburns avatar
  1. freeburn
  2. Avenger
  3. Join Date: Nov 2010
  4. Posts: 32,385
  5. Rep Power: 311,197
Quote
08-24-2024, 01:32 PM
#14
Originally Posted By WHChampion
25 years ago devs made non stop profit by pumping out games every couple years. Wish they'd go back to that instead of making one game and trying to scam dorks on low quality content updates for a decade.
Yes. And what goobers in this thread fail to realize is GAAS landscape is incredibly hard to find success in.

The competition is very fierce and these games have a significant learning curve. People are investing thousands of hours and a ton of money on skins for their one game, so it becomes extremely difficult to pull people away into a new one. And if my friends aren't coming over to this new game then I'm not either.

To compound the problem even more, when a single player game is done, the studio can move on to work on another game. With a GAAS project, whether it is successful or not, the company is gonna be locked in for years to provide support for it which stifles new projects and costs a bunch of money. Fuking sucks that Concord devs are now locked in to supporting a 600 player game for the foreseeable future. Sony will be paying salaries for years to support a game that is losing them money. Brootal.
▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬
………………………….R.I.P……………………………
………….Aziz "Zyzz" Sergeyevich Shavershian………
……………..₪₪₪₪₪₪1989-2011₪₪₪₪₪₪………….
▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬
  1. Coal Man
  2. snailsrus
  3. Coal Mans avatar
  1. Coal Man
  2. snailsrus
  3. Join Date: Jul 2006
  4. Posts: 39,280
  5. Rep Power: 639,697
Quote
08-24-2024, 01:38 PM
#15
- want to push GAAS
- release a hero shooter in 2024
- for 40 bucks, when everything else is f2p
- with butt ugly chars, so nobody would even consider spending on skins

Result: a game with more genders than players. Fantastic play from Sony

Originally Posted By Coal Man
Name one Sony single player game that wasn't profitable.
Flopspoken
  1. BraneyGumble
  2. Registered User
  3. BraneyGumbles avatar
  1. BraneyGumble
  2. Registered User
  3. Join Date: May 2013
  4. Age: 39
  5. Posts: 15,495
  6. Rep Power: 248,871
Quote
08-24-2024, 01:39 PM
#16
Originally Posted By freeburn
And if you're in the business end of this you can see that live service games are raking in huge profits with much less overhead.
Gross misinterpretation here, you really are stupid. How much profit is Concord raking in?

Live service games are NOT raking in huge profits. Only the top ones in the world are, aka a very small percentage.

That's a drastic difference from what you're pretending it is.



Why spend 300m making Spiderman just for the sales to dwindle into nothing after 1 year, when they can spend that on a game like fortnite or overwatch that will continue to rake in sales/transactions for years to come.

Because Spiderman 2 turned that 300M into over a billion. That's 700M+ profits and sales are continuing.

Meanwhile, the studio isn't locked into supporting Spiderman 2 for the next decade and is instead now working on a Venom standalone as well as Wolverine. Do you think a studio stops producing more single player games once one is released?

Originally Posted By BraneyGumble
Flopspoken
That's a Square-Enix game, they aren't a Sony studio. Try again.
▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬
………………………….R.I.P……………………………
………….Aziz "Zyzz" Sergeyevich Shavershian………
……………..₪₪₪₪₪₪1989-2011₪₪₪₪₪₪………….
▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬
  1. Coal Man
  2. snailsrus
  3. Coal Mans avatar
  1. Coal Man
  2. snailsrus
  3. Join Date: Jul 2006
  4. Posts: 39,280
  5. Rep Power: 639,697
Quote
08-24-2024, 01:55 PM
#17
Originally Posted By Coal Man
Gross misinterpretation here, you really are stupid. How much profit is Concord raking in?

Live service games are NOT raking in huge profits. Only the top ones in the world are, aka a very small percentage.

That's a drastic difference from what you're pretending it is.






Because Spiderman 2 turned that 300M into over a billion. That's 700M+ profits and sales are continuing.

Meanwhile, the studio isn't locked into supporting Spiderman 2 for the next decade and is instead now working on a Venom standalone as well as Wolverine. Do you think a studio stops producing more single player games once one is released?
The top live service games are raking in billions and yes, it's a small percentage, just like it's a small percentage of single player games doing that also. Not different at all. That's exactly what Sony was striving for, a top tier 1% live service game to hook people into skins and season passes.

Using concord as an example is weird because it came out yesterday and obviously flopped hard. Sony simply didn't make a good game and that's on them, it doesn't change the fact that other companies are doing it and making money. Sony just sucks.

It's just funny because obviously board rooms agree and that's why you're seeing everyone attempt ways to use live service and subscriptions in their games and platforms.

This isn't even factoring in the amount of data these companies collect and sell thru their services, why do you think Sony is dying to get pc players to register accounts… Data collection is a business of its own
  1. freeburn
  2. Avenger
  3. freeburns avatar
  1. freeburn
  2. Avenger
  3. Join Date: Nov 2010
  4. Posts: 32,385
  5. Rep Power: 311,197
Quote
08-24-2024, 02:00 PM
#18
Originally Posted By freeburn
The top live service games are raking in billions and yes, it's a small percentage, just like it's a small percentage of single player games doing that also. Not different at all.
You're insane. There are far more successful single player games than GAAS ones.

What are the top 10 GAAS games today and how many are many years old? Bish you yourself still play Apex primarily.

Just by logic alone, as even you admit, GAAS titles require from players a huge time plus money investment. They are far more difficult to break into the market as it is very saturated. Those same players would happily take a break throughout their GAAS committment to buy and play multiple single player games along the way.
▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬
………………………….R.I.P……………………………
………….Aziz "Zyzz" Sergeyevich Shavershian………
……………..₪₪₪₪₪₪1989-2011₪₪₪₪₪₪………….
▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬
  1. Coal Man
  2. snailsrus
  3. Coal Mans avatar
  1. Coal Man
  2. snailsrus
  3. Join Date: Jul 2006
  4. Posts: 39,280
  5. Rep Power: 639,697
Quote
08-24-2024, 02:01 PM
#19
Originally Posted By Coal Man
Because Spiderman 2 turned that 300M into over a billion. That's 700M+ profits and sales are continuing.

Meanwhile, the studio isn't locked into supporting Spiderman 2 for the next decade and is instead now working on a Venom standalone as well as Wolverine. Do you think a studio stops producing more single player games once one is released?
SM1 had a budget of 90mil and sold 50 mil copies
SM2 had a budget of 300+ and sold ~11m or so copies so far

And SM2 started development way before Covid and the interest hikes. The genre is toast, dev costs will just keep rising while the profits just aren't there, unless you're Nintendo or Rockstar.
  1. BraneyGumble
  2. Registered User
  3. BraneyGumbles avatar
  1. BraneyGumble
  2. Registered User
  3. Join Date: May 2013
  4. Age: 39
  5. Posts: 15,495
  6. Rep Power: 248,871
Quote
08-24-2024, 02:21 PM
#20
Originally Posted By BraneyGumble
SM1 had a budget of 90mil and sold 50 mil copies
SM2 had a budget of 300+ and sold ~11m or so copies so far
Conveniently left out all the nuance.

SM1 = out for 6 years, discounted, on PS4, PS5 AND PC (much larger install base) = 50M copies
SM2 = out for 10 months, $70, PS5 only (much smaller install base) = 11M copies

Imagine ignoring how long they've been out and the massive discrepancy of install base


The genre is toast, dev costs will just keep rising while the profits just aren't there, unless you're Nintendo or Rockstar.
The single player genre is toast? You're a fuking retard batman. Imagine saying that right after Wukong passed a billion in sales in a couple days lmao.
▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬
………………………….R.I.P……………………………
………….Aziz "Zyzz" Sergeyevich Shavershian………
……………..₪₪₪₪₪₪1989-2011₪₪₪₪₪₪………….
▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬
  1. Coal Man
  2. snailsrus
  3. Coal Mans avatar
  1. Coal Man
  2. snailsrus
  3. Join Date: Jul 2006
  4. Posts: 39,280
  5. Rep Power: 639,697
Quote
08-24-2024, 02:35 PM
#21
Originally Posted By Coal Man
Name one Sony single player game that wasn't profitable.

It was their chase for even more profit that led them to scramble down the GAAS rabbithole, but they severely overestimated their abilities and how difficult it would be to break into the market. If they had just doubled down on their single player capabilities they would 100% be a richer company today.

Think about the billions lost with Bungie, Firewalk, Fairgames, scrapped Factions 2 and the 6 other titles that were either delayed or scrapped altogether. On top of that, think about the sunk cost in the loss of all the PS5 sales they could have had. Weak exclusive library this gen and top multi-player titles still stuck on PS4 and just general lack of hype has had many buyers complaining "PS5 has no games", "why bother upgrade when I have access to almost everything on PS4" etc.
Yeah and single player games are what made Sony profitable


Only thing missing was a solid exclusive FPS like Killzone or TPS Socom
  1. MikeLowrrrey
  2. Registered User
  3. MikeLowrrreys avatar
  1. MikeLowrrrey
  2. Registered User
  3. Join Date: Jul 2018
  4. Age: 54
  5. Posts: 19,910
  6. Rep Power: 109,802
Quote
08-24-2024, 02:42 PM
#22
Originally Posted By MikeLowrrrey
Yeah and single player games are what made Sony profitable


Only thing missing was a solid exclusive FPS like Killzone or TPS Socom
Yeah, they did make them profitable


Then the world shifted and we all became connected instantly. Covid compounded that tenfold when we couldn't go out and see friends and socialized thru video games.


And just because ya'll are old fuks who don't like mp, realize every kid now is playing games online. For every 1 of you who hates modern mp games and bla blah, there's 100+ kids addicted to fortnite or Minecraft


I'm not gunna say single player is dead but no companies are chasing that dragon like they are for mp live service titles and that's for a very clear reason.

Fortnite is a literal staple of modern childhood, probably even more than halo or starcraft or whatever was for us
  1. freeburn
  2. Avenger
  3. freeburns avatar
  1. freeburn
  2. Avenger
  3. Join Date: Nov 2010
  4. Posts: 32,385
  5. Rep Power: 311,197
Quote
08-24-2024, 02:47 PM
#23
Originally Posted By MikeLowrrrey
Yeah and single player games are what made Sony profitable


Only thing missing was a solid exclusive FPS like Killzone or TPS Socom

I always lol @ the talking point that Sony suddenly needs GAAS games to fund single players.


Sony took billions of profits they made from single player games that made them rich over 20 years.

Invested in GAAS companies and 12 GAAS projects

Scrapped half those projects after years, the rest flopping left and right

What do they have to show for it? Helldivers 2 and an old dying Destiny 2.

Billions lost to make a few 10s of millions.


Brainlets on the misc: Now they can finally fund single player games!
▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬
………………………….R.I.P……………………………
………….Aziz "Zyzz" Sergeyevich Shavershian………
……………..₪₪₪₪₪₪1989-2011₪₪₪₪₪₪………….
▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬
  1. Coal Man
  2. snailsrus
  3. Coal Mans avatar
  1. Coal Man
  2. snailsrus
  3. Join Date: Jul 2006
  4. Posts: 39,280
  5. Rep Power: 639,697
Quote
08-24-2024, 02:50 PM
#24
Originally Posted By freeburn
Yeah, they did make them profitable


Then the world shifted and we all became connected instantly. Covid compounded that tenfold when we couldn't go out and see friends and socialized thru video games.


And just because ya'll are old fuks who don't like mp, realize every kid now is playing games online. For every 1 of you who hates modern mp games and bla blah, there's 100+ kids addicted to fortnite or Minecraft


I'm not gunna say single player is dead but no companies are chasing that dragon like they are for mp live service titles and that's for a very clear reason.

Fortnite is a literal staple of modern childhood, probably even more than halo or starcraft or whatever was for us

Top multiplayer games: old games that have been around for years.

Top single player games: games released in the past few days, weeks and months.


Companies spending literal billions in GAAS to throw chit at the wall and see what sticks.
It's like morons who spend their life savings on the lotto.

They will eventually learn after they get their clocks cleaned out.

Then, they'll blame it on single player games costing too much to make instead of their own retardation.
▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬
………………………….R.I.P……………………………
………….Aziz "Zyzz" Sergeyevich Shavershian………
……………..₪₪₪₪₪₪1989-2011₪₪₪₪₪₪………….
▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬
  1. Coal Man
  2. snailsrus
  3. Coal Mans avatar
  1. Coal Man
  2. snailsrus
  3. Join Date: Jul 2006
  4. Posts: 39,280
  5. Rep Power: 639,697
Quote
08-24-2024, 02:51 PM
#25
I don't understand why ppl say it's flopping. It's the same on par garbage as all other Sony published games. Relatively, it's actually doing as expected.



























Lmao @ Sonycels
Disclaimer: All posts made by [LtGoose] are works of satire. By reading this you agree to absolve the author of any and all liability.
  1. LtGoose
  2. Podunks Alt Account
  3. LtGooses avatar
  1. LtGoose
  2. Podunks Alt Account
  3. Join Date: Jan 2014
  4. Location: Dallas, Texas, United States
  5. Age: 32
  6. Posts: 24,675
  7. Rep Power: 251,024
Quote
08-24-2024, 02:56 PM
#26
Originally Posted By Coal Man
Yes. And what goobers in this thread fail to realize is GAAS landscape is incredibly hard to find success in.

The competition is very fierce and these games have a significant learning curve. People are investing thousands of hours and a ton of money on skins for their one game, so it becomes extremely difficult to pull people away into a new one. And if my friends aren't coming over to this new game then I'm not either.

To compound the problem even more, when a single player game is done, the studio can move on to work on another game. With a GAAS project, whether it is successful or not, the company is gonna be locked in for years to provide support for it which stifles new projects and costs a bunch of money. Fuking sucks that Concord devs are now locked in to supporting a 600 player game for the foreseeable future. Sony will be paying salaries for years to support a game that is losing them money. Brootal.
Damn you hit the nail on the head here. The only good thing about live service is the additions making it better, but that rarely if ever happens.

Meanwhile the cons:

Far fewer new innovative IPs
Expensive predatory mtx
Other devs trying to copy the formula
Good games like Battlefield get watered down in attempts to copy the formula.
  1. MikeLowrrrey
  2. Registered User
  3. MikeLowrrreys avatar
  1. MikeLowrrrey
  2. Registered User
  3. Join Date: Jul 2018
  4. Age: 54
  5. Posts: 19,910
  6. Rep Power: 109,802
Quote
08-24-2024, 02:59 PM
#27
Originally Posted By BraneyGumble
SM1 had a budget of 90mil and sold 50 mil copies
SM2 had a budget of 300+ and sold ~11m or so copies so far

And SM2 started development way before Covid and the interest hikes. The genre is toast, dev costs will just keep rising while the profits just aren't there, unless you're Nintendo or Rockstar.

Tough luck, That's not our problem. Devs better figure out a way to cheaper costs. Use the same assets, game engine, etc. Honestly if you ask me, it's all a conspiracy. No reason for increases.

And we aint even brouht up A.I. If A.I. is what we really think it is, its gonna crush buildings.
  1. MikeLowrrrey
  2. Registered User
  3. MikeLowrrreys avatar
  1. MikeLowrrrey
  2. Registered User
  3. Join Date: Jul 2018
  4. Age: 54
  5. Posts: 19,910
  6. Rep Power: 109,802
Quote
08-24-2024, 03:02 PM
#28
Originally Posted By freeburn
Yeah, they did make them profitable


Then the world shifted and we all became connected instantly. Covid compounded that tenfold when we couldn't go out and see friends and socialized thru video games.


And just because ya'll are old fuks who don't like mp, realize every kid now is playing games online. For every 1 of you who hates modern mp games and bla blah, there's 100+ kids addicted to fortnite or Minecraft


I'm not gunna say single player is dead but no companies are chasing that dragon like they are for mp live service titles and that's for a very clear reason.

Fortnite is a literal staple of modern childhood, probably even more than halo or starcraft or whatever was for us
Lol I like multiplayer games, I just don't care for the goy slop that's out right now.


All I wanted was Factions 2, Killzone and/or Socom. That's not really asking for much considering the multitude GAAS out now
  1. MikeLowrrrey
  2. Registered User
  3. MikeLowrrreys avatar
  1. MikeLowrrrey
  2. Registered User
  3. Join Date: Jul 2018
  4. Age: 54
  5. Posts: 19,910
  6. Rep Power: 109,802
Quote
08-24-2024, 03:49 PM
#29
Originally Posted By LtGoose
I don't understand why ppl say it's flopping. It's the same on par garbage as all other Sony published games. Relatively, it's actually doing as expected.



























Lmao @ Sonycels
Nerds on gaming sites/communities are just really weird these days. They are always freaking out over the dumbest chit and trying to make the biggest issue out of the most minor things. Of course Sonycels always seem to be the ones constantly trying to make a mountain out of a molehill. Everything seems to be a huge deal for them.
  1. JayJ350
  2. Registered User
  3. JayJ350s avatar
  1. JayJ350
  2. Registered User
  3. Join Date: Sep 2017
  4. Location: United States
  5. Age: 36
  6. Posts: 44,531
  7. Rep Power: 275,669
Quote
08-24-2024, 03:53 PM
#30
Originally Posted By MikeLowrrrey
Tough luck, That's not our problem. Devs better figure out a way to cheaper costs. Use the same assets, game engine, etc. Honestly if you ask me, it's all a conspiracy. No reason for increases.

And we aint even brouht up A.I. If A.I. is what we really think it is, its gonna crush buildings.
Yeah but it kinda is our problem.

Sony's revered aaa titles come out at a snails pace

Tons of remakes and remasters instead of new games

Projects being canceled, studios firing and shifting employees

You think you aren't feeling the effects but you are

Originally Posted By MikeLowrrrey
Lol I like multiplayer games, I just don't care for the goy slop that's out right now.


All I wanted was Factions 2, Killzone and/or Socom. That's not really asking for much considering the multitude GAAS out now
Yeah but this is what you fail to realize. You as the old man, are the minority gamer.

The reason none of those franchises are not getting revived is because the kids, who are their primary target audence now, have no idea what socom or Killzone is. Tactical shooters aren't selling skins to kids. Fun popcorn shooters are though. Look at cods shift in skin sales over the last few games. Mw2019 started with normal tactical looking type skins and operators. Now you can play as snoop Dogg or mascot cartoon characters. Because that's what sells to kids.


Us old heads aren't dumb idiots spending money on recycled garbage. Kids are.

And I hate to tell you but consoles are where kids play the most. So everything you get is targeted for them. If you want tactical shooters, you go to pc
  1. freeburn
  2. Avenger
  3. freeburns avatar
  1. freeburn
  2. Avenger
  3. Join Date: Nov 2010
  4. Posts: 32,385
  5. Rep Power: 311,197
Quote
  1. 1
  2. 2
  3. Last
Bookmarks
Digg
del.icio.us
StumbleUpon
Google
Facebook
Posting Permissions
  1. You may not post new threads
  2. You may not post replies
  3. You may not post attachments
  4. You may not edit your posts